bool CheckProc(ProcEventInfo& eventInfo)
            {
                HealInfo* healInfo = eventInfo.GetHealInfo();
                if (!healInfo || !healInfo->GetHeal())
                    return false;

                return true;
            }
示例#2
0
            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                HealInfo* healInfo = eventInfo.GetHealInfo();
                if (!healInfo || !healInfo->GetHeal())
                    return;

                Unit* caster = eventInfo.GetActor();
                Unit* target = eventInfo.GetProcTarget();

                SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_MENDING);
                int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
                amount /= spellInfo->GetMaxTicks(DIFFICULTY_NONE);
                // Add remaining ticks to damage done
                amount += target->GetRemainingPeriodicAmount(caster->GetGUID(), SPELL_PALADIN_HOLY_MENDING, SPELL_AURA_PERIODIC_HEAL);

                caster->CastCustomSpell(SPELL_PALADIN_HOLY_MENDING, SPELLVALUE_BASE_POINT0, amount, target, true);
            }
示例#3
0
            void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
            {
                PreventDefaultAction();

                HealInfo* healInfo = eventInfo.GetHealInfo();
                if (!healInfo || !healInfo->GetHeal())
                    return;

                uint32 heal = CalculatePct(healInfo->GetHeal(), aurEff->GetAmount());

                Unit::AuraList const& auras = GetCaster()->GetSingleCastAuras();
                for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
                {
                    if ((*itr)->GetId() == SPELL_PALADIN_BEACON_OF_LIGHT)
                    {
                        std::list<AuraApplication*> applications;
                        (*itr)->GetApplicationList(applications);
                        if (!applications.empty())
                            eventInfo.GetActor()->CastCustomSpell(SPELL_PALADIN_BEACON_OF_LIGHT_HEAL, SPELLVALUE_BASE_POINT0, heal, applications.front()->GetTarget(), true);
                        return;
                    }
                }
            }