gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(index.mipIndex < getLevelCount()); if (!mRenderTargets[index.mipIndex] && isRenderTarget()) { IDirect3DBaseTexture9 *baseTexture = NULL; gl::Error error = getBaseTexture(&baseTexture); if (error.isError()) { return error; } IDirect3DSurface9 *surface = NULL; error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface); if (error.isError()) { return error; } size_t textureMipLevel = mTopLevel + index.mipIndex; size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); baseTexture->AddRef(); mRenderTargets[index.mipIndex] = new TextureRenderTarget9( baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), static_cast<GLsizei>(mipHeight), 1, 0); }
angle::Result TextureStorage9_2D::getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) { ASSERT(index.getLevelIndex() < getLevelCount()); if (!mRenderTargets[index.getLevelIndex()] && isRenderTarget()) { IDirect3DBaseTexture9 *baseTexture = nullptr; ANGLE_TRY(getBaseTexture(context, &baseTexture)); IDirect3DSurface9 *surface = nullptr; ANGLE_TRY(getSurfaceLevel(context, gl::TextureTarget::_2D, index.getLevelIndex(), false, &surface)); size_t textureMipLevel = mTopLevel + index.getLevelIndex(); size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u); size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u); baseTexture->AddRef(); mRenderTargets[index.getLevelIndex()] = new TextureRenderTarget9( baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth), static_cast<GLsizei>(mipHeight), 1, 0); }