i32 CreatePlane(Resources::CMesh* pMesh, const IInputLayout* pIL, const SPlaneOptions& Opts) { bool bIsNormal = pIL->IsNormal(); u16 ulVVertCount = (u16)Opts.vecVertexCount.x; u16 ulHVertCount = (u16)Opts.vecVertexCount.y; ul32 ulVertCount = ulVVertCount * ulHVertCount; //ul32 ulIndexCount = 36; VertexBufferPtr pVB = pMesh->CreateVertexBuffer(); pVB->SetInputLayout( pIL ); pVB->SetTopologyType( TopologyTypes::TRIANGLE_STRIP ); pVB->SetUsage( BufferUsages::DEFAULT ); pVB->SetVertexCount( ulVertCount ); pVB->SetInputLayout( pIL ); pVB->Lock(); CVertexData& Data = pVB->GetVertexData(); cf32 fUnit = 1.0f; ul32 vs = pIL->GetVertexSize(); Vec2 vecTC( Vec2::ZERO ); Vec3 vecTmpPos; if( pIL->IsPosition() ) { ul32 ulVertId = 0; Vec2 vecVertDist( Opts.vecSize.x / ( Opts.vecVertexCount.x - 1 ), Opts.vecSize.y / ( Opts.vecVertexCount.y - 1 ) ); Vec2 vecPos( Vec2::ZERO ); for(ul32 y = 0; y < ulVVertCount; ++y, vecPos.y += vecVertDist.y) { for(ul32 x = 0; x < ulHVertCount; ++x, vecPos.x += vecVertDist.x) { vecTmpPos = Vec3( vecPos.x, 0, vecPos.y ); Data.SetPosition( ulVertId, vecTmpPos ); if( pIL->IsTexCoord0() ) { vecTC.x = vecTmpPos.x / Opts.vecSize.x; vecTC.y = vecTmpPos.z / Opts.vecSize.y; Data.SetTexCoord0( ulVertId, vecTC ); } ++ulVertId; } vecPos.x = 0.0f; } } if( pIL->IsColor() ) { f32 fc = 0.05f; for(ul32 i = 0; i < ulVertCount; ++i) { Data.SetColor( i, XST::CColor::Random().ToVector4() + Vec4( 0.2f, 0.2f, 0.2f, 0.0f ) ); } } if( bIsNormal ) { for(u32 i = 0; i < ulVertCount; ++i) { Data.SetNormal( i, Opts.vecNormal ); } } pVB->Unlock(); pVB->Create(); IndexBufferPtr pIB = pMesh->CreateIndexBuffer(); pIB->SetUsage( BufferUsages::DEFAULT ); u16 ulIndexCount = ( ulHVertCount * 2 ) * ( ulVVertCount - 1 ) + ( ulVVertCount - 2 ); pIB->SetIndexCount( ulIndexCount ); pIB->Lock(); CIndexData& IndexData = pIB->GetIndexData(); ul32 ulIndex = 0; for(u16 z = 0; z < ulVVertCount - 1; ++z) { if( z % 2 == 0 ) { i16 x; for(x = 0; x < ulHVertCount; ++x ) { IndexData.SetIndex( ulIndex++, x + ( z * ulHVertCount ) ); IndexData.SetIndex( ulIndex++, x + ( z * ulHVertCount ) + ulHVertCount ); } if( z != ulVVertCount - 2 ) { IndexData.SetIndex( ulIndex++, --x + ( z * ulHVertCount ) ); } } else { i16 x; for(x = ulHVertCount - 1; x >= 0; --x ) { IndexData.SetIndex( ulIndex++, x + ( z * ulHVertCount ) ); IndexData.SetIndex( ulIndex++, x + ( z * ulHVertCount ) + ulHVertCount ); } if( z != ulVVertCount - 2 ) { IndexData.SetIndex( ulIndex++, ++x + ( z * ulHVertCount ) ); } } } pIB->Unlock(); pIB->Create(); return XST_OK; }
i32 CreateBox(Resources::CMesh* pMesh, const IInputLayout* pIL, const SBoxOptions& Options) { bool bIsNormal = pIL->IsNormal(); ul32 ulVertCount = ( bIsNormal )? 24 : 8; //if there are normals use more vertices ul32 ulIndexCount = 36; VertexBufferPtr pVB = pMesh->CreateVertexBuffer(); pVB->SetTopologyType( TopologyTypes::TRIANGLE_LIST ); pVB->SetUsage( BufferUsages::DEFAULT ); pVB->SetVertexCount( ulVertCount ); pVB->SetInputLayout( pIL ); pVB->Lock(); CVertexData& Data = pVB->GetVertexData(); cf32 fUnit = 1.0f; ul32 vs = pIL->GetVertexSize(); const Vec3 vecSize( Options.vecSize * 0.5f ); const Vec3 vecPos( vecSize + Options.vecPos ); if( pIL->IsPosition() ) { if( bIsNormal ) { Data.SetPosition( 0, Vec3( -vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 1, Vec3( vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 2, Vec3( vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 3, Vec3( -vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 4, Vec3( -vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 5, Vec3( -vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 6, Vec3( -vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 