void CinematicTrigger::Load(HMESSAGEREAD hRead, uint32 dwLoadFlags) { ILTServer* pServerDE = GetServerDE(); if (!pServerDE || !hRead) return; pServerDE->ReadFromLoadSaveMessageObject(hRead, &m_hCurSpeaker); pServerDE->ReadFromLoadSaveMessageObject(hRead, &m_hLastSpeaker); pServerDE->ReadFromLoadSaveMessageObject(hRead, &m_hCamera); pServerDE->ReadFromLoadSaveMessageObject(hRead, &m_hKeyFramer); m_nCurMessage = pServerDE->ReadFromMessageByte(hRead); m_bOn = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bNotified = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bCreateCamera = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bCreateKeyFramer = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bStartOn = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bRemoveBadAI = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bOneTimeOnly = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bCanSkip = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bAllWindows = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bDialogueDone = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_bLeaveCameraOn = (LTBOOL) pServerDE->ReadFromMessageByte(hRead); m_fNextDialogueStart = pServerDE->ReadFromMessageFloat(hRead); for (int i=0; i < MAX_CT_MESSAGES; i++) { m_fDelay[i] = pServerDE->ReadFromMessageFloat(hRead); m_hstrDialogue[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrWhoPlaysDialogue[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrTargetName[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrMessageName[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrWhoPlaysDecisions[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrDecisions[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrReplies[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrRepliesTarget[i] = pServerDE->ReadFromMessageHString(hRead); m_hstrRepliesMsg[i] = pServerDE->ReadFromMessageHString(hRead); m_bWindow[i] = pServerDE->ReadFromMessageByte(hRead); } m_hstrCleanUpTriggerTarget = pServerDE->ReadFromMessageHString(hRead); m_hstrCleanUpTriggerMsg = pServerDE->ReadFromMessageHString(hRead); m_hstrDialogueDoneTarget = pServerDE->ReadFromMessageHString(hRead); m_hstrDialogueDoneMsg = pServerDE->ReadFromMessageHString(hRead); m_hstrDialogueStartTarget = pServerDE->ReadFromMessageHString(hRead); m_hstrDialogueStartMsg = pServerDE->ReadFromMessageHString(hRead); }
void WorldModelDebris::Load(HMESSAGEREAD hRead, uint32 dwLoadFlags) { ILTServer* pServerDE = GetServerDE(); if (!pServerDE || !hRead) return; m_bRotate = pServerDE->ReadFromMessageByte(hRead); m_fXRotVel = pServerDE->ReadFromMessageFloat(hRead); m_fYRotVel = pServerDE->ReadFromMessageFloat(hRead); m_fZRotVel = pServerDE->ReadFromMessageFloat(hRead); m_fPitch = pServerDE->ReadFromMessageFloat(hRead); m_fYaw = pServerDE->ReadFromMessageFloat(hRead); m_fRoll = pServerDE->ReadFromMessageFloat(hRead); m_fLastTime = pServerDE->ReadFromMessageFloat(hRead); }