示例#1
0
文件: askChest.cpp 项目: q4a/attal
AskChest::AskChest()
: QDialog( 0, Qt::Dialog )
{
	_result = 0;
	
	QLabel * chooseLabel = new QLabel( this );
	chooseLabel->setText( tr( "Choose between earning Gold or Experience" ) );
	FIXEDSIZE( chooseLabel );
	
	QLabel * goldLabel = new QLabel(this);
	goldLabel->setText( QString::number( 1000 ) );
	
	QLabel * experienceLabel = new QLabel(this);
	experienceLabel->setText( QString::number( 2500 ) );
	
	QPushButton * goldButton = new QPushButton( this );
	goldButton->setText( tr( "Gold" ) );
	FIXEDSIZE( goldButton );
	
	QPushButton * experienceButton = new QPushButton( this );
	experienceButton->setText( tr( "Experience" ) );
	FIXEDSIZE( experienceButton );
	
	Icon * goldIcon = new Icon( this );
	goldIcon->setPixmap( QPixmap( *ImageTheme.getResourceIcon( 0 ) ) );
	
	Icon * experienceIcon = new Icon( this );
	experienceIcon->setPixmap( QPixmap(  *ImageTheme.getWidgetPixmap( ICO_EXPERIENCE ) ) );
	
	QGridLayout * layout = new QGridLayout(this);
	layout->addWidget(chooseLabel, 0, 0, 1, 2, Qt::AlignHCenter);
	layout->addWidget(goldIcon, 1, 0, Qt::AlignHCenter);
	layout->addWidget(experienceIcon, 1, 1, Qt::AlignHCenter);
	layout->addWidget(goldLabel, 2, 0, Qt::AlignHCenter);
	layout->addWidget(experienceLabel, 2, 1, Qt::AlignHCenter);
	layout->addWidget(goldButton, 3, 0, Qt::AlignHCenter);
	layout->addWidget(experienceButton, 3, 1, Qt::AlignHCenter);

	connect( goldButton, SIGNAL( clicked() ), SLOT( slot_gold() ) );
	connect( experienceButton, SIGNAL( clicked() ), SLOT( slot_experience() ) );
}
示例#2
0
文件: fightResult.cpp 项目: q4a/attal
void CasualtiesList::addCasualty( GenericFightUnit * unit )
{
    if( unit ) {
        _none->hide();
        QString f;
        f.sprintf( "units/face_%i_%i.png", unit->getRace(), unit->getLevel() );
        Icon * photo = new Icon( _present, "photo" );
        photo->setPixmap( QPixmap( IMAGE_PATH + f ) );
        _layPresent->addWidget( photo );
        _layPresent->addStretch( 2 );
    }
}