void CFlashUIGotoAndPlayBaseNode::GotoAndPlay( IUIElement* pElement, int frameId, const char* frameName ) { IFlashVariableObject* pMc = pElement->GetMovieClip( GetObjectDesc(), GetTmplDesc()); if (pMc) { if (frameId > -1) pMc->GotoAndPlay( frameId ); else pMc->GotoAndPlay( frameName ); } }
//------------------------------------------------------------------------ int CScriptBind_UIAction::GotoAndPlay( IFunctionHandler *pH, const char * elementName, int instanceID, const char * mcName, int frameNum ) { IUIElement* pElement = GetElement( elementName, instanceID ); if ( pElement ) { IFlashVariableObject* pMC = pElement->GetMovieClip( mcName ); if ( pMC ) { pMC->GotoAndPlay( frameNum ); return pH->EndFunction( true ); } UIACTION_WARNING( "LUA: Element %s has no movieclip %s", elementName, mcName ); } else { UIACTION_WARNING( "LUA: UIElement %s does not exist", elementName ); } return pH->EndFunction( false ); }