示例#1
0
	// /////////////////////////////////////////////////////////////////
	// 
	// /////////////////////////////////////////////////////////////////
	bool EventManager::VQueueEvent ( IEventDataPtr const & inEvent )
	{
		assert ( m_activeQueue >= 0 );
		assert ( m_activeQueue < kNumQueues );

		if ( ! VValidateType( inEvent->VGetEventType() ) )
			return false;

		EventListenerMap::const_iterator it =
			m_registry.find( inEvent->VGetEventType().getHashValue() );

		if ( it == m_registry.end() )
		{		
			// if global listener is not active, then abort queue add
			EventListenerMap::const_iterator itWC = m_registry.find( 0 );

			if ( itWC == m_registry.end() )
			{
				// no listeners for this event, skipit
				return false;
			}
		}
		
		m_queues[m_activeQueue].push_back( inEvent );
		
		return true;
	}
示例#2
0
//---------------------------------------------------------------------------------------------------------------------
// EventManager::VQueueEvent
//---------------------------------------------------------------------------------------------------------------------
bool EventManager::VQueueEvent(const IEventDataPtr& pEvent)
{
	GCC_ASSERT(m_activeQueue >= 0);
	GCC_ASSERT(m_activeQueue < EVENTMANAGER_NUM_QUEUES);

    // make sure the event is valid
    if (!pEvent)
    {
        GCC_ERROR("Invalid event in VQueueEvent()");
        return false;
    }

    GCC_LOG("Events", "Attempting to queue event: " + std::string(pEvent->GetName()));

	auto findIt = m_eventListeners.find(pEvent->VGetEventType());
    if (findIt != m_eventListeners.end())
    {
        m_queues[m_activeQueue].push_back(pEvent);
        GCC_LOG("Events", "Successfully queued event: " + std::string(pEvent->GetName()));
        return true;
    }
    else
    {
        GCC_LOG("Events", "Skipping event since there are no delegates registered to receive it: " + std::string(pEvent->GetName()));
        return false;
    }
}
示例#3
0
文件: Network.cpp 项目: snikk/Junk
void NetworkEventForwarder::ForwardEvent(IEventDataPtr pEventData) {
    std::ostrstream out;

    out << static_cast<int>(RemoteEventSocket::NetMsg_Event) << " ";
    out << pEventData->VGetEventType() << " ";
    pEventData->VSerialize(out);
    out << "\r\n";

    std::shared_ptr<BinaryPacket> eventMsg(GCC_NEW BinaryPacket(out.rdbuf()->str(), out.pcount()));

    g_pSocketManager->Send(m_sockId, eventMsg);
}
示例#4
0
//---------------------------------------------------------------------------------------------------------------------
// EventManager::VTrigger
//---------------------------------------------------------------------------------------------------------------------
bool EventManager::VTriggerEvent(const IEventDataPtr& pEvent) const
{
    GCC_LOG("Events", "Attempting to trigger event " + std::string(pEvent->GetName()));
    bool processed = false;

    auto findIt = m_eventListeners.find(pEvent->VGetEventType());
	if (findIt != m_eventListeners.end())
    {
	    const EventListenerList& eventListenerList = findIt->second;
	    for (EventListenerList::const_iterator it = eventListenerList.begin(); it != eventListenerList.end(); ++it)
	    {
		    EventListenerDelegate listener = (*it);
            GCC_LOG("Events", "Sending Event " + std::string(pEvent->GetName()) + " to delegate.");
		    listener(pEvent);  // call the delegate
            processed = true;
	    }
    }
	
	return processed;
}
示例#5
0
	// /////////////////////////////////////////////////////////////////
	// GameTimer version.
	//
	// /////////////////////////////////////////////////////////////////
	bool EventManager::VTick (U64 maxMillis)
	{
		//// Reset listeners removed flag upon entry.
		//m_listenersRemoved = false;

		// Create and start a timer on entry.
		shared_ptr<IGameTimer> timer(GCC_NEW GlfwGameTimer());
		timer->VStart();

		EventListenerMap::const_iterator itWC = m_registry.find( 0 );

		// TODO: Implement this when i get multiprogramming chapter done.
		//// This section added to handle events from other threads
		//// Check out Chapter 18
		//// --------------------------------------------------------
		//IEventDataPtr rte;
		//
		//while (m_RealtimeEventQueue.try_pop(rte))
		//{
		//	VQueueEvent(rte);
		//
		//	curMs = GetTickCount();
		//	if ( maxMillis != IEventManager::kINFINITE )
		//	{
		//
		//		if ( curMs >= maxMs )
		//		{
		//			assert(0 && "A realtime process is spamming the event manager!");
		//		}
		//	}
		//}
		//// --------------------------------------------------------

		// swap active queues, make sure new queue is empty after the
		// swap ...
		
