//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeTrack::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.track;

	TrackRenderer* renderer = manager->GetTrackRenderer();
	if( renderer != NULL )
	{
		float t = (float)instance.m_LivingTime / (float)instance.m_LivedTime;
		int32_t time = instance.m_LivingTime;
		int32_t livedTime = instance.m_LivedTime;

		SetValues( m_instanceParameter.ColorLeft, m_currentGroupValues.ColorLeft, TrackColorLeft, time, livedTime );
		SetValues( m_instanceParameter.ColorCenter, m_currentGroupValues.ColorCenter, TrackColorCenter, time, livedTime );
		SetValues( m_instanceParameter.ColorRight, m_currentGroupValues.ColorRight, TrackColorRight, time, livedTime );

		SetValues( m_instanceParameter.ColorLeftMiddle, m_currentGroupValues.ColorLeftMiddle, TrackColorLeftMiddle, time, livedTime );
		SetValues( m_instanceParameter.ColorCenterMiddle, m_currentGroupValues.ColorCenterMiddle, TrackColorCenterMiddle, time, livedTime );
		SetValues( m_instanceParameter.ColorRightMiddle, m_currentGroupValues.ColorRightMiddle, TrackColorRightMiddle, time, livedTime );
	
		SetValues( m_instanceParameter.SizeFor, m_currentGroupValues.SizeFor, TrackSizeFor, t );
		SetValues( m_instanceParameter.SizeMiddle, m_currentGroupValues.SizeMiddle, TrackSizeMiddle, t );
		SetValues( m_instanceParameter.SizeBack, m_currentGroupValues.SizeBack, TrackSizeBack, t );

		m_instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		renderer->Rendering( m_nodeParameter, m_instanceParameter, m_userData );
		m_instanceParameter.InstanceIndex++;
	}
}
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRibbon::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.ribbon;
	RibbonRenderer* renderer = manager->GetRibbonRenderer();
	if( renderer != NULL )
	{
		instValues._color.setValueToArg( m_instanceParameter.AllColor );
		m_instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		color color_l = instValues._color;
		color color_r = instValues._color;

		if( RibbonColor.type == RibbonColorParameter::Default )
		{

		}
		else if( RibbonColor.type == RibbonColorParameter::Fixed )
		{
			color_l = color::mul( color_l, RibbonColor.fixed.l );
			color_r = color::mul( color_r, RibbonColor.fixed.r );
		}

		float fadeAlpha = GetFadeAlpha( instance );
		if( fadeAlpha != 1.0f )
		{
			color_l.a = (uint8_t)(color_l.a * fadeAlpha);
			color_r.a = (uint8_t)(color_r.a * fadeAlpha);
		}

		color_l.setValueToArg( m_instanceParameter.Colors[0] );
		color_r.setValueToArg( m_instanceParameter.Colors[1] );


		
		if( RibbonPosition.type == RibbonPositionParameter::Default )
		{
			m_instanceParameter.Positions[0] = -0.5f;
			m_instanceParameter.Positions[1] = 0.5f;
		}
		else if( RibbonPosition.type == RibbonPositionParameter::Fixed )
		{
			m_instanceParameter.Positions[0] = RibbonPosition.fixed.l;
			m_instanceParameter.Positions[1] = RibbonPosition.fixed.r;
		}

		renderer->Rendering( m_nodeParameter, m_instanceParameter, m_userData );

		m_instanceParameter.InstanceIndex++;
	}
}
示例#3
0
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRing::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.ring;
	RingRenderer* renderer = manager->GetRingRenderer();
	if( renderer != NULL )
	{
		RingRenderer::NodeParameter nodeParameter;
		nodeParameter.EffectPointer = GetEffect();
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = Texture.FilterType;
		nodeParameter.TextureWrap = Texture.WrapType;
		nodeParameter.ZTest = Texture.ZTest;
		nodeParameter.ZWrite = Texture.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.VertexCount = VertexCount;
		nodeParameter.ColorTextureIndex = RingTexture;

