示例#1
0
文件: d3d9.cpp 项目: zsawyer/mumble
static HRESULT __stdcall myCreateDeviceEx(IDirect3D9Ex * id3d, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface) {
	Mutex m;
	ods("D3D9: Chaining CreateDeviceEx");

//	BehaviorFlags &= ~D3DCREATE_PUREDEVICE;

	//TODO: Move logic to HardHook.
	// Call base without active hook in case of no trampoline.
	CreateDeviceExType oCreateDeviceEx = (CreateDeviceExType) hhCreateDeviceEx.call;
	hhCreateDeviceEx.restore();
	HRESULT hr = oCreateDeviceEx(id3d, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface);
	hhCreateDeviceEx.inject();

	if (FAILED(hr))
		return hr;

	IDirect3DDevice9Ex *idd = *ppReturnedDeviceInterface;

	DevState *ds = new DevState;
	ds->dev = idd;

	idd->AddRef();
	ds->initRefCount = idd->Release();

	devMap[idd] = ds;

	// The offsets are dependent on the declaration order of the struct.
	// See IDirect3DDevice9 (2nd, 3rd, 17th, 18th functions)
	const unsigned int offsetAddref = 1;
	const unsigned int offsetRelease = 2;
	const unsigned int offsetReset = 16;
	const unsigned int offsetPresent = 17;
	if (bIsWin8) {
		hhAddRef.setupInterface(idd, offsetAddref, reinterpret_cast<voidFunc>(myWin8AddRef));
		hhRelease.setupInterface(idd, offsetRelease, reinterpret_cast<voidFunc>(myWin8Release));
	} else {
		hhAddRef.setupInterface(idd, offsetAddref, reinterpret_cast<voidFunc>(myAddRef));
		hhRelease.setupInterface(idd, offsetRelease, reinterpret_cast<voidFunc>(myRelease));
	}
	hhReset.setupInterface(idd, offsetReset, reinterpret_cast<voidFunc>(myReset));
	hhPresent.setupInterface(idd, offsetPresent, reinterpret_cast<voidFunc>(myPresent));

	IDirect3DSwapChain9 *pSwap = NULL;
	idd->GetSwapChain(0, &pSwap);
	if (pSwap) {
		// The offset is dependent on the declaration order of the struct.
		// See IDirect3DSwapChain9 (Present is the fourth function)
		const unsigned int offsetPresent = 3;
		hhSwapPresent.setupInterface(pSwap, offsetPresent, reinterpret_cast<voidFunc>(mySwapPresent));
		pSwap->Release();
	} else {
		ods("D3D9: Failed to get swapchain for DevEx");
	}

	ds->createCleanState();
	return hr;
}
示例#2
0
static HRESULT __stdcall myCreateDeviceEx(IDirect3D9Ex * id3d, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, IDirect3DDevice9Ex** ppReturnedDeviceInterface) {
	Mutex m;
	ods("D3D9: Chaining CreateDeviceEx");

//	BehaviorFlags &= ~D3DCREATE_PUREDEVICE;

	CreateDeviceExType oCreateDeviceEx = (CreateDeviceExType) hhCreateDeviceEx.call;

	hhCreateDeviceEx.restore();
	HRESULT hr=oCreateDeviceEx(id3d, Adapter,DeviceType,hFocusWindow,BehaviorFlags,pPresentationParameters,pFullscreenDisplayMode,ppReturnedDeviceInterface);
	hhCreateDeviceEx.inject();

	if (FAILED(hr))
		return hr;

	IDirect3DDevice9Ex *idd = *ppReturnedDeviceInterface;

	DevState *ds = new DevState;
	ds->dev = idd;

	idd->AddRef();
	ds->initRefCount = idd->Release();

	devMap[idd] = ds;

	if (bIsWin8) {
		hhAddRef.setupInterface(idd, 1, reinterpret_cast<voidFunc>(myWin8AddRef));
		hhRelease.setupInterface(idd, 2, reinterpret_cast<voidFunc>(myWin8Release));
	} else {
		hhAddRef.setupInterface(idd, 1, reinterpret_cast<voidFunc>(myAddRef));
		hhRelease.setupInterface(idd, 2, reinterpret_cast<voidFunc>(myRelease));
	}
	hhReset.setupInterface(idd, 16, reinterpret_cast<voidFunc>(myReset));
	hhPresent.setupInterface(idd, 17, reinterpret_cast<voidFunc>(myPresent));

	IDirect3DSwapChain9 *pSwap = NULL;
	idd->GetSwapChain(0, &pSwap);
	if (pSwap) {
		hhSwapPresent.setupInterface(pSwap, 3, reinterpret_cast<voidFunc>(mySwapPresent));
		pSwap->Release();
	} else {
		ods("D3D9: Failed to get swapchain for DevEx");
	}

	ds->createCleanState();
	return hr;
}
static bool manually_get_d3d9_addrs(HMODULE d3d9_module,
		void **present_addr,
		void **present_ex_addr,
		void **present_swap_addr)
{
	d3d9create_ex_t create_ex;
	D3DPRESENT_PARAMETERS pp;
	HRESULT hr;

	IDirect3DDevice9Ex *device;
	IDirect3D9Ex *d3d9ex;

	hlog("D3D9 values invalid, manually obtaining");

	create_ex = (d3d9create_ex_t)GetProcAddress(d3d9_module,
			"Direct3DCreate9Ex");
	if (!create_ex) {
		hlog("Failed to load Direct3DCreate9Ex");
		return false;
	}
	if (FAILED(create_ex(D3D_SDK_VERSION, &d3d9ex))) {
		hlog("Failed to create D3D9 context");
		return false;
	}

	memset(&pp, 0, sizeof(pp));
	pp.Windowed                 = 1;
	pp.SwapEffect               = D3DSWAPEFFECT_FLIP;
	pp.BackBufferFormat         = D3DFMT_A8R8G8B8;
	pp.BackBufferCount          = 1;
	pp.hDeviceWindow            = (HWND)dummy_window;
	pp.PresentationInterval     = D3DPRESENT_INTERVAL_IMMEDIATE;

	hr = d3d9ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
			dummy_window,
			D3DCREATE_HARDWARE_VERTEXPROCESSING |
			D3DCREATE_NOWINDOWCHANGES, &pp, NULL, &device);
	d3d9ex->Release();

	if (SUCCEEDED(hr)) {
		uintptr_t *vtable = *(uintptr_t**)device;
		IDirect3DSwapChain9 *swap;

		*present_addr = (void*)vtable[17];
		*present_ex_addr = (void*)vtable[121];

		hr = device->GetSwapChain(0, &swap);
		if (SUCCEEDED(hr)) {
			vtable = *(uintptr_t**)swap;
			*present_swap_addr = (void*)vtable[3];

			swap->Release();
		}

		device->Release();
	} else {
		hlog("Failed to create D3D9 device");
		return false;
	}

	return true;
}