示例#1
0
Manipulator* ScaleTool::CreateManipulator (
    Viewer* v, Event& e, Transformer* rel
) {
    GraphicView* views = v->GetGraphicView();
    Selection* s = v->GetSelection(), *newSel;
    GraphicView* gv;
    Manipulator* m = nil;
    Iterator i;

    newSel = views->ViewIntersecting(e.x-SLOP, e.y-SLOP, e.x+SLOP, e.y+SLOP);
    if (newSel->IsEmpty()) {
	s->Clear();
    } else {
        newSel->First(i);
	gv = newSel->GetView(i);

	if (s->Includes(gv)) {
            s->Remove(gv);
            s->Prepend(gv);
        } else {
	    s->Clear();
	    s->Append(gv);
	    s->Update();
	}
        m = gv->CreateManipulator(v, e, rel, this);
    }
    delete newSel;
    return m;
}
示例#2
0
Manipulator* AttributeTool::CreateManipulator (
    Viewer* v, Event& e, Transformer* rel
) {
    Manipulator* m = nil;
    GraphicView* views = v->GetGraphicView();
    Selection* s = v->GetSelection(), *newSel;

    newSel = views->ViewIntersecting(e.x-SLOP, e.y-SLOP, e.x+SLOP, e.y+SLOP);
    if (e.shift) {
        Localize(s, v);
    } else {
	s->Clear();
    }
    if (newSel->IsEmpty()) {		// do nothing
    } else {				// else user selected object directly
	s->Exclusive(newSel);
    }
    delete newSel;

    if (s->Number() == 1) {
	Iterator i;
	s->First(i);
	GraphicView* view = s->GetView(i);
	if (view->IsA(OVERLAY_VIEW)) {
            ((OverlayEditor*)v->GetEditor())->MouseDocObservable()->textvalue("");
	    ((OverlayEditor*)v->GetEditor())->AttrEdit(((OverlayView*)view)->GetOverlayComp());
            ((OverlayEditor*)v->GetEditor())->MouseDocObservable()->textvalue(OverlayKit::mouse_attr);
        }
    }
    return m;
}
示例#3
0
文件: select.cpp 项目: PNCG/neuron
Manipulator* SelectTool::CreateManipulator (
    Viewer* v, Event& e, Transformer* rel
) {
    Manipulator* m = nil;
    GraphicView* views = v->GetGraphicView();
    Selection* s = v->GetSelection(), *newSel;

    newSel = views->ViewIntersecting(e.x-SLOP, e.y-SLOP, e.x+SLOP, e.y+SLOP);
    if (e.shift) {
        Localize(s, v);
    } else {
	s->Clear();
    }
    if (newSel->IsEmpty()) {		// select w/RubberRect if nothing hit
	m = new DragManip(v, new RubberRect(nil,nil, e.x,e.y,e.x,e.y), rel);
    } else {				// else user selected object directly
	s->Exclusive(newSel);
    }
    delete newSel;
    return m;
}