		RingRenderer::InstanceParameter instanceParameter;
		instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		instanceParameter.ViewingAngle = instValues.viewingAngle.current;
		
		instValues.outerLocation.current.setValueToArg( instanceParameter.OuterLocation );
		instValues.innerLocation.current.setValueToArg( instanceParameter.InnerLocation );

		instanceParameter.CenterRatio = instValues.centerRatio.current;

		instValues.outerColor.current.setValueToArg( instanceParameter.OuterColor );
		instValues.centerColor.current.setValueToArg( instanceParameter.CenterColor );
		instValues.innerColor.current.setValueToArg( instanceParameter.InnerColor );
		
		float fadeAlpha = GetFadeAlpha( instance );
		if( fadeAlpha != 1.0f )
		{
			instanceParameter.OuterColor.A = (uint8_t)(instanceParameter.OuterColor.A * fadeAlpha);
			instanceParameter.CenterColor.A = (uint8_t)(instanceParameter.CenterColor.A * fadeAlpha);
			instanceParameter.InnerColor.A = (uint8_t)(instanceParameter.InnerColor.A * fadeAlpha);
		}

		instanceParameter.UV = instance.GetUV();
		renderer->Rendering( nodeParameter, instanceParameter, m_userData );
	}
}
示例#4
0
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeModel::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.model;
	ModelRenderer* renderer = manager->GetModelRenderer();
	if( renderer != NULL )
	{
		ModelRenderer::NodeParameter nodeParameter;
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = Texture.FilterType;
		nodeParameter.TextureWrap = Texture.WrapType;
		nodeParameter.ZTest = Texture.ZTest;
		nodeParameter.ZWrite = Texture.ZWrite;
		nodeParameter.EffectPointer = GetEffect();
		nodeParameter.ModelIndex = ModelIndex;
		nodeParameter.ColorTextureIndex = Texture.ColorTextureIndex;
		nodeParameter.Culling = Culling;
		nodeParameter.Lighting = Lighting;
		nodeParameter.NormalTextureIndex = NormalTextureIndex;
		nodeParameter.Magnification = m_effect->GetMaginification();
		nodeParameter.IsRightHand = manager->GetCoordinateSystem() ==
			COORDINATE_SYSTEM_RH;

		ModelRenderer::InstanceParameter instanceParameter;
		instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		instanceParameter.UV = instance.GetUV();
		
		instValues._color.setValueToArg( instanceParameter.AllColor );
		float fadeAlpha = GetFadeAlpha( instance );
		if( fadeAlpha != 1.0f )
		{
			instanceParameter.AllColor.A = (uint8_t)(instanceParameter.AllColor.A * fadeAlpha);
		}

		renderer->Rendering( nodeParameter, instanceParameter, m_userData );
	}
}
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeImplemented::PlaySound_(Instance& instance, SoundTag tag, Manager* manager)
{
	SoundPlayer* player = manager->GetSoundPlayer();
	if( player == NULL )
	{
		return;
	}

	if( Sound.WaveId >= 0 )
	{
		SoundPlayer::InstanceParameter parameter;
		parameter.Data = m_effect->GetWave( Sound.WaveId );
		parameter.Volume = Sound.Volume.getValue( *manager );
		parameter.Pitch = Sound.Pitch.getValue( *manager );
		parameter.Pan = Sound.Pan.getValue( *manager );
		
		parameter.Mode3D = (Sound.PanType == ParameterSoundPanType_3D);
		Vector3D::Transform( parameter.Position, 
			Vector3D(0.0f, 0.0f, 0.0f), instance.GetGlobalMatrix43() );
		parameter.Distance = Sound.Distance;

		player->Play( tag, parameter );
	}
}
示例#6
0
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeSprite::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.sprite;
	SpriteRenderer* renderer = manager->GetSpriteRenderer();
	if( renderer != NULL )
	{
		SpriteRenderer::NodeParameter nodeParameter;
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = Texture.FilterType;
		nodeParameter.TextureWrap = Texture.WrapType;
		nodeParameter.ZTest = Texture.ZTest;
		nodeParameter.ZWrite = Texture.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.ColorTextureIndex = SpriteTexture;
		nodeParameter.EffectPointer = GetEffect();

		SpriteRenderer::InstanceParameter instanceParameter;
		instValues._color.setValueToArg( instanceParameter.AllColor );
		instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		color color_ll = instValues._color;
		color color_lr = instValues._color;
		color color_ul = instValues._color;
		color color_ur = instValues._color;

		if( SpriteColor.type == SpriteColorParameter::Default )
		{
		}
		else if( SpriteColor.type == SpriteColorParameter::Fixed )
		{
			color_ll = color::mul( color_ll, SpriteColor.fixed.ll );
			color_lr = color::mul( color_lr, SpriteColor.fixed.lr );
			color_ul = color::mul( color_ul, SpriteColor.fixed.ul );
			color_ur = color::mul( color_ur, SpriteColor.fixed.ur );
		}

