int lPhysVehicleGetWheelMaterial(lua_State *state) { IPhysicsVehicleController *pController = Get_PhysVehicleController(state, 1); LUA->CheckType(2, Type::NUMBER); IPhysicsObject *pWheel = pController->GetWheel(LUA->GetNumber(2)); if (!pWheel) return 0; const char *mat = g_pSurfProps->GetPropName(pWheel->GetMaterialIndex()); LUA->PushString(mat); return 1; }