void CCheckpointSystem::WriteGameTokens(XmlNodeRef parentNode) { //create serialization writer XmlNodeRef node = GetISystem()->CreateXmlNode(GAMETOKEN_SECTION); IXmlSerializer *pSerializer = GetISystem()->GetXmlUtils()->CreateXmlSerializer(); ISerialize *pWriter = pSerializer->GetWriter(node); //get serialization data TSerialize ser = TSerialize(pWriter); IGameTokenSystem *pTokenSystem = CCryAction::GetCryAction()->GetIGameTokenSystem(); pTokenSystem->Serialize(ser); //add to parent node parentNode->addChild(node); pSerializer->Release(); }
void CCheckpointSystem::ReadGameTokens(XmlNodeRef parentNode) { //get source node XmlNodeRef node = parentNode->findChild(GAMETOKEN_SECTION); if(!node) { CryWarning(VALIDATOR_MODULE_GAME, VALIDATOR_ERROR, "Couldn't find Gametoken section while reading checkpoint."); return; } //create serialization reader IXmlSerializer *pSerializer = GetISystem()->GetXmlUtils()->CreateXmlSerializer(); ISerialize *pReader = pSerializer->GetReader(node); //read serialization data TSerialize ser = TSerialize(pReader); IGameTokenSystem *pTokenSystem = CCryAction::GetCryAction()->GetIGameTokenSystem(); pTokenSystem->Serialize(ser); pSerializer->Release(); }