void MainFrame::DoSettings(bool load) { IniEntry<wxString> ini; ini.Init("Settings", "MainFrameAui"); if(load) { m_aui_mgr.LoadPerspective(ini.LoadValue(m_aui_mgr.SavePerspective())); } else { ini.SaveValue(m_aui_mgr.SavePerspective()); } }
void MainFrame::DoSettings(bool load) { IniEntry<std::string> ini; ini.Init("Settings", "MainFrameAui"); if(load) { m_aui_mgr.LoadPerspective(fmt::FromUTF8(ini.LoadValue(fmt::ToUTF8(m_aui_mgr.SavePerspective())))); } else { ini.SaveValue(fmt::ToUTF8(m_aui_mgr.SavePerspective())); } }