7, Vec3( -vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 8, Vec3( vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 9, Vec3( vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 10, Vec3( vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 11, Vec3( vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 12, Vec3( -vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 13, Vec3( vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 14, Vec3( vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 15, Vec3( -vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 16, Vec3( -vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 17, Vec3( vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 18, Vec3( vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 19, Vec3( -vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 20, Vec3( -vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 21, Vec3( vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 22, Vec3( vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 23, Vec3( -vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); } else { Data.SetPosition( 0, Vec3( -vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 1, Vec3( vecSize.x, vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 2, Vec3( vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 3, Vec3( -vecSize.x, vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 4, Vec3( -vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 5, Vec3( vecSize.x, -vecSize.y, -vecSize.z ) + Options.vecPos ); Data.SetPosition( 6, Vec3( vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); Data.SetPosition( 7, Vec3( -vecSize.x, -vecSize.y, vecSize.z ) + Options.vecPos ); } } if( pIL->IsColor() ) { f32 fc = 0.05f; for(ul32 i = 0; i < ulVertCount; ++i) { /*Data.SetColor( 0, Vec4( 1, 0, 0, 1 ) ); Data.SetColor( 1, Vec4( 1, 1, 1, 1 ) ); Data.SetColor( 2, Vec4( 0, 1, 0, 1 ) ); Data.SetColor( 3, Vec4( 0.5, 0.3, 1, 1 ) ); */ Data.SetColor( i, Options.colColor.ToVector4() ); } } if( bIsNormal ) { Data.SetNormal( 0, Vec3( -1, 1, -1 ) ); Data.SetNormal( 1, Vec3( 1, 1, -1 ) ); Data.SetNormal( 2, Vec3( 1, 1, 1 ) ); Data.SetNormal( 3, Vec3( -1, 1, 1 ) ); Data.SetNormal( 4, Vec3( -1, -1, -1 ) ); Data.SetNormal( 5, Vec3( 1, -1, -1 ) ); Data.SetNormal( 6, Vec3( 1, -1, 1 ) ); Data.SetNormal( 7, Vec3( -1, -1, 1 ) ); } pVB->Unlock(); pVB->Create(); IndexBufferPtr pIB = pMesh->CreateIndexBuffer(); pIB->SetUsage( BufferUsages::DEFAULT ); pIB->SetIndexCount( ulIndexCount ); pIB->Lock(); CIndexData& IndexData = pIB->GetIndexData(); if( bIsNormal ) { //Front IndexData.AddTriangle( 3, 1, 0 ); IndexData.AddTriangle( 2, 1, 3 ); //Back IndexData.AddTriangle( 6, 4, 5 ); IndexData.AddTriangle( 7, 4, 6 ); //Top IndexData.AddTriangle( 11,9,8 ); IndexData.AddTriangle( 10,9,11 ); //Bottom IndexData.AddTriangle( 14,12,13 ); IndexData.AddTriangle( 15,12,14 ); //Left IndexData.AddTriangle( 19,17,16 ); IndexData.AddTriangle( 18,17,19 ); //Right IndexData.AddTriangle( 22,20,21 ); IndexData.AddTriangle( 23,20,22 ); } else { IndexData.AddTriangle( 3, 1, 0 ); IndexData.AddTriangle( 2, 1, 3 ); IndexData.AddTriangle( 0, 5, 4 ); IndexData.AddTriangle( 1, 5, 0 ); IndexData.AddTriangle( 3, 4, 7 ); IndexData.AddTriangle( 0, 4, 3 ); IndexData.AddTriangle( 1, 6, 5 ); IndexData.AddTriangle( 2, 6, 1 ); IndexData.AddTriangle( 2, 7, 6 ); IndexData.AddTriangle( 3, 7, 2 ); IndexData.AddTriangle( 6, 4, 5 ); IndexData.AddTriangle( 7, 4, 6 ); } XST_RET_FAIL( pIB->Unlock() ); XST_RET_FAIL( pIB->Create() ); CBoundingVolume Vol; Vol.BuildFromMinMax( -vecSize + Options.vecPos, vecSize + Options.vecPos ); pMesh->SetBoundingVolume( Vol ); return XST_OK; }