void FltDlg::OnRecall(AWEvent* event) { if (!filter_list || !hangar_list || !ship) return; int seln = filter_list->GetSelectedIndex(); Hangar* hangar = ship->GetHangar(); // selected squadron: or selected active filter: if (seln < hangar->NumSquadrons() || seln == hangar->NumSquadrons()+1) { for (int i = 0; i < hangar_list->NumItems(); i++) { if (hangar_list->IsSelected(i)) { int nsquad = seln; int nslot = hangar_list->GetItemData(i); if (seln > hangar->NumSquadrons()) { nsquad = hangar_list->GetItemData(i, 1); nslot = hangar_list->GetItemData(i, 2); } const HangarSlot* slot = hangar->GetSlot(nsquad, nslot); Ship* recall = hangar->GetShip(slot); if (recall) { RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(recall, ship, RadioMessage::RTB); RadioTraffic::Transmit(msg); } } } } }
void FltDlg::OnFilter(AWEvent* event) { if (!filter_list || !hangar_list) return; int seln = filter_list->GetSelectedIndex(); hangar_list->ClearItems(); if (!ship) return; Hangar* hangar = ship->GetHangar(); // selected squadron: if (seln < hangar->NumSquadrons()) { int nslots = hangar->SquadronSize(seln); for (int i = 0; i < nslots; i++) { char txt[32]; sprintf_s(txt, " %2d ", i+1); const HangarSlot* s = hangar->GetSlot(seln, i); hangar_list->AddItemWithData(txt, i); hangar_list->SetItemText(i, 1, "--"); hangar_list->SetItemText(i, 2, hangar->StatusName(s)); FormatTime(txt, hangar->TimeRemaining(s)); hangar_list->SetItemText(i, 4, txt); } } // selected pending filter: else if (seln == hangar->NumSquadrons()) { int item = 0; for (int f = 0; f < ship->NumFlightDecks(); f++) { FlightDeck* deck = ship->GetFlightDeck(f); if (deck->IsLaunchDeck()) { for (int i = 0; i < deck->NumSlots(); i++) { int state = deck->State(i); int seq = deck->Sequence(i); double time = deck->TimeRemaining(i); Ship* deckship = deck->GetShip(i); int squadron = -1; int slot = -1; char txt[32]; sprintf_s(txt, "%d-%d ", f+1, i+1); hangar_list->AddItemWithData(txt, item); // use data for sort if (deckship) { hangar_list->SetItemText(item, 1, deckship->Name()); const HangarSlot* s = 0; for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { const HangarSlot* test = hangar->GetSlot(a, b); if (hangar->GetShip(test) == deckship) { s = test; squadron = a; slot = b; } } } if (s) { hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); } } else { hangar_list->SetItemText(item, 1, "--"); hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); } FormatTime(txt, time); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 1, f); hangar_list->SetItemData(item, 2, i); hangar_list->SetItemData(item, 3, squadron); hangar_list->SetItemData(item, 4, slot); item++; } } } } // selected active filter: else if (seln == hangar->NumSquadrons()+1) { int item = 0; for (int i = 0; i < hangar->NumSquadrons(); i++) { int nslots = hangar->SquadronSize(i); for (int j = 0; j < nslots; j++) { const HangarSlot* s = hangar->GetSlot(i,j); if (hangar->GetState(s) >= Hangar::ACTIVE) { char txt[32]; sprintf_s(txt, " %2d ", item+1); hangar_list->AddItemWithData(txt, item); // use data for sort if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); FormatTime(txt, hangar->TimeRemaining(s)); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 1, i); hangar_list->SetItemData(item, 2, j); item++; } } } } }
void FltDlg::UpdateSelection() { if (!filter_list || !hangar_list || !ship) return; design = 0; bool package = false; bool alert = false; bool launch = false; bool stand = false; bool recall = false; Hangar* hangar = ship->GetHangar(); int seln = filter_list->GetSelectedIndex(); char txt[32]; int item; // selected squadron: if (seln < hangar->NumSquadrons()) { int nslots = hangar->SquadronSize(seln); for (item = 0; item < hangar_list->NumItems(); item++) { int i = hangar_list->GetItemData(item); const HangarSlot* s = hangar->GetSlot(seln, i); if (hangar->GetState(s) == Hangar::UNAVAIL) hangar_list->SetItemColor(item, Color::DarkGray); else if (hangar->GetState(s) == Hangar::MAINT) hangar_list->SetItemColor(item, Color::Gray); else hangar_list->SetItemColor(item, Color::White); if (hangar->GetState(s) > Hangar::STORAGE) { if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); else if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); else hangar_list->SetItemText(item, 1, hangar->SquadronName(seln)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); else hangar_list->SetItemText(item, 3, "--"); } else { hangar_list->SetItemText(item, 1, "--"); hangar_list->SetItemText(item, 3, "--"); } hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetState(s) >= Hangar::ACTIVE) { FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); hangar_list->SetItemText(item, 4, txt); } else