Function* TeamDebugInfo::FunctionByID(FunctionID* functionID) const { if (SourceFunctionID* sourceFunctionID = dynamic_cast<SourceFunctionID*>(functionID)) { // get the source file LocatableFile* file = fFileManager->GetSourceFile( sourceFunctionID->SourceFilePath()); if (file == NULL) return NULL; BReference<LocatableFile> fileReference(file, true); if (SourceFileEntry* entry = fSourceFiles->Lookup(file)) return entry->FunctionByName(functionID->FunctionName()); return NULL; } ImageFunctionID* imageFunctionID = dynamic_cast<ImageFunctionID*>(functionID); if (imageFunctionID == NULL) return NULL; ImageDebugInfo* imageDebugInfo = ImageDebugInfoByName(imageFunctionID->ImageName()); if (imageDebugInfo == NULL) return NULL; FunctionInstance* functionInstance = imageDebugInfo->FunctionByName( functionID->FunctionName()); return functionInstance != NULL ? functionInstance->GetFunction() : NULL; }
status_t LoadImageDebugInfoJob::Do() { // get an image info for the image AutoLocker<Team> locker(fImage->GetTeam()); ImageInfo imageInfo(fImage->Info()); locker.Unlock(); // create the debug info ImageDebugInfo* debugInfo; status_t error = fImage->GetTeam()->DebugInfo()->LoadImageDebugInfo( imageInfo, fImage->ImageFile(), debugInfo); // set the result locker.Lock(); if (error == B_OK) { error = fImage->SetImageDebugInfo(debugInfo, IMAGE_DEBUG_INFO_LOADED); debugInfo->ReleaseReference(); } else { fImage->SetImageDebugInfo(NULL, IMAGE_DEBUG_INFO_UNAVAILABLE); delete debugInfo; } return error; }
status_t TeamDebugInfo::LoadImageDebugInfo(const ImageInfo& imageInfo, LocatableFile* imageFile, ImageDebugInfo*& _imageDebugInfo) { ImageDebugInfo* imageDebugInfo = new(std::nothrow) ImageDebugInfo( imageInfo); if (imageDebugInfo == NULL) return B_NO_MEMORY; ObjectDeleter<ImageDebugInfo> imageDebugInfoDeleter(imageDebugInfo); for (int32 i = 0; SpecificTeamDebugInfo* specificTeamInfo = fSpecificInfos.ItemAt(i); i++) { SpecificImageDebugInfo* specificImageInfo; status_t error = specificTeamInfo->CreateImageDebugInfo(imageInfo, imageFile, specificImageInfo); if (error == B_OK) { if (!imageDebugInfo->AddSpecificInfo(specificImageInfo)) { delete specificImageInfo; return B_NO_MEMORY; } } else if (error == B_NO_MEMORY) return error; // fail only when out of memory } status_t error = imageDebugInfo->FinishInit(); if (error != B_OK) return error; _imageDebugInfo = imageDebugInfoDeleter.Detach(); return B_OK; }
bool ThreadHandler::_HandleSingleStepStep(CpuState* cpuState) { TRACE_CONTROL("ThreadHandler::_HandleSingleStepStep(): ip: %llx\n", cpuState->InstructionPointer()); switch (fStepMode) { case STEP_INTO: { // We continue stepping as long as we're in the statement. if (fStepStatement->ContainsAddress(cpuState->InstructionPointer())) { _SingleStepThread(cpuState->InstructionPointer()); return true; } StackTrace* stackTrace = fThread->GetStackTrace(); BReference<StackTrace> stackTraceReference(stackTrace); if (stackTrace == NULL && cpuState != NULL) { if (fDebuggerInterface->GetArchitecture()->CreateStackTrace( fThread->GetTeam(), this, cpuState, stackTrace) == B_OK) { stackTraceReference.SetTo(stackTrace, true); } } if (stackTrace != NULL) { StackFrame* frame = stackTrace->FrameAt(0); Image* image = frame->GetImage(); ImageDebugInfo* info = NULL; if (GetImageDebugInfo(image, info) != B_OK) return false; BReference<ImageDebugInfo>(info, true); if (info->GetAddressSectionType( cpuState->InstructionPointer()) == ADDRESS_SECTION_TYPE_PLT) { _SingleStepThread(cpuState->InstructionPointer()); return true; } } return false; } case STEP_OVER: { // If we have stepped out of the statement, we're done. if (!fStepStatement->ContainsAddress(cpuState->InstructionPointer())) return false; return _DoStepOver(cpuState); } case STEP_OUT: // We never single-step in this case. default: return false; } }
status_t Team::GetStatementAtAddress(target_addr_t address, FunctionInstance*& _function, Statement*& _statement) { TRACE_CODE("Team::GetStatementAtAddress(%#" B_PRIx64 ")\n", address); // get the image at the address Image* image = ImageByAddress(address); if (image == NULL) { TRACE_CODE(" -> no image\n"); return B_ENTRY_NOT_FOUND; } ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo(); if (imageDebugInfo == NULL) { TRACE_CODE(" -> no image debug info\n"); return B_ENTRY_NOT_FOUND; } // get the function FunctionInstance* functionInstance = imageDebugInfo->FunctionAtAddress(address); if (functionInstance == NULL) { TRACE_CODE(" -> no function instance\n"); return B_ENTRY_NOT_FOUND; } // If the function instance has disassembled code attached, we can get the // statement directly. if (DisassembledCode* code = functionInstance->GetSourceCode()) { Statement* statement = code->StatementAtAddress(address); if (statement == NULL) return B_ENTRY_NOT_FOUND; statement->AcquireReference(); _statement = statement; _function = functionInstance; return B_OK; } // get the statement from the image debug info FunctionDebugInfo* functionDebugInfo = functionInstance->GetFunctionDebugInfo(); status_t error = functionDebugInfo->GetSpecificImageDebugInfo() ->GetStatement(functionDebugInfo, address, _statement); if (error != B_OK) { TRACE_CODE(" -> no statement from the specific image debug info\n"); return error; } _function = functionInstance; return B_OK; }
