void LayerTreeRenderer::setLayerAnimations(CoordinatedLayerID id, const GraphicsLayerAnimations& animations) { GraphicsLayerTextureMapper* layer = toGraphicsLayerTextureMapper(layerByID(id)); #if ENABLE(CSS_SHADERS) for (size_t i = 0; i < animations.animations().size(); ++i) { const KeyframeValueList& keyframes = animations.animations().at(i).keyframes(); if (keyframes.property() != AnimatedPropertyWebkitFilter) continue; for (size_t j = 0; j < keyframes.size(); ++j) { const FilterAnimationValue* filterValue = static_cast<const FilterAnimationValue*>(keyframes.at(i)); injectCachedCustomFilterPrograms(*filterValue->value()); } } #endif layer->setAnimations(animations); }
void CoordinatedGraphicsScene::setLayerAnimationsIfNeeded(GraphicsLayer* graphicsLayer, const CoordinatedGraphicsLayerState& state) { if (!state.animationsChanged) return; GraphicsLayerTextureMapper* layer = toGraphicsLayerTextureMapper(graphicsLayer); #if ENABLE(CSS_SHADERS) for (size_t i = 0; i < state.animations.animations().size(); ++i) { const KeyframeValueList& keyframes = state.animations.animations().at(i).keyframes(); if (keyframes.property() != AnimatedPropertyWebkitFilter) continue; for (size_t j = 0; j < keyframes.size(); ++j) { const FilterAnimationValue* filterValue = static_cast<const FilterAnimationValue*>(keyframes.at(i)); injectCachedCustomFilterPrograms(*filterValue->value()); } } #endif layer->setAnimations(state.animations); }
PassOwnPtr<GraphicsLayer> LayerTreeRenderer::createLayer(WebLayerID) { GraphicsLayerTextureMapper* newLayer = new GraphicsLayerTextureMapper(this); newLayer->setHasOwnBackingStore(false); return adoptPtr(newLayer); }