bool CanvasD2D::MeasureTextLinesW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect, UINT& lines) { ((TextFormatD2D&)format).m_TextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_WRAP); IDWriteTextLayout* textLayout; HRESULT hr = c_DWFactory->CreateTextLayout( str, strLen, ((TextFormatD2D&)format).m_TextFormat, rect.Width, 10000, &textLayout); if (SUCCEEDED(hr)) { DWRITE_TEXT_METRICS metrics; textLayout->GetMetrics(&metrics); rect.Width = metrics.width + 5.0f; rect.Height = metrics.height + 1.0f; // 1.0f to get same result as GDI+. lines = metrics.lineCount; textLayout->Release(); return true; } return false; }
// Measure text FW1_RECTF STDMETHODCALLTYPE CFW1FontWrapper::MeasureString( const WCHAR *pszString, const WCHAR *pszFontFamily, FLOAT FontSize, const FW1_RECTF *pLayoutRect, UINT Flags ) { FW1_RECTF stringRect = {pLayoutRect->Left, pLayoutRect->Top, pLayoutRect->Left, pLayoutRect->Top}; IDWriteTextLayout *pTextLayout = createTextLayout(pszString, pszFontFamily, FontSize, pLayoutRect, Flags); if(pTextLayout != NULL) { // Get measurements /*DWRITE_OVERHANG_METRICS overhangMetrics; HRESULT hResult = pTextLayout->GetOverhangMetrics(&overhangMetrics); if(SUCCEEDED(hResult)) { stringRect.Left = floor(pLayoutRect->Left - overhangMetrics.left); stringRect.Top = floor(pLayoutRect->Top - overhangMetrics.top); stringRect.Right = ceil(pLayoutRect->Left + overhangMetrics.right); stringRect.Bottom = ceil(pLayoutRect->Top + overhangMetrics.bottom); }*/ DWRITE_TEXT_METRICS textMetrics; HRESULT hResult = pTextLayout->GetMetrics(&textMetrics); if(SUCCEEDED(hResult)) { stringRect.Left = textMetrics.left; stringRect.Top = textMetrics.top; stringRect.Right = textMetrics.left + textMetrics.widthIncludingTrailingWhitespace; stringRect.Bottom = textMetrics.top + textMetrics.height; } pTextLayout->Release(); } return stringRect; }
bool CDirectWriteRenderer::GetTextMetrics( LPCWSTR pText, int Length, CDirectWriteFont &Font, TextMetrics *pMetrics) { if (pText == nullptr || pMetrics == nullptr) return false; if (m_pRenderTarget == nullptr) return false; HRESULT hr = E_UNEXPECTED; IDWriteFactory *pFactory = m_System.GetDWriteFactory(); if (pFactory != nullptr) { IDWriteTextFormat *pTextFormat = Font.GetTextFormat(); if (pTextFormat != nullptr) { D2D1_SIZE_F Size; IDWriteTextLayout *pTextLayout; pTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING); pTextFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP); if (Length < 0) Length = ::lstrlenW(pText); Size = m_pRenderTarget->GetSize(); hr = pFactory->CreateTextLayout( pText, Length, pTextFormat, Size.width, Size.height, &pTextLayout); if (SUCCEEDED(hr)) { DWRITE_TEXT_METRICS Metrics; hr = pTextLayout->GetMetrics(&Metrics); if (SUCCEEDED(hr)) { pMetrics->Width = Metrics.width; pMetrics->WidthIncludingTrailingWhitespace = Metrics.widthIncludingTrailingWhitespace; pMetrics->Height = Metrics.height; } pTextLayout->Release(); } pTextFormat->Release(); } pFactory->Release(); } return SUCCEEDED(hr); }
bool CanvasD2D::MeasureTextW(const WCHAR* str, UINT strLen, const TextFormat& format, Gdiplus::RectF& rect) { IDWriteTextLayout* textLayout; HRESULT hr = c_DWFactory->CreateTextLayout( str, strLen, ((TextFormatD2D&)format).m_TextFormat, 10000, 10000, &textLayout); if (SUCCEEDED(hr)) { DWRITE_TEXT_METRICS metrics; textLayout->GetMetrics(&metrics); rect.Width = metrics.width + 5.0f; rect.Height = metrics.height + 1.0f; // 1.0f to get same result as GDI+. textLayout->Release(); return true; } return false; }