status_t TeamDebugInfo::LoadImageDebugInfo(const ImageInfo& imageInfo, LocatableFile* imageFile, ImageDebugInfoLoadingState& _state, ImageDebugInfo*& _imageDebugInfo) { ImageDebugInfo* imageDebugInfo = new(std::nothrow) ImageDebugInfo( imageInfo); if (imageDebugInfo == NULL) return B_NO_MEMORY; BReference<ImageDebugInfo> imageDebugInfoReference(imageDebugInfo, true); for (int32 i = 0; SpecificTeamDebugInfo* specificTeamInfo = fSpecificInfos.ItemAt(i); i++) { SpecificImageDebugInfo* specificImageInfo; status_t error = specificTeamInfo->CreateImageDebugInfo(imageInfo, imageFile, _state, specificImageInfo); if (error == B_OK) { if (!imageDebugInfo->AddSpecificInfo(specificImageInfo)) { delete specificImageInfo; return B_NO_MEMORY; } } else if (_state.UserInputRequired()) { _state.SetSpecificInfoIndex(i); return error; } else if (error == B_NO_MEMORY) return error; // fail only when out of memory _state.ClearSpecificDebugInfoLoadingState(); // if we made it this far, then we're done with current specific // info, and its corresponding state object, if any, is no longer // needed } status_t error = imageDebugInfo->FinishInit(fDebuggerInterface); if (error != B_OK) return error; if (fMainFunction == NULL) { FunctionInstance* instance = imageDebugInfo->MainFunction(); if (instance != NULL) fMainFunction = instance; } _imageDebugInfo = imageDebugInfoReference.Detach(); return B_OK; }
status_t Architecture::CreateStackTrace(Team* team, ImageDebugInfoProvider* imageInfoProvider, CpuState* cpuState, StackTrace*& _stackTrace, int32 maxStackDepth, bool useExistingTrace) { BReference<CpuState> cpuStateReference(cpuState); StackTrace* stackTrace = NULL; ObjectDeleter<StackTrace> stackTraceDeleter; StackFrame* frame = NULL; if (useExistingTrace) stackTrace = _stackTrace; else { // create the object stackTrace = new(std::nothrow) StackTrace; if (stackTrace == NULL) return B_NO_MEMORY; stackTraceDeleter.SetTo(stackTrace); } // if we're passed an already existing partial stack trace, // attempt to continue building it from where it left off. if (stackTrace->CountFrames() > 0) { frame = stackTrace->FrameAt(stackTrace->CountFrames() - 1); cpuState = frame->GetCpuState(); } while (cpuState != NULL) { // get the instruction pointer target_addr_t instructionPointer = cpuState->InstructionPointer(); if (instructionPointer == 0) break; // get the image for the instruction pointer AutoLocker<Team> teamLocker(team); Image* image = team->ImageByAddress(instructionPointer); BReference<Image> imageReference(image); teamLocker.Unlock(); // get the image debug info ImageDebugInfo* imageDebugInfo = NULL; if (image != NULL) imageInfoProvider->GetImageDebugInfo(image, imageDebugInfo); BReference<ImageDebugInfo> imageDebugInfoReference(imageDebugInfo, true); // get the function teamLocker.Lock(); FunctionInstance* function = NULL; FunctionDebugInfo* functionDebugInfo = NULL; if (imageDebugInfo != NULL) { function = imageDebugInfo->FunctionAtAddress(instructionPointer); if (function != NULL) functionDebugInfo = function->GetFunctionDebugInfo(); } BReference<FunctionInstance> functionReference(function); teamLocker.Unlock(); // If the CPU state's instruction pointer is actually the return address // of the next frame, we let the architecture fix that. if (frame != NULL && frame->ReturnAddress() == cpuState->InstructionPointer()) { UpdateStackFrameCpuState(frame, image, functionDebugInfo, cpuState); } // create the frame using the debug info StackFrame* previousFrame = NULL; CpuState* previousCpuState = NULL; if (function != NULL) { status_t error = functionDebugInfo->GetSpecificImageDebugInfo() ->CreateFrame(image, function, cpuState, previousFrame, previousCpuState); if (error != B_OK && error != B_UNSUPPORTED) break; } // If we have no frame yet, let the architecture create it. if (previousFrame == NULL) { status_t error = CreateStackFrame(image, functionDebugInfo, cpuState, frame == NULL, previousFrame, previousCpuState); if (error != B_OK) break; } cpuStateReference.SetTo(previousCpuState, true); previousFrame->SetImage(image); previousFrame->SetFunction(function); if (!stackTrace->AddFrame(previousFrame)) { delete previousFrame; return B_NO_MEMORY; } frame = previousFrame; cpuState = previousCpuState; if (--maxStackDepth == 0) break; } stackTraceDeleter.Detach(); _stackTrace = stackTrace; return B_OK; }
