示例#1
0
void D3D12ResourceManager::Apply_InitialState(ID3D12DeviceChild *live, InitialContentData data)
{
  D3D12ResourceType type = IdentifyTypeByPtr(live);

  if(type == Resource_DescriptorHeap)
  {
    ID3D12DescriptorHeap *dstheap = (ID3D12DescriptorHeap *)live;
    ID3D12DescriptorHeap *srcheap = (ID3D12DescriptorHeap *)data.resource;

    if(srcheap)
    {
      // copy the whole heap
      m_Device->CopyDescriptorsSimple(
          srcheap->GetDesc().NumDescriptors, dstheap->GetCPUDescriptorHandleForHeapStart(),
          srcheap->GetCPUDescriptorHandleForHeapStart(), srcheap->GetDesc().Type);
    }
  }
  else if(type == Resource_Resource)
  {
    if(data.num == 1 && data.resource)
    {
      ID3D12Resource *copyDst = Unwrap((ID3D12Resource *)live);
      ID3D12Resource *copySrc = (ID3D12Resource *)data.resource;

      D3D12_HEAP_PROPERTIES heapProps = {};
      copyDst->GetHeapProperties(&heapProps, NULL);

      // if destination is on the upload heap, it's impossible to copy via the device,
      // so we have to map both sides and CPU copy.
      if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD)
      {
        byte *src = NULL, *dst = NULL;

        HRESULT hr = S_OK;

        hr = copySrc->Map(0, NULL, (void **)&src);

        if(FAILED(hr))
        {
          RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
          src = NULL;
        }

        if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
        {
          hr = copyDst->Map(0, NULL, (void **)&dst);

          if(FAILED(hr))
          {
            RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
            dst = NULL;
          }

          if(src && dst)
          {
            memcpy(dst, src, (size_t)copySrc->GetDesc().Width);
          }

          if(dst)
            copyDst->Unmap(0, NULL);
        }
        else
        {
          D3D12_RESOURCE_DESC desc = copyDst->GetDesc();

          UINT numSubresources = desc.MipLevels;
          if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
            numSubresources *= desc.DepthOrArraySize;

          D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
              new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];
          UINT *numrows = new UINT[numSubresources];
          UINT64 *rowsizes = new UINT64[numSubresources];

          m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, numrows, rowsizes,
                                          NULL);

          for(UINT i = 0; i < numSubresources; i++)
          {
            hr = copyDst->Map(i, NULL, (void **)&dst);

            if(FAILED(hr))
            {
              RDCERR("Doing CPU-side copy, couldn't map source: 0x%08x", hr);
              dst = NULL;
            }

            if(src && dst)
            {
              byte *bufPtr = src + layouts[i].Offset;
              byte *texPtr = dst;

              for(UINT d = 0; d < layouts[i].Footprint.Depth; d++)
              {
                for(UINT r = 0; r < numrows[i]; r++)
                {
                  memcpy(bufPtr, texPtr, (size_t)rowsizes[i]);

                  bufPtr += layouts[i].Footprint.RowPitch;
                  texPtr += rowsizes[i];
                }
              }
            }

            if(dst)
              copyDst->Unmap(0, NULL);
          }

          delete[] layouts;
          delete[] numrows;
          delete[] rowsizes;
        }

        if(src)
          copySrc->Unmap(0, NULL);
      }
      else
      {
        ID3D12GraphicsCommandList *list = Unwrap(m_Device->GetInitialStateList());

        vector<D3D12_RESOURCE_BARRIER> barriers;

        const vector<D3D12_RESOURCE_STATES> &states = m_Device->GetSubresourceStates(GetResID(live));

        barriers.reserve(states.size());

        for(size_t i = 0; i < states.size(); i++)
        {
          if(states[i] & D3D12_RESOURCE_STATE_COPY_DEST)
            continue;

          D3D12_RESOURCE_BARRIER barrier;
          barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
          barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
          barrier.Transition.pResource = copyDst;
          barrier.Transition.Subresource = (UINT)i;
          barrier.Transition.StateBefore = states[i];
          barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;

          barriers.push_back(barrier);
        }

        // transition to copy dest
        if(!barriers.empty())
          list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);

        if(copyDst->GetDesc().Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
        {
          list->CopyBufferRegion(copyDst, 0, copySrc, 0, copySrc->GetDesc().Width);
        }
        else
        {
          D3D12_RESOURCE_DESC desc = copyDst->GetDesc();

          UINT numSubresources = desc.MipLevels;
          if(desc.Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D)
            numSubresources *= desc.DepthOrArraySize;

          D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts =
              new D3D12_PLACED_SUBRESOURCE_FOOTPRINT[numSubresources];

          m_Device->GetCopyableFootprints(&desc, 0, numSubresources, 0, layouts, NULL, NULL, NULL);

          for(UINT i = 0; i < numSubresources; i++)
          {
            D3D12_TEXTURE_COPY_LOCATION dst, src;

            dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
            dst.pResource = copyDst;
            dst.SubresourceIndex = i;

            src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
            src.pResource = copySrc;
            src.PlacedFootprint = layouts[i];

            list->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
          }

          delete[] layouts;
        }

        // transition back to whatever it was before
        for(size_t i = 0; i < barriers.size(); i++)
          std::swap(barriers[i].Transition.StateBefore, barriers[i].Transition.StateAfter);

        if(!barriers.empty())
          list->ResourceBarrier((UINT)barriers.size(), &barriers[0]);

#if ENABLED(SINGLE_FLUSH_VALIDATE)
        m_Device->CloseInitialStateList();
        m_Device->ExecuteLists();
        m_Device->FlushLists(true);
#endif
      }
    }
    else
    {
      RDCERR("Unexpected num or NULL resource: %d, %p", data.num, data.resource);
    }
  }
  else
  {
    RDCERR("Unexpected type needing an initial state created: %d", type);
  }
}