		I32 queueToProcess = m_activeQueue;

		m_activeQueue = ( m_activeQueue + 1 ) % kNumQueues;

		m_queues[m_activeQueue].clear();

		// now process as many events as we can ( possibly time
		// limited ) ... always do AT LEAST one event, if ANY are
		// available ...

		while ( m_queues[queueToProcess].size() > 0 )
		{
			IEventDataPtr event = m_queues[queueToProcess].front();

			m_queues[queueToProcess].pop_front();
			
			EventType const & eventType = event->VGetEventType();

			EventListenerMap::const_iterator itListeners =
				m_registry.find( eventType.getHashValue() );

			// Handle of events of type wildcard
			if ( itWC != m_registry.end() )
			{
				EventListenerTable const & table = itWC->second;
		
				for(EventListenerTable::const_iterator it2 = table.begin(); it2 != table.end(); ++it2 )
				{
					(*it2)->VHandleEvent( *event );
				}
			}

			// no listerners currently for this event type, skipit
			if ( itListeners == m_registry.end() )
				continue;

			EventListenerTable const & table = itListeners->second;

			// Handle all events of the current type in the queue
			for(EventListenerTable::const_iterator it = table.begin(); it != table.end(); ++it)
			{
				if ( (*it)->VHandleEvent( *event ) )
				{
					break;
				}
			}

			if ( maxMillis != IEventManager::kINFINITE )
			{

				if ( static_cast<U64>(timer->VGetTime()) >= maxMillis )
				{
					// time ran about, abort processing loop
					break;
				}
			}
		}
		
		// if any events left to process, push them onto the active
		// queue.
		//
		// Note: to preserver sequencing, go bottom-up on the
		// raminder, inserting them at the head of the active
		// queue...

		bool queueFlushed = ( m_queues[queueToProcess].size() == 0 );

		if ( !queueFlushed )
		{
			while ( m_queues[queueToProcess].size() > 0 )
			{
				IEventDataPtr event = m_queues[queueToProcess].back();

				m_queues[queueToProcess].pop_back();

				m_queues[m_activeQueue].push_front( event );
			}
		}
		
		// all done, this pass
		
		return queueFlushed;
	}
示例#6
0
//
// EventManager::VTick			- Chapter 10, page 296
// EventManager::VTick			- Chapter 18, page 671  (for the threadsafe stuff)								
//
// Allow for processing of any queued messages, optionally
// specify a processing time limit so that the event processing
// does not take too long. Note the danger of using this
// artificial limiter is that all messages may not in fact get
// processed.
//
// returns true if all messages ready for processing were
// completed, false otherwise (e.g. timeout )
//
bool EventManager::VTick ( unsigned long maxMillis )
{
	unsigned long curMs = GetTickCount();
	unsigned long maxMs =
		maxMillis == IEventManager::kINFINITE
		? IEventManager::kINFINITE
		: (curMs + maxMillis );

	EventListenerMap::const_iterator itWC = m_registry.find( 0 );

	// This section added to handle events from other threads
	// Check out Chapter 18
	// --------------------------------------------------------
	IEventDataPtr rte;

	while (m_RealtimeEventQueue.try_pop(rte))
	{
		VQueueEvent(rte);

		curMs = GetTickCount();
		if ( maxMillis != IEventManager::kINFINITE )
		{

			if ( curMs >= maxMs )
			{
				assert(0 && "A realtime process is spamming the event manager!");
			}
		}
	}
	// --------------------------------------------------------

	// swap active queues, make sure new queue is empty after the
	// swap ...
	
	int queueToProcess = m_activeQueue;

	m_activeQueue = ( m_activeQueue + 1 ) % kNumQueues;

	m_queues[m_activeQueue].clear();

	// now process as many events as we can ( possibly time
	// limited ) ... always do AT LEAST one event, if ANY are
	// available ...

	while ( m_queues[queueToProcess].size() > 0 )
	{
		IEventDataPtr event = m_queues[queueToProcess].front();

		m_queues[queueToProcess].pop_front();
		
		EventType const & eventType = event->VGetEventType();

		EventListenerMap::const_iterator itListeners =
			m_registry.find( eventType.getHashValue() );

		if ( itWC != m_registry.end() )
		{
			EventListenerTable const & table = itWC->second;

			bool processed = false;
	
			for ( EventListenerTable::const_iterator
					  it2 = table.begin(), it2End = table.end();
				  it2 != it2End; it2++ )
			{
				(*it2)->HandleEvent( *event );
			}
		}