if (hangar->GetState(s) == Hangar::MAINT || hangar->GetState(s) > Hangar::STORAGE) { FormatTime(txt, hangar->TimeRemaining(s)); hangar_list->SetItemText(item, 4, txt); } else { hangar_list->SetItemText(item, 4, ""); } if (hangar_list->IsSelected(item)) { if (!design) design = hangar->GetDesign(s); switch (hangar->GetState(s)) { case Hangar::STORAGE: alert = true; break; case Hangar::ALERT: launch = true; stand = true; break; case Hangar::QUEUED: stand = true; break; case Hangar::ACTIVE: recall = true; break; } } } } // selected pending filter: else if (seln == hangar->NumSquadrons()) { for (item = 0; item < hangar_list->NumItems(); item++) { int f = hangar_list->GetItemData(item, 1); int i = hangar_list->GetItemData(item, 2); int squadron = -1; int slot = -1; const HangarSlot* s = 0; FlightDeck* deck = ship->GetFlightDeck(f); if (deck->IsLaunchDeck()) { int state = deck->State(i); int seq = deck->Sequence(i); double time = deck->TimeRemaining(i); Ship* deckship = deck->GetShip(i); if (deckship) { hangar_list->SetItemText(item, 1, deckship->Name()); for (int a = 0; !s && a < hangar->NumSquadrons(); a++) { for (int b = 0; !s && b < hangar->SquadronSize(a); b++) { const HangarSlot* test = hangar->GetSlot(a,b); if (hangar->GetShip(test) == deckship) { s = test; squadron = a; slot = b; } } } if (s) { hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); } } else { hangar_list->SetItemText(item, 1, "--"); hangar_list->SetItemText(item, 2, Game::GetText("FltDlg.Open")); } FormatTime(txt, time); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 3, squadron); hangar_list->SetItemData(item, 4, slot); if (hangar_list->IsSelected(item) && s) { if (!design) design = hangar->GetDesign(s); switch (hangar->GetState(s)) { case Hangar::ALERT: launch = true; stand = true; break; case Hangar::QUEUED: stand = true; break; } } } } } // selected active filter: else if (seln == hangar->NumSquadrons()+1) { int last_index = -1; for (item = 0; item < hangar_list->NumItems(); item++) { int squadron = hangar_list->GetItemData(item, 1); int slot = hangar_list->GetItemData(item, 2); int nslots = hangar->SquadronSize(squadron); if (slot >= 0 && slot < nslots) { const HangarSlot* s = hangar->GetSlot(squadron, slot); if (hangar->GetState(s) > Hangar::STORAGE) { if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); else if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 1, hangar->GetPackageElement(s)->Name()); else hangar_list->SetItemText(item, 1, hangar->SquadronName(squadron)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); else hangar_list->SetItemText(item, 3, "--"); hangar_list->SetItemText(item, 2, hangar->StatusName(s)); FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); hangar_list->SetItemText(item, 4, txt); if (last_index < (int) hangar_list->GetItemData(item)) last_index = (int) hangar_list->GetItemData(item); } else { hangar_list->RemoveItem(item); item--; } } else { hangar_list->RemoveItem(item); item--; } } for (int i = 0; i < hangar->NumSquadrons(); i++) { int nslots = hangar->SquadronSize(i); for (int j = 0; j < nslots; j++) { const HangarSlot* s = hangar->GetSlot(i, j); if (hangar->GetState(s) >= Hangar::ACTIVE) { bool found = false; for (int n = 0; !found && n < hangar_list->NumItems(); n++) { if (hangar_list->GetItemData(n, 1) == (DWORD) i && hangar_list->GetItemData(n, 2) == (DWORD) j) found = true; } if (!found) { last_index++; char txt[32]; sprintf_s(txt, "%2d ", last_index+1); hangar_list->AddItemWithData(txt, last_index); // use data for sort if (hangar->GetShip(s)) hangar_list->SetItemText(item, 1, hangar->GetShip(s)->Name()); hangar_list->SetItemText(item, 2, hangar->StatusName(s)); if (hangar->GetPackageElement(s)) hangar_list->SetItemText(item, 3, Mission::RoleName(hangar->GetPackageElement(s)->Type())); FormatTime(txt, hangar->GetShip(s)->MissionClock() / 1000); hangar_list->SetItemText(item, 4, txt); hangar_list->SetItemData(item, 1, i); hangar_list->SetItemData(item, 2, j); item++; } } } } if (hangar_list->GetSelCount() > 0) recall = true; } if (package_btn) { bool pkg_ok = alert && mission_type > -1; if (pkg_ok && mission_type > 0) { pkg_ok = objective_list && objective_list->GetSelCount() > 0; if (pkg_ok) { int obj_index = objective_list->GetSelection(); DWORD obj_data = objective_list->GetItemData(obj_index, 2); if (obj_data > 1e9) pkg_ok = false; } } package_btn->SetEnabled(pkg_ok); } if (alert_btn) { alert_btn->SetEnabled(alert); for (int i = 0; i < 6; i++) if (mission_btn[i]) mission_btn[i]->SetEnabled(alert); } if (launch_btn) launch_btn->SetEnabled(launch); if (stand_btn) stand_btn->SetEnabled(stand); if (recall_btn) recall_btn->SetEnabled(recall); }