bool GuiTextEditCtrl::dealWithEnter( bool clearResponder )
{
   //first validate
   if (mProfile->mReturnTab)
   {
      onLoseFirstResponder();
   }

   updateHistory(&mTextBuffer, true);
   mHistoryDirty = false;

   //next exec the alt console command
   execAltConsoleCallback();

   // Notify of Return
   onReturn_callback();

   if (mProfile->mReturnTab)
   {
      GuiCanvas *root = getRoot();
      if (root)
      {
         root->tabNext();
         return true;
      }
   }
	
	if( clearResponder )
		clearFirstResponder();

   return true;
}
void GuiDecalEditorCtrl::get3DCursor( GuiCursor *&cursor, 
                                       bool &visible, 
                                       const Gui3DMouseEvent &event_ )
{
   cursor = NULL;
   visible = false;

   GuiCanvas *root = getRoot();
   if ( !root )
      return;

   S32 currCursor = PlatformCursorController::curArrow;

   if ( root->mCursorChanged == currCursor )
      return;

   PlatformWindow *window = root->getPlatformWindow();
   PlatformCursorController *controller = window->getCursorController();
   
   // We've already changed the cursor, 
   // so set it back before we change it again.
   if( root->mCursorChanged != -1)
      controller->popCursor();

   // Now change the cursor shape
   controller->pushCursor(currCursor);
   root->mCursorChanged = currCursor;   
}
示例#3
0
void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
{
   mMiddleMouseDown = true;
   mMiddleMouseTriggered = false;
   mLastBorderMoveTime = 0;

   if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      // Trigger 2 is used by the camera
      MoveManager::mTriggerCount[2]++;
      mMiddleMouseTriggered = true;

      setFirstResponder();
   }
}
示例#4
0
bool VolumetricFogRTManager::Init()
{
   if (mIsInitialized)
   {
      Con::errorf("VolumetricFogRTManager allready initialized!!");
      return true;
   }
   
   GuiCanvas* cv = dynamic_cast<GuiCanvas*>(Sim::findObject("Canvas"));
   if (cv == NULL)
   {
      Con::errorf("VolumetricFogRTManager::Init() - Canvas not found!!");
      return false;
   }
   
   mPlatformWindow = cv->getPlatformWindow();
   mPlatformWindow->getScreenResChangeSignal().notify(this,&VolumetricFogRTManager::ResizeRT);
   
   if (mTargetScale < 1 || GFX->getAdapterType() == Direct3D11)
      mTargetScale = 1;
   
   mWidth = mFloor(mPlatformWindow->getClientExtent().x / mTargetScale);
   mHeight = mFloor(mPlatformWindow->getClientExtent().y / mTargetScale);
   
   mDepthBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
   &GFXRenderTargetProfile, avar("%s() - mDepthBuffer (line %d)", __FUNCTION__, __LINE__));
   if (!mDepthBuffer.isValid())
   {
      Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create Depthbuffer");
      return false;
   }
   if (!mDepthTarget.registerWithName("volfogdepth"))
   {
      Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Depthbuffer");
      return false;
   }
   mDepthTarget.setTexture(mDepthBuffer);
   
   mFrontBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
   &GFXRenderTargetProfile, avar("%s() - mFrontBuffer (line %d)", __FUNCTION__, __LINE__));
   if (!mFrontBuffer.isValid())
   {
      Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create front buffer");
      return false;
   }
   if (!mFrontTarget.registerWithName("volfogfront"))
   {
      Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Frontbuffer");
      return false;
   }
   
   mFrontTarget.setTexture(mFrontBuffer);
   
   Con::setVariable("$VolumetricFog::density", "0.0");
   
   mIsInitialized = true;
   
   return true;
}
示例#5
0
bool VolumetricFog::onAdd()
{
    if (!Parent::onAdd())
        return false;

    if (!VFRTM->IsInitialized())
    {
        Con::errorf("No VolumetricFogRTManager present!!");
        return false;
    }

    resetWorldBox();

    mShapeLoaded = LoadShape();

    setRenderTransform(mObjToWorld);

    addToScene();
    ColBox.set(getTransform(), (mObjBox.getExtents() * getScale() * COLBOX_SCALE));
    mObjSize = mWorldBox.getGreatestDiagonalLength();
    mObjScale = getScale();
    mTexTiles = mAbs(mTexTiles);
    mSpeed.set(mSpeed1.x, mSpeed1.y, mSpeed2.x, mSpeed2.y);
    mInvScale = (1.0f / getMax(getMax(mObjScale.x, mObjScale.y), mObjScale.z));

    if (isClientObject())
    {
        conn = GameConnection::getConnectionToServer();
        if (!conn)
        {
            Con::errorf("VolumetricFog::onAdd - No Serverconnection");
            return false;
        }

        glowFX = static_cast<PostEffect*>(Sim::findObject("VolFogGlowPostFx"));

        mOldLightRayStrength = Con::getFloatVariable("$LightRayPostFX::brightScalar",1.0f);

