void CRender::LoadVisuals(IReader *fs) { IReader* chunk = 0; u32 index = 0; dxRender_Visual* V = 0; ogf_header H; while ((chunk=fs->open_chunk(index))!=0) { chunk->r_chunk_safe (OGF_HEADER,&H,sizeof(H)); V = Models->Instance_Create (H.type); V->Load(0,chunk,0); Visuals.push_back(V); chunk->close(); index++; } }
dxRender_Visual* CModelPool::Instance_Load (const char* N, BOOL allow_register) { dxRender_Visual *V; string_path fn; string_path name; // Add default ext if no ext at all if (0==strext(N)) strconcat (sizeof(name),name,N,".ogf"); else strcpy_s (name,sizeof(name),N); // Load data from MESHES or LEVEL if (!FS.exist(N)) { if (!FS.exist(fn, "$level$", name)) if (!FS.exist(fn, "$game_meshes$", name)){ #ifdef _EDITOR Msg("! Can't find model file '%s'.",name); return 0; #else xrDebug::Fatal(DEBUG_INFO,"Can't find model file '%s'.",name); #endif } } else { strcpy_s (fn,N); } // Actual loading #ifdef DEBUG if (bLogging) Msg ("- Uncached model loading: %s",fn); #endif // DEBUG IReader* data = FS.r_open(fn); ogf_header H; data->r_chunk_safe (OGF_HEADER,&H,sizeof(H)); V = Instance_Create (H.type); V->Load (N,data,0); FS.r_close (data); g_pGamePersistent->RegisterModel(V); // Registration if (allow_register) Instance_Register(N,V); return V; }
//----------------------------------------------------------------------- BOOL motions_value::load (LPCSTR N, IReader *data, vecBones* bones) { m_id = N; bool bRes = true; // Load definitions U16Vec rm_bones (bones->size(),BI_NONE); IReader* MP = data->open_chunk(OGF_S_SMPARAMS); if (MP) { u16 vers = MP->r_u16(); u16 part_bone_cnt = 0; string128 buf; R_ASSERT3 (vers<=xrOGF_SMParamsVersion,"Invalid OGF/OMF version:",N); // partitions u16 part_count; part_count = MP->r_u16(); for (u16 part_i=0; part_i<part_count; part_i++) { CPartDef& PART = m_partition[part_i]; MP->r_stringZ (buf,sizeof(buf)); PART.Name = _strlwr(buf); PART.bones.resize (MP->r_u16()); for (xr_vector<u32>::iterator b_it=PART.bones.begin(); b_it<PART.bones.end(); b_it++) { MP->r_stringZ (buf,sizeof(buf)); u16 m_idx = u16 (MP->r_u32()); *b_it = find_bone_id (bones,buf); #ifdef _EDITOR if (*b_it==BI_NONE ) { bRes = false; Msg ("! Can't find bone: '%s'", buf); } if (rm_bones.size() <= m_idx) { bRes = false; Msg ("! Can't load: '%s' invalid bones count", N); } #else VERIFY3 (*b_it!=BI_NONE,"Can't find bone:", buf); #endif if (bRes) rm_bones[m_idx] = u16(*b_it); } part_bone_cnt = u16(part_bone_cnt + (u16)PART.bones.size()); } #ifdef _EDITOR if (part_bone_cnt!=(u16)bones->size()){ bRes = false; Msg("! Different bone count[%s] [Object: '%d' <-> Motions: '%d']", N, bones->size(),part_bone_cnt); } #else VERIFY3(part_bone_cnt==(u16)bones->size(),"Different bone count '%s'",N); #endif if (bRes) { // motion defs (cycle&fx) u16 mot_count = MP->r_u16(); m_mdefs.resize (mot_count); for (u16 mot_i=0; mot_i<mot_count; mot_i++) { MP->r_stringZ (buf,sizeof(buf)); shared_str nm = _strlwr (buf); u32 dwFlags = MP->r_u32 (); CMotionDef& D = m_mdefs[mot_i]; D.Load (MP,dwFlags,vers); //. m_mdefs.push_back (D); if (dwFlags&esmFX) m_fx.insert (mk_pair(nm,mot_i)); else m_cycle.insert (mk_pair(nm,mot_i)); m_motion_map.insert (mk_pair(nm,mot_i)); } } MP->close(); }else { xrDebug::Fatal (DEBUG_INFO,"Old skinned model version unsupported! (%s)",N); } if (!bRes) return false; // Load animation IReader* MS = data->open_chunk(OGF_S_MOTIONS); if (!MS) return false; u32 dwCNT = 0; MS->r_chunk_safe (0,&dwCNT,sizeof(dwCNT)); VERIFY (dwCNT<0x3FFF); // MotionID 2 bit - slot, 14 bit - motion index // set per bone motion size for (u32 i=0; i<bones->size(); i++) m_motions[bones->at(i)->name].resize(dwCNT); // load motions for (u16 m_idx=0; m_idx<(u16)dwCNT; m_idx++){ string128 mname; R_ASSERT (MS->find_chunk(m_idx+1)); MS->r_stringZ (mname,sizeof(mname)); #ifdef _DEBUG // sanity check xr_strlwr (mname); accel_map::iterator I= m_motion_map.find(mname); VERIFY3 (I!=m_motion_map.end(),"Can't find motion:",mname); VERIFY3 (I->second==m_idx,"Invalid motion index:",mname); #endif u32 dwLen = MS->r_u32(); for (u32 i=0; i<bones->size(); i++){ u16 bone_id = rm_bones[i]; VERIFY2 (bone_id!=BI_NONE,"Invalid remap index."); CMotion& M = m_motions[bones->at(bone_id)->name][m_idx]; M.set_count (dwLen); M.set_flags (MS->r_u8()); if (M.test_flag(flRKeyAbsent)) { CKeyQR* r = (CKeyQR*)MS->pointer(); u32 crc_q = crc32(r,sizeof(CKeyQR)); M._keysR.create (crc_q,1,r); MS->advance (1 * sizeof(CKeyQR)); }else{ u32 crc_q = MS->r_u32 (); M._keysR.create (crc_q,dwLen,(CKeyQR*)MS->pointer()); MS->advance (dwLen * sizeof(CKeyQR)); } if (M.test_flag(flTKeyPresent)) { u32 crc_t = MS->r_u32 (); if(M.test_flag(flTKey16IsBit)) { M._keysT16.create (crc_t,dwLen,(CKeyQT16*)MS->pointer()); MS->advance (dwLen * sizeof(CKeyQT16)); }else { M._keysT8.create (crc_t,dwLen,(CKeyQT8*)MS->pointer()); MS->advance (dwLen * sizeof(CKeyQT8)); }; MS->r_fvector3 (M._sizeT); MS->r_fvector3 (M._initT); }else { MS->r_fvector3 (M._initT); } } } // Msg("Motions %d/%d %4d/%4d/%d, %s",p_cnt,m_cnt, m_load,m_total,m_r,N); MS->close(); return bRes; }