bool CCannonBall::ShouldSpawnBackSideEffect(IEntity* pHitTarget) { if(m_backSideEffectsDisabled) return false; if(m_ownerIsPlayer && pHitTarget) { IActor* pTarget = g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(pHitTarget->GetId()); if(pTarget) { CGameRules* pGameRules = g_pGame->GetGameRules(); if (pGameRules && pGameRules->GetFriendlyFireRatio() <= 0.f) { //if friendly fire is off don't spawn blood effect on teammates return !pTarget->IsFriendlyEntity(m_ownerId); } } } return true; }
bool CStickyProjectile::StickToEntity( const SStickParams& stickParams, IEntity* pTargetEntity ) { IEntity* pProjectileEntity = stickParams.m_pProjectile->GetEntity(); ICharacterInstance* pCharInstance = pTargetEntity->GetCharacter(0); if( pCharInstance) { IActor* pActor = g_pGame->GetIGameFramework()->GetIActorSystem()->GetActor(pTargetEntity->GetId()); if (!pActor || (stickParams.m_bStickToFriendlies || !pActor->IsFriendlyEntity(stickParams.m_ownerId)) && (gEnv->bMultiplayer || !pActor->IsDead())) { m_stuckJoint = GetJointIdFromPartId(*pTargetEntity, stickParams.m_targetPartId); m_stuckNormal = stickParams.m_stickNormal; m_stuckPartId = stickParams.m_targetPartId; ICharacterModelSkeleton* pICharacterModelSkeleton = pCharInstance->GetICharacterModel()->GetICharacterModelSkeleton(); ISkeletonPose* pSkeleton = pCharInstance->GetISkeletonPose(); const char* boneName = pICharacterModelSkeleton->GetJointNameByID(m_stuckJoint); const QuatT jointWorld = QuatT(pTargetEntity->GetWorldTM()) * pSkeleton->GetAbsJointByID(m_stuckJoint); QuatT loc; CalculateLocationForStick( *pProjectileEntity, stickParams.m_stickPosition, stickParams.m_stickNormal, loc ); pProjectileEntity->SetWorldTM(Matrix34(loc)); // Get the local pos and rot. loc = jointWorld.GetInverted() * loc; m_stuckPos = loc.t; m_stuckRot = loc.q; // Attach. if(AttachToCharacter( stickParams.m_pProjectile, *pTargetEntity, *pCharInstance, boneName)) { m_flags |= eSF_IsStuck; m_flags |= pActor ? pActor->IsPlayer() ? eSF_StuckToPlayer : eSF_StuckToAI : 0; SetParentId(pTargetEntity->GetId()); m_childId = pProjectileEntity->GetId(); return true; } } } else { m_stuckNormal = stickParams.m_stickNormal; m_stuckPartId = stickParams.m_targetPartId; QuatT loc; CalculateLocationForStick( *pProjectileEntity, stickParams.m_stickPosition, stickParams.m_stickNormal, loc ); AttachTo(stickParams.m_pProjectile, pTargetEntity); pProjectileEntity->SetWorldTM(Matrix34(loc)); // Set as Stuck. SetParentId(pTargetEntity->GetId()); m_childId = pProjectileEntity->GetId(); m_flags |= eSF_IsStuck; //Store position and rotation relative to parent entity m_stuckPos = pProjectileEntity->GetPos(); m_stuckRot = pProjectileEntity->GetRotation(); return true; } return false; }