void ScenePrettyPrinter::visitIndexedFaceSet(IndexedFaceSet& ifs) { const real* vertices = ifs.vertices(); unsigned vsize = ifs.vsize(); _ofs << _space << "IndexedFaceSet" << endl; const real *p = vertices; for (unsigned i = 0; i < vsize / 3; i++) { _ofs << _space << " " << setw(3) << setfill('0') << i << ": " << (double) p[0] << ", " << (double) p[1] << ", " << (double) p[2] << endl; p += 3; } }
bool WingedEdgeBuilder::buildWShape(WShape& shape, IndexedFaceSet& ifs) { unsigned int vsize = ifs.vsize(); unsigned int nsize = ifs.nsize(); //soc unused - unsigned tsize = ifs.tsize(); const real *vertices = ifs.vertices(); const real *normals = ifs.normals(); const real *texCoords = ifs.texCoords(); real *new_vertices; real *new_normals; new_vertices = new real[vsize]; new_normals = new real[nsize]; // transform coordinates from local to world system if (_current_matrix) { transformVertices(vertices, vsize, *_current_matrix, new_vertices); transformNormals(normals, nsize, *_current_matrix, new_normals); } else { memcpy(new_vertices, vertices, vsize * sizeof(*new_vertices)); memcpy(new_normals, normals, nsize * sizeof(*new_normals)); } const IndexedFaceSet::TRIANGLES_STYLE *faceStyle = ifs.trianglesStyle(); vector<FrsMaterial> frs_materials; if (ifs.msize()) { const FrsMaterial *const *mats = ifs.frs_materials(); for (unsigned i = 0; i < ifs.msize(); ++i) frs_materials.push_back(*(mats[i])); shape.setFrsMaterials(frs_materials); } #if 0 const FrsMaterial *mat = (ifs.frs_material()); if (mat) shape.setFrsMaterial(*mat); else if (_current_frs_material) shape.setFrsMaterial(*_current_frs_material); #endif const IndexedFaceSet::FaceEdgeMark *faceEdgeMarks = ifs.faceEdgeMarks(); // sets the current WShape to shape _current_wshape = &shape; // create a WVertex for each vertex buildWVertices(shape, new_vertices, vsize); const unsigned int *vindices = ifs.vindices(); const unsigned int *nindices = ifs.nindices(); const unsigned int *tindices = NULL; if (ifs.tsize()) { tindices = ifs.tindices(); } const unsigned int *mindices = NULL; if (ifs.msize()) mindices = ifs.mindices(); const unsigned int *numVertexPerFace = ifs.numVertexPerFaces(); const unsigned int numfaces = ifs.numFaces(); for (unsigned int index = 0; index < numfaces; index++) { switch (faceStyle[index]) { case IndexedFaceSet::TRIANGLE_STRIP: buildTriangleStrip(new_vertices, new_normals, frs_materials, texCoords, faceEdgeMarks, vindices, nindices, mindices, tindices, numVertexPerFace[index]); break; case IndexedFaceSet::TRIANGLE_FAN: buildTriangleFan(new_vertices, new_normals, frs_materials, texCoords, faceEdgeMarks, vindices, nindices, mindices, tindices, numVertexPerFace[index]); break; case IndexedFaceSet::TRIANGLES: buildTriangles(new_vertices, new_normals, frs_materials, texCoords, faceEdgeMarks, vindices, nindices, mindices, tindices, numVertexPerFace[index]); break; } vindices += numVertexPerFace[index]; nindices += numVertexPerFace[index]; if (mindices) mindices += numVertexPerFace[index]; if (tindices) tindices += numVertexPerFace[index]; faceEdgeMarks++; } delete[] new_vertices; delete[] new_normals; if (shape.GetFaceList().size() == 0) // this may happen due to degenerate triangles return false; // compute bbox shape.ComputeBBox(); // compute mean edge size: shape.ComputeMeanEdgeSize(); // Parse the built winged-edge shape to update post-flags set<Vec3r> normalsSet; vector<WVertex *>& wvertices = shape.getVertexList(); for (vector<WVertex *>::iterator wv = wvertices.begin(), wvend = wvertices.end(); wv != wvend; ++wv) { if ((*wv)->isBoundary()) continue; if ((*wv)->GetEdges().size() == 0) // This means that the WVertex has no incoming edges... (12-Sep-2011 T.K.) continue; normalsSet.clear(); WVertex::face_iterator fit = (*wv)->faces_begin(); WVertex::face_iterator fitend = (*wv)->faces_end(); for (; fit != fitend; ++fit) { WFace *face = *fit; normalsSet.insert(face->GetVertexNormal(*wv)); if (normalsSet.size() != 1) { break; } } if (normalsSet.size() != 1) { (*wv)->setSmooth(false); } } // Adds the new WShape to the WingedEdge structure _winged_edge->addWShape(&shape); return true; }
IndexedFaceSet::IndexedFaceSet(const IndexedFaceSet& iBrother) : Rep(iBrother) { _VSize = iBrother.vsize(); _Vertices = new float[_VSize]; memcpy(_Vertices, iBrother.vertices(), _VSize * sizeof(float)); _NSize = iBrother.nsize(); _Normals = new float[_NSize]; memcpy(_Normals, iBrother.normals(), _NSize * sizeof(float)); _MSize = iBrother.msize(); if (_MSize) { _FrsMaterials = new FrsMaterial * [_MSize]; for (unsigned int i = 0; i < _MSize; ++i) { _FrsMaterials[i] = new FrsMaterial(*(iBrother._FrsMaterials[i])); } } else { _FrsMaterials = 0; } _TSize = iBrother.tsize(); _TexCoords = 0; if (_TSize) { _TexCoords = new float[_TSize]; memcpy(_TexCoords, iBrother.texCoords(), _TSize * sizeof(float)); } _NumFaces = iBrother.numFaces(); _NumVertexPerFace = new unsigned[_NumFaces]; memcpy(_NumVertexPerFace, iBrother.numVertexPerFaces(), _NumFaces * sizeof(unsigned)); _FaceStyle = new TRIANGLES_STYLE[_NumFaces]; memcpy(_FaceStyle, iBrother.trianglesStyle(), _NumFaces * sizeof(TRIANGLES_STYLE)); _FaceEdgeMarks = new FaceEdgeMark[_NumFaces]; memcpy(_FaceEdgeMarks, iBrother.faceEdgeMarks(), _NumFaces * sizeof(FaceEdgeMark)); _VISize = iBrother.visize(); _VIndices = new unsigned[_VISize]; memcpy(_VIndices, iBrother.vindices(), _VISize * sizeof(unsigned)); _NISize = iBrother.nisize(); _NIndices = new unsigned[_NISize]; memcpy(_NIndices, iBrother.nindices(), _NISize * sizeof(unsigned)); _MISize = iBrother.misize(); if (_MISize) { _MIndices = new unsigned[_MISize]; memcpy(_MIndices, iBrother.mindices(), _MISize * sizeof(unsigned)); } else { _MIndices = 0; } _TISize = iBrother.tisize(); _TIndices = 0; if (_TISize) { _TIndices = new unsigned[_TISize]; memcpy(_TIndices, iBrother.tindices(), _TISize * sizeof(unsigned)); } _displayList = 0; }