HRESULT Layout::Draw(float pageWidthInDips, ID2D1RenderTarget* renderTarget, ID2D1Brush* textBrush) { HRESULT hr = S_OK; static UINT const fontResourceIDs[] = { IDR_FONT_PERICLES, IDR_FONT_KOOTENAY }; // Create a custom font collection comprising our two font resources. We could have done this // in the constructor rather than every time. However, if you set break points on the loader // callbacks you'll find they're only called the first time the font collection is created. // Thereafter the font collection data is cached so recreating it is quite fast. hr = fontContext_.Initialize(); if (FAILED(hr)) return hr; IDWriteFontCollection* fontCollection = NULL; hr = fontContext_.CreateFontCollection( fontResourceIDs, sizeof(fontResourceIDs), &fontCollection ); if (FAILED(hr)) return hr; // Set up for first paragraph. float const columnWidth = std::max<float>(minColumnWidth_, pageWidthInDips - leftMargin_ - rightMargin_); float y = 0; float spaceBefore = 0; IDWriteTextFormat* textFormat = NULL; size_t const formatCount = sizeof(formats_) / sizeof(formats_[0]); size_t const paragraphCount = sizeof(paragraphs_) / sizeof(paragraphs_[0]); // Iterate over all the paragraphs. for (size_t i = 0; i < paragraphCount; ++i) { // We create a different text format object for the first formatCount // paragraphs. After that we reuse the last text format object. if (i < formatCount) { // Create the text format object, specifying both the family name and the // custom font collection in which to look for the family name. DirectWrite // will only look for the family name in the specified collection so there // is no ambiguity even if the system font collection happens to have a font // with the same family name. SafeRelease(&textFormat); hr = g_dwriteFactory->CreateTextFormat( formats_[i].familyName, fontCollection, DWRITE_FONT_WEIGHT_NORMAL, DWRITE_FONT_STYLE_NORMAL, DWRITE_FONT_STRETCH_NORMAL, formats_[i].pointSize * (96.0f / 72), L"en-us", &textFormat ); spaceBefore = formats_[i].spaceBefore * (96.0f / 72); } IDWriteTextLayout* textLayout = NULL; if (SUCCEEDED(hr)) { // Load the string. int const maxLength = 512; wchar_t charBuffer[maxLength]; int stringLength = LoadString(g_instance, paragraphs_[i], charBuffer, maxLength); // Create the text layout object. hr = g_dwriteFactory->CreateTextLayout( charBuffer, stringLength, textFormat, columnWidth, 0, &textLayout ); } if (SUCCEEDED(hr)) { // Draw the text and update the y coordinate. y += spaceBefore; renderTarget->DrawTextLayout( D2D1::Point2F(leftMargin_, y), textLayout, textBrush ); DWRITE_TEXT_METRICS metrics; hr = textLayout->GetMetrics(&metrics); y += metrics.height; } SafeRelease(&textLayout); if (FAILED(hr)) break; } SafeRelease(&textFormat); SafeRelease(&fontCollection); return hr; }
int nf_print(void * bitmap, uint16_t w, uint16_t h, nf_font_t font, nf_feature_t * features, size_t features_count, nf_aabb_t * result_rect, const char * text, ...) { if(!bitmap) { NF_ERROR("can't print with invalid bitmap\n"); return -1; } if(!font) { NF_ERROR("can't print with invalid font\n"); return -1; } if(!text) { NF_ERROR("can't print with invalid text\n"); return -1; } // figure out text rendering settings HRESULT hr = 0; D2D1_COLOR_F bg_color = D2D1::ColorF(0.0f, 0.0f, 0.0f, 0.0f); D2D1_COLOR_F fg_color = D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f); DWRITE_WORD_WRAPPING text_wrap = DWRITE_WORD_WRAPPING_WRAP; DWRITE_TEXT_ALIGNMENT text_alignment = DWRITE_TEXT_ALIGNMENT_LEADING; DWRITE_PARAGRAPH_ALIGNMENT parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_NEAR; D2D1_TEXT_ANTIALIAS_MODE text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; float ppi_x = 0.0f, ppi_y = 0.0f; ctx.d2d_factory->GetDesktopDpi(&ppi_x, &ppi_y); size_t len = strlen(text) + 1; WCHAR * wtext = (WCHAR*)alloca(len * sizeof(WCHAR)); size_t wlen = mbstowcs(wtext, text, len); if(wlen == (size_t)-1) { NF_ERROR("failed to convert text to wchar, text : '%s'\n", text); return -1; } IDWriteTextLayout * layout = NULL; if(FAILED(hr = ctx.dw_factory->CreateTextLayout( wtext, wlen, (IDWriteTextFormat*)font, w, h, &layout))) { nf_explain_hr(hr, "can't create dwrite text layout"); return -1; } for(size_t i = 0; i < features_count; ++i) { DWRITE_TEXT_RANGE range; range.startPosition = features[i].range.start; range.length = features[i].range.end - features[i].range.start + 1; switch(features[i].type) { case NF_FEATURE_BOLD: layout->SetFontWeight(DWRITE_FONT_WEIGHT_BOLD, range); break; case NF_FEATURE_UNDERLINE: layout->SetUnderline(true, range); break; case NF_FEATURE_ITALIC: layout->SetFontStyle(DWRITE_FONT_STYLE_ITALIC, range); break; case NF_FEATURE_WRAP: text_wrap = DWRITE_WORD_WRAPPING_WRAP; break; case NF_FEATURE_NO_WRAP: text_wrap = DWRITE_WORD_WRAPPING_NO_WRAP; break; case NF_FEATURE_ALIGN_LEFT: text_alignment = DWRITE_TEXT_ALIGNMENT_LEADING; break; case NF_FEATURE_ALIGN_CENTER: text_alignment = DWRITE_TEXT_ALIGNMENT_CENTER; break; case NF_FEATURE_ALIGN_RIGHT: text_alignment = DWRITE_TEXT_ALIGNMENT_TRAILING; break; case NF_FEATURE_ALIGN_JUSTIFIED: text_alignment = DWRITE_TEXT_ALIGNMENT_JUSTIFIED; break; case NF_FEATURE_ALIGN_PARAGRAPH_LEFT: parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_NEAR; break; case NF_FEATURE_ALIGN_PARAGRAPH_CENTER: parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_CENTER; break; case NF_FEATURE_ALIGN_PARAGRAPH_RIGHT: parg_alignment = DWRITE_PARAGRAPH_ALIGNMENT_FAR; break; case NF_FEATURE_AA_DISABLED: text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED; break; case NF_FEATURE_AA_WIN_CLEARTYPE: text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE; break; case NF_FEATURE_AA_WIN_GREYSCALE: text_aa_mode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE; break; case NF_FEATURE_PPI: ppi_x = features[i].ppi.x; ppi_y = features[i].ppi.y; break; case NF_FEATURE_COLOR_BG: bg_color = D2D1::ColorF( features[i].color.r, features[i].color.g, features[i].color.b, features[i].color.a); break; case NF_FEATURE_COLOR_TEXT: fg_color = D2D1::ColorF( features[i].color.r, features[i].color.g, features[i].color.b, features[i].color.a); break; default: break; } } layout->SetWordWrapping(text_wrap); layout->SetTextAlignment(text_alignment); layout->SetParagraphAlignment(parg_alignment); ctx.d2d_rt->SetDpi(ppi_x, ppi_y); ctx.d2d_rt->SetTextAntialiasMode(text_aa_mode); ctx.d2d_brush->SetColor(fg_color); // figure our result metrics // TODO does this call actually rasterizes text? DWRITE_TEXT_METRICS text_metrics; layout->GetMetrics(&text_metrics); float clip_x1 = text_metrics.left; float clip_y1 = text_metrics.top; float clip_x2 = text_metrics.left + text_metrics.width; float clip_y2 = text_metrics.top + text_metrics.height; clip_x1 = clip_x1 < 0 ? 0 : (clip_x1 >= w ? w - 1 : clip_x1); clip_y1 = clip_y1 < 0 ? 0 : (clip_y1 >= h ? h - 1 : clip_y1); clip_x2 = clip_x2 < 0 ? 0 : (clip_x2 >= w ? w - 1 : clip_x2); clip_y2 = clip_y2 < 0 ? 0 : (clip_y2 >= h ? h - 1 : clip_y2); float clip_w = clip_x2 - clip_x1 + 1.0f; float clip_h = clip_y2 - clip_y1 + 1.0f; nf_aabb_t aabb; aabb.x = clip_x1; aabb.y = clip_y1; aabb.w = clip_w; aabb.h = clip_h; if(result_rect) *result_rect = aabb; // render text ctx.d2d_rt->BeginDraw(); ctx.d2d_rt->Clear(bg_color); ctx.d2d_rt->DrawTextLayout(D2D1::Point2F(), layout, ctx.d2d_brush); ctx.d2d_rt->EndDraw(); layout->Release(); layout = NULL; // read texture from d3d ctx.d3d_device->CopyResource(ctx.d3d_texture2, ctx.d3d_texture1); D3D10_MAPPED_TEXTURE2D mapped = {0}; if(FAILED(hr = ctx.d3d_texture2->Map(0, D3D10_MAP_READ, 0, &mapped))) { nf_explain_hr(hr, "can't map d3d texture"); return -1; } for(size_t j = aabb.y; j < aabb.y + aabb.h; ++j) // hardcoded BGRA8 format memcpy( (uint8_t*)bitmap + (j * w + aabb.x) * 4, (uint8_t*)mapped.pData + j * mapped.RowPitch + aabb.x, aabb.w * 4); ctx.d3d_texture2->Unmap(0); return 0; }