示例#1
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/**
 * A function which emits a meta key into the key builder.  This is required because shader code may
 * be dependent on properties of the effect that the effect itself doesn't use
 * in its key (e.g. the pixel format of textures used). So we create a meta-key for
 * every effect using this function. It is also responsible for inserting the effect's class ID
 * which must be different for every GrProcessor subclass. It can fail if an effect uses too many
 * textures, transforms, etc, for the space allotted in the meta-key.  NOTE, both FPs and GPs share
 * this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
 */
static bool get_meta_key(const GrProcessor& proc,
                         const GrGLCaps& caps,
                         uint32_t transformKey,
                         uint32_t attribKey,
                         GrProcessorKeyBuilder* b,
                         uint16_t* processorKeySize) {
    const GrBackendProcessorFactory& factory = proc.getFactory();
    factory.getGLProcessorKey(proc, caps, b);
    size_t size = b->size();
    if (size > SK_MaxU16) {
        *processorKeySize = 0; // suppresses a warning.
        return false;
    }
    *processorKeySize = SkToU16(size);
    uint32_t textureKey = gen_texture_key(proc, caps);
    uint32_t classID = proc.getFactory().classID();

    // Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they
    // don't fit.
    static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16);
    if ((textureKey | transformKey | classID) & kMetaKeyInvalidMask) {
        return false;
    }

    uint32_t* key = b->add32n(2);
    key[0] = (textureKey << 16 | transformKey);
    key[1] = (classID << 16);
    return true;
}