void TeamDebugger::_HandleSetUserBreakpoint(target_addr_t address, bool enabled) { TRACE_CONTROL("TeamDebugger::_HandleSetUserBreakpoint(%#llx, %d)\n", address, enabled); // check whether there already is a breakpoint AutoLocker< ::Team> locker(fTeam); Breakpoint* breakpoint = fTeam->BreakpointAtAddress(address); UserBreakpoint* userBreakpoint = NULL; if (breakpoint != NULL && breakpoint->FirstUserBreakpoint() != NULL) userBreakpoint = breakpoint->FirstUserBreakpoint()->GetUserBreakpoint(); BReference<UserBreakpoint> userBreakpointReference(userBreakpoint); if (userBreakpoint == NULL) { TRACE_CONTROL(" no breakpoint yet\n"); // get the function at the address Image* image = fTeam->ImageByAddress(address); TRACE_CONTROL(" image: %p\n", image); if (image == NULL) return; ImageDebugInfo* imageDebugInfo = image->GetImageDebugInfo(); TRACE_CONTROL(" image debug info: %p\n", imageDebugInfo); if (imageDebugInfo == NULL) return; // TODO: Handle this case by loading the debug info, if possible! FunctionInstance* functionInstance = imageDebugInfo->FunctionAtAddress(address); TRACE_CONTROL(" function instance: %p\n", functionInstance); if (functionInstance == NULL) return; Function* function = functionInstance->GetFunction(); TRACE_CONTROL(" function: %p\n", function); // get the source location for the address FunctionDebugInfo* functionDebugInfo = functionInstance->GetFunctionDebugInfo(); SourceLocation sourceLocation; Statement* breakpointStatement = NULL; if (functionDebugInfo->GetSpecificImageDebugInfo()->GetStatement( functionDebugInfo, address, breakpointStatement) != B_OK) { return; } sourceLocation = breakpointStatement->StartSourceLocation(); breakpointStatement->ReleaseReference(); target_addr_t relativeAddress = address - functionInstance->Address(); TRACE_CONTROL(" relative address: %#llx, source location: " "(%ld, %ld)\n", relativeAddress, sourceLocation.Line(), sourceLocation.Column()); // get function id FunctionID* functionID = functionInstance->GetFunctionID(); if (functionID == NULL) return; BReference<FunctionID> functionIDReference(functionID, true); // create the user breakpoint userBreakpoint = new(std::nothrow) UserBreakpoint( UserBreakpointLocation(functionID, function->SourceFile(), sourceLocation, relativeAddress)); if (userBreakpoint == NULL) return; userBreakpointReference.SetTo(userBreakpoint, true); TRACE_CONTROL(" created user breakpoint: %p\n", userBreakpoint); // iterate through all function instances and create // UserBreakpointInstances for (FunctionInstanceList::ConstIterator it = function->Instances().GetIterator(); FunctionInstance* instance = it.Next();) { TRACE_CONTROL(" function instance %p: range: %#llx - %#llx\n", instance, instance->Address(), instance->Address() + instance->Size()); // get the breakpoint address for the instance target_addr_t instanceAddress = 0; if (instance == functionInstance) { instanceAddress = address; } else if (functionInstance->SourceFile() != NULL) { // We have a source file, so get the address for the source // location. Statement* statement = NULL; functionDebugInfo = instance->GetFunctionDebugInfo(); functionDebugInfo->GetSpecificImageDebugInfo() ->GetStatementAtSourceLocation(functionDebugInfo, sourceLocation, statement); if (statement != NULL) { instanceAddress = statement->CoveringAddressRange().Start(); // TODO: What about BreakpointAllowed()? statement->ReleaseReference(); } } TRACE_CONTROL(" breakpoint address using source info: %llx\n", instanceAddress); if (instanceAddress == 0) { // No source file (or we failed getting the statement), so try // to use the same relative address. if (relativeAddress > instance->Size()) continue; instanceAddress = instance->Address() + relativeAddress; } TRACE_CONTROL(" final breakpoint address: %llx\n", instanceAddress); UserBreakpointInstance* breakpointInstance = new(std::nothrow) UserBreakpointInstance(userBreakpoint, instanceAddress); if (breakpointInstance == NULL || !userBreakpoint->AddInstance(breakpointInstance)) { delete breakpointInstance; return; } TRACE_CONTROL(" breakpoint instance: %p\n", breakpointInstance); } } locker.Unlock(); _HandleSetUserBreakpoint(userBreakpoint, enabled); }