        GuiCanvas* cv = dynamic_cast<GuiCanvas*>(Sim::findObject("Canvas"));
        if (cv == NULL)
        {
            Con::errorf("VolumetricFog::onAdd - Canvas not found!!");
            return false;
        }
        mPlatformWindow = cv->getPlatformWindow();
        VolumetricFogRTManager::getVolumetricFogRTMResizeSignal().notify(this, &VolumetricFog::handleResize);
        GuiCanvas::getCanvasSizeChangeSignal().notify(this, &VolumetricFog::handleCanvasResize);

        InitTexture();
        return setupRenderer();
    }

    VFRTM->IncFogObjects();

    return true;
}
void GuiTextEditSliderCtrl::onMouseDragged(const GuiEvent &event)
{
   // If we're not active then skip out.
   if ( !mActive || !mAwake || !mVisible )
   {
      Parent::onMouseDragged(event);
      return;
   }

   if(mTextAreaHit == None || mTextAreaHit == Slider)
   {
      mTextAreaHit = Slider;
      GuiControl *parent = getParent();
      if(!parent)
         return;
      Point2I camPos = event.mousePoint;
      Point2I point = parent->localToGlobalCoord(getPosition());
      F32 maxDis = 100;
      F32 val;
      if(camPos.y < point.y)
      {
         if((F32)point.y < maxDis)
            maxDis = (F32)point.y;

         val = point.y - maxDis;
         
         if(point.y > 0)
            mMulInc= 1.0f-(((float)camPos.y - val) / maxDis);
         else
            mMulInc = 1.0f;
         
         checkIncValue();
         
         return;
      }
      else if(camPos.y > point.y + getExtent().y)
      {
         GuiCanvas *root = getRoot();
         val = (F32)(root->getHeight() - (point.y + getHeight()));
         if(val < maxDis)
            maxDis = val;
         if( val > 0)
            mMulInc= -(F32)(camPos.y - (point.y + getHeight()))/maxDis;
         else
            mMulInc = -1.0f;
         checkIncValue();
         return;
      }
      mTextAreaHit = None;
      Parent::onMouseDragged(event);
   }
}
void ForestEditorCtrl::onSleep()
{
   // Pop our default cursor off.
   GuiCanvas *root = getRoot();
   if ( root )
   {
      PlatformWindow *window = root->getPlatformWindow();
      PlatformCursorController *controller = window->getCursorController();
      controller->popCursor();
   }

   Parent::onSleep();
}
GuiElement::~GuiElement()
{
    if (owner)
    {
        owner->elements.remove(this);
        //Find the owning cancas, as we need to remove ourselves if we are the focus or click element.
        GuiCanvas* canvas = dynamic_cast<GuiCanvas*>(getTopLevelContainer());
        if (canvas)
        {
            canvas->unfocusElement(this);
        }
    }
}
void GuiTextEditCtrl::setFirstResponder()
{
   Parent::setFirstResponder();

   GuiCanvas *root = getRoot();
   if (root != NULL)
   {
		root->enableKeyboardTranslation();
  

	   // If the native OS accelerator keys are not disabled
		// then some key events like Delete, ctrl+V, etc may
		// not make it down to us.
		root->setNativeAcceleratorsEnabled( false );
   }
}
示例#10
0
void PostEffectVis::setVisible( bool visible )
{
   GuiCanvas *canvas = NULL;
   if ( !Sim::findObject( "Canvas", canvas ) )
   {
      Con::errorf( "PostEffectVis::setVisible, Canvas was not found." );
      return;
   }

   GuiControl *content = _getContentControl();   
   
   if ( visible && !content->isAwake() )
      canvas->pushDialogControl( content, 100 );   
   
   if ( !visible && content->isAwake() )
      canvas->popDialogControl( content );
}
bool ForestEditorCtrl::onWake()
{
   if ( !Parent::onWake() )
      return false;

   // Push our default cursor on here once.
   GuiCanvas *root = getRoot();
   if ( root )
   {
      S32 currCursor = PlatformCursorController::curArrow;

      PlatformWindow *window = root->getPlatformWindow();
      PlatformCursorController *controller = window->getCursorController();
      controller->pushCursor( currCursor );
   }

   return true;
}
void GuiTextEditCtrl::onLoseFirstResponder()
{
   GuiCanvas *root = getRoot();
   if( root )
   {
	 root->setNativeAcceleratorsEnabled( true );
	 root->disableKeyboardTranslation();
   }