		// no listerners currently for this event type, skipit
		if ( itListeners == m_registry.end() )
			continue;

		unsigned int const kEventId = itListeners->first;
		EventListenerTable const & table = itListeners->second;

		for ( EventListenerTable::const_iterator
				  it = table.begin(), end = table.end();
			  it != end ; it++ )
		{
			if ( (*it)->HandleEvent( *event ) )
			{
				break;
			}
		}

		curMs = GetTickCount();

		if ( maxMillis != IEventManager::kINFINITE )
		{

			if ( curMs >= maxMs )
			{
				// time ran about, abort processing loop
				break;
			}
		}
	}
	
	// if any events left to process, push them onto the active
	// queue.
	//
	// Note: to preserver sequencing, go bottom-up on the
	// raminder, inserting them at the head of the active
	// queue...

	bool queueFlushed = ( m_queues[queueToProcess].size() == 0 );

	if ( !queueFlushed )
	{
		while ( m_queues[queueToProcess].size() > 0 )
		{
			IEventDataPtr event = m_queues[queueToProcess].back();

			m_queues[queueToProcess].pop_back();

			m_queues[m_activeQueue].push_front( event );
		}
	}
	
	// all done, this pass
	
	return queueFlushed;
}
示例#7
0
//---------------------------------------------------------------------------------------------------------------------
// EventManager::VTick
//---------------------------------------------------------------------------------------------------------------------
bool EventManager::VUpdate(unsigned long maxMillis)
{
	unsigned long currMs = GetTickCount();
	unsigned long maxMs = ((maxMillis == IEventManager::kINFINITE) ? (IEventManager::kINFINITE) : (currMs + maxMillis));

	// This section added to handle events from other threads.  Check out Chapter 20.
	IEventDataPtr pRealtimeEvent;
	while (m_realtimeEventQueue.try_pop(pRealtimeEvent))
	{
		VQueueEvent(pRealtimeEvent);

		currMs = GetTickCount();
		if (maxMillis != IEventManager::kINFINITE)
		{
			if (currMs >= maxMs)
			{
				GCC_ERROR("A realtime process is spamming the event manager!");
			}
		}
	}

	// swap active queues and clear the new queue after the swap
    int queueToProcess = m_activeQueue;
	m_activeQueue = (m_activeQueue + 1) % EVENTMANAGER_NUM_QUEUES;
	m_queues[m_activeQueue].clear();

    GCC_LOG("EventLoop", "Processing Event Queue " + ToStr(queueToProcess) + "; " + ToStr((unsigned long)m_queues[queueToProcess].size()) + " events to process");

	// Process the queue
	while (!m_queues[queueToProcess].empty())
	{
        // pop the front of the queue
		IEventDataPtr pEvent = m_queues[queueToProcess].front();
        m_queues[queueToProcess].pop_front();
        GCC_LOG("EventLoop", "\t\tProcessing Event " + std::string(pEvent->GetName()));

		const EventType& eventType = pEvent->VGetEventType();

        // find all the delegate functions registered for this event
		auto findIt = m_eventListeners.find(eventType);
		if (findIt != m_eventListeners.end())
		{
			const EventListenerList& eventListeners = findIt->second;
            GCC_LOG("EventLoop", "\t\tFound " + ToStr((unsigned long)eventListeners.size()) + " delegates");

            // call each listener
			for (auto it = eventListeners.begin(); it != eventListeners.end(); ++it)
			{
                EventListenerDelegate listener = (*it);
                GCC_LOG("EventLoop", "\t\tSending event " + std::string(pEvent->GetName()) + " to delegate");
				listener(pEvent);
			}
		}

        // check to see if time ran out
		currMs = GetTickCount();
		if (maxMillis != IEventManager::kINFINITE && currMs >= maxMs)
        {
            GCC_LOG("EventLoop", "Aborting event processing; time ran out");
			break;
        }
	}
	
	// If we couldn't process all of the events, push the remaining events to the new active queue.
	// Note: To preserve sequencing, go back-to-front, inserting them at the head of the active queue
	bool queueFlushed = (m_queues[queueToProcess].empty());
	if (!queueFlushed)
	{
		while (!m_queues[queueToProcess].empty())
		{
			IEventDataPtr pEvent = m_queues[queueToProcess].back();
			m_queues[queueToProcess].pop_back();
			m_queues[m_activeQueue].push_front(pEvent);
		}
	}
	
	return queueFlushed;
}