void PropertyUint::Process(IOutputProcessor& aProcessor, const Brx& aBuffer) { AutoMutex a(iEnv.Mutex()); TUint old = iValue; aProcessor.ProcessUint(aBuffer, iValue); if (iSequenceNumber == 0 || old != iValue) { iChanged = true; iSequenceNumber++; } }
void ArgumentUint::ProcessOutput(IOutputProcessor& aProcessor, const Brx& aBuffer) { aProcessor.ProcessUint(aBuffer, iValue); iParameter.ValidateUint(iValue); }