		float fadeAlpha = GetFadeAlpha( instance );
		if( fadeAlpha != 1.0f )
		{
			color_ll.a = (uint8_t)(color_ll.a * fadeAlpha);
			color_lr.a = (uint8_t)(color_lr.a * fadeAlpha);
			color_ul.a = (uint8_t)(color_ul.a * fadeAlpha);
			color_ur.a = (uint8_t)(color_ur.a * fadeAlpha);
		}

		color_ll.setValueToArg( instanceParameter.Colors[0] );
		color_lr.setValueToArg( instanceParameter.Colors[1] );
		color_ul.setValueToArg( instanceParameter.Colors[2] );
		color_ur.setValueToArg( instanceParameter.Colors[3] );
		

		if( SpritePosition.type == SpritePosition.Default )
		{
			instanceParameter.Positions[0].X = -0.5f;
			instanceParameter.Positions[0].Y = -0.5f;
			instanceParameter.Positions[1].X = 0.5f;
			instanceParameter.Positions[1].Y = -0.5f;
			instanceParameter.Positions[2].X = -0.5f;
			instanceParameter.Positions[2].Y = 0.5f;
			instanceParameter.Positions[3].X = 0.5f;
			instanceParameter.Positions[3].Y = 0.5f;
		}
		else if( SpritePosition.type == SpritePosition.Fixed )
		{
			SpritePosition.fixed.ll.setValueToArg( instanceParameter.Positions[0] );
			SpritePosition.fixed.lr.setValueToArg( instanceParameter.Positions[1] );
			SpritePosition.fixed.ul.setValueToArg( instanceParameter.Positions[2] );
			SpritePosition.fixed.ur.setValueToArg( instanceParameter.Positions[3] );
		}

		instanceParameter.UV = instance.GetUV();
		renderer->Rendering( nodeParameter, instanceParameter, m_userData );
	}
}
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void ManagerImplemented::Flip()
{
	if( !m_autoFlip )
	{
		m_renderingSession.Enter();
	}

	ExecuteEvents();

	// DrawSet削除処理
	GCDrawSet( false );

	m_renderingDrawSets.clear();
	m_renderingDrawSetMaps.clear();

	/* カリング生成 */
	if( cullingNext.SizeX != cullingCurrent.SizeX ||
		cullingNext.SizeY != cullingCurrent.SizeY ||
		cullingNext.SizeZ != cullingCurrent.SizeZ ||
		cullingNext.LayerCount != cullingCurrent.LayerCount)
	{
		Culling3D::SafeRelease(m_cullingWorld);
		
		std::map<Handle,DrawSet>::iterator it = m_DrawSets.begin();
		std::map<Handle,DrawSet>::iterator it_end = m_DrawSets.end();
		while( it != it_end )
		{
			DrawSet& ds = (*it).second;
			Culling3D::SafeRelease(ds.CullingObjectPointer);
			++it;
		}

		m_cullingWorld = Culling3D::World::Create(
			cullingNext.SizeX,
			cullingNext.SizeY,
			cullingNext.SizeZ,
			cullingNext.LayerCount);

		cullingCurrent = cullingNext;
	}

	{
		std::map<Handle,DrawSet>::iterator it = m_DrawSets.begin();
		std::map<Handle,DrawSet>::iterator it_end = m_DrawSets.end();
		
		while( it != it_end )
		{
			DrawSet& ds = (*it).second;
			EffectImplemented* effect = (EffectImplemented*)ds.ParameterPointer;

			if(ds.IsParameterChanged)
			{
				if(m_cullingWorld != NULL)
				{
					if(ds.CullingObjectPointer == NULL)
					{
						ds.CullingObjectPointer = Culling3D::Object::Create();
						if(effect->Culling.Shape == CullingShape::Sphere)
						{
							ds.CullingObjectPointer->ChangeIntoSphere(0.0f);
						}

						if (effect->Culling.Shape == CullingShape::NoneShape)
						{
							ds.CullingObjectPointer->ChangeIntoAll();
						}
					}

					InstanceContainer* pContainer = ds.InstanceContainerPointer;
					Instance* pInstance = pContainer->GetFirstGroup()->GetFirst();

					Vector3D pos(
						ds.CullingObjectPointer->GetPosition().X,
						ds.CullingObjectPointer->GetPosition().Y,
						ds.CullingObjectPointer->GetPosition().Z);

					Matrix43 pos_;
					pos_.Translation(pos.X, pos.Y, pos.Z);

					Matrix43::Multiple(pos_, pos_,  pInstance->m_GlobalMatrix43);

					if(ds.DoUseBaseMatrix)
					{
						Matrix43::Multiple(pos_, pos_,  ds.BaseMatrix);
					}