   //execute the validate command
   if( mValidateCommand.isNotEmpty() )
      evaluate( mValidateCommand );

   onValidate_callback();

   // Redraw the control:
   setUpdate();

   // Lost Responder
   Parent::onLoseFirstResponder();
}
示例#13
0
GuiControl* PostEffectVis::_getContentControl()
{
   if ( mContent == NULL )
   {      
      GuiCanvas *canvas = NULL;
      if ( !Sim::findObject( "Canvas", canvas ) )
      {
         AssertFatal( false, "PostEffectVis::_getContentControl, Canvas not found." );
         return NULL;
      }

      mContent = new GuiControl();
      mContent->setPosition( 0, 0 );
      mContent->setExtent( 1024, 768 );
      mContent->setDataField( StringTable->insert( "noCursor" ), NULL, "1" );
      mContent->setDataField( StringTable->insert( "profile" ), NULL, "GuiModelessDialogProfile" );   
      mContent->registerObject( "PfxVisContent" );

      canvas->pushDialogControl( mContent, 100 );
   }

   return mContent;
}
示例#14
0
bool EditTSCtrl::onInputEvent(const InputEventInfo & event)
{

   if(mRightMousePassThru && event.deviceType == MouseDeviceType &&
      event.objInst == KEY_BUTTON1 && event.action == SI_BREAK)
   {
      // if the right mouse pass thru is enabled,
      // we want to reactivate mouse on a right mouse button up
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return false;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return false;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return false;

      pWindow->setMouseLocked(false);
      pCanvas->setCursorON( true );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseUnlock();
         pCanvas->setForceMouseToGUI(false);
         pCanvas->setClampTorqueCursor(mLastMouseClamping);
      }
   }

   if(mMiddleMousePassThru && event.deviceType == MouseDeviceType &&
      event.objInst == KEY_BUTTON2 && event.action == SI_BREAK)
   {
      // if the middle mouse pass thru is enabled,
      // we want to reactivate mouse on a middle mouse button up
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return false;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return false;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return false;

      pWindow->setMouseLocked(false);
      pCanvas->setCursorON( true );
   }

   // we return false so that the canvas can properly process the right mouse button up...
   return false;
}
示例#15
0
void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
{
   // always process the right mouse event first...

   mRightMouseDown = true;
   mLastBorderMoveTime = 0;

   make3DMouseEvent(mLastEvent, event);
   on3DRightMouseDown(mLastEvent);

   if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
   {
      GuiCanvas *pCanvas = getRoot();
      if( !pCanvas )
         return;

      PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
      if( !pWindow )
         return;

      PlatformCursorController *pController = pWindow->getCursorController();
      if( !pController )
         return;

      // ok, gotta disable the mouse
      // script functions are lockMouse(true); Canvas.cursorOff();
      pWindow->setMouseLocked(true);
      pCanvas->setCursorON( false );

      if(mDisplayType != DisplayTypePerspective)
      {
         mouseLock();
         mLastMousePos = event.mousePoint;
         pCanvas->setForceMouseToGUI(true);
         mLastMouseClamping = pCanvas->getClampTorqueCursor();
         pCanvas->setClampTorqueCursor(false);
      }

      if(mDisplayType == DisplayTypeIsometric)
      {
         // Store the screen center point on the terrain for a possible rotation
         TerrainBlock* activeTerrain = getActiveTerrain();
         if( activeTerrain )
         {
            F32 extx, exty;
            if(event.modifier & SI_SHIFT)
            {
               extx = F32(event.mousePoint.x);
               exty = F32(event.mousePoint.y);
            }
            else
            {
               extx = getExtent().x * 0.5;
               exty = getExtent().y * 0.5;
            }
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            Point3F start;
            unproject(sp, &start);

            Point3F end = start + mLastEvent.vec * 4000.0f;
            Point3F tStartPnt, tEndPnt;
            activeTerrain->getTransform().mulP(start, &tStartPnt);
            activeTerrain->getTransform().mulP(end, &tEndPnt);

            RayInfo info;
            bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
            if(result)
            {
               info.point.interpolate(start, end, info.t);
               mIsoCamRotCenter = info.point;
            }
            else
            {
               mIsoCamRotCenter = start;
            }
         }
         else
         {
            F32 extx = getExtent().x * 0.5;
            F32 exty = getExtent().y * 0.5;
            Point3F sp(extx, exty, 0.0f); // Near plane projection
            unproject(sp, &mIsoCamRotCenter);
         }
      }

      setFirstResponder();
   }
}