					Culling3D::Vector3DF position;
					position.X = pos_.Value[3][0];
					position.Y = pos_.Value[3][1];
					position.Z = pos_.Value[3][2];
					ds.CullingObjectPointer->SetPosition(position);

					if(effect->Culling.Shape == CullingShape::Sphere)
					{
						float radius = effect->Culling.Sphere.Radius;

						{
							Vector3D s;
							pInstance->GetGlobalMatrix43().GetScale(s);
						
							radius = radius * sqrt(s.X * s.X + s.Y * s.Y + s.Z * s.Z);
						}

						if(ds.DoUseBaseMatrix)
						{
							Vector3D s;
							ds.BaseMatrix.GetScale(s);
						
							radius = radius * sqrt(s.X * s.X + s.Y * s.Y + s.Z * s.Z);
						}

						ds.CullingObjectPointer->ChangeIntoSphere(radius);
					}

					m_cullingWorld->AddObject(ds.CullingObjectPointer);
				}
				(*it).second.IsParameterChanged = false;
			}

			m_renderingDrawSets.push_back( (*it).second );
			m_renderingDrawSetMaps[(*it).first] = (*it).second;
			++it;
		}

		if(m_cullingWorld != NULL)
		{
			for(size_t i = 0; i < m_renderingDrawSets.size(); i++)
			{
				m_renderingDrawSets[i].CullingObjectPointer->SetUserData(&(m_renderingDrawSets[i]));
			}
		}
	}

	m_culledObjects.clear();
	m_culledObjectSets.clear();
	m_culled = false;

	if( !m_autoFlip )
	{
		m_renderingSession.Leave();
	}
}
//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
void EffectNodeRing::Rendering(const Instance& instance, Manager* manager)
{
	const InstanceValues& instValues = instance.rendererValues.ring;
	RingRenderer* renderer = manager->GetRingRenderer();
	if( renderer != NULL )
	{
		RingRenderer::NodeParameter nodeParameter;
		nodeParameter.EffectPointer = GetEffect();
		nodeParameter.AlphaBlend = AlphaBlend;
		nodeParameter.TextureFilter = RendererCommon.FilterType;
		nodeParameter.TextureWrap = RendererCommon.WrapType;
		nodeParameter.ZTest = RendererCommon.ZTest;
		nodeParameter.ZWrite = RendererCommon.ZWrite;
		nodeParameter.Billboard = Billboard;
		nodeParameter.VertexCount = VertexCount;
		nodeParameter.ColorTextureIndex = RingTexture;
		nodeParameter.IsRightHand = manager->GetCoordinateSystem() ==
			CoordinateSystem::RH;

		nodeParameter.Distortion = RendererCommon.Distortion;
		nodeParameter.DistortionIntensity = RendererCommon.DistortionIntensity;

		nodeParameter.DepthOffset = DepthValues.DepthOffset;
		nodeParameter.IsDepthOffsetScaledWithCamera = DepthValues.IsDepthOffsetScaledWithCamera;
		nodeParameter.IsDepthOffsetScaledWithParticleScale = DepthValues.IsDepthOffsetScaledWithParticleScale;

		color _outerColor;
		color _centerColor;
		color _innerColor;

		if (RendererCommon.ColorBindType == BindType::Always || RendererCommon.ColorBindType == BindType::WhenCreating)
		{
			_outerColor = color::mul(instValues.outerColor.original, instance.ColorParent);
			_centerColor = color::mul(instValues.centerColor.original, instance.ColorParent);
			_innerColor = color::mul(instValues.innerColor.original, instance.ColorParent);
		}
		else
		{
			_outerColor = instValues.outerColor.original;
			_centerColor = instValues.centerColor.original;
			_innerColor = instValues.innerColor.original;
		}

		RingRenderer::InstanceParameter instanceParameter;
		instanceParameter.SRTMatrix43 = instance.GetGlobalMatrix43();

		instanceParameter.ViewingAngle = instValues.viewingAngle.current;
		
		instValues.outerLocation.current.setValueToArg( instanceParameter.OuterLocation );
		instValues.innerLocation.current.setValueToArg( instanceParameter.InnerLocation );

		instanceParameter.CenterRatio = instValues.centerRatio.current;

		_outerColor.setValueToArg( instanceParameter.OuterColor );
		_centerColor.setValueToArg( instanceParameter.CenterColor );
		_innerColor.setValueToArg( instanceParameter.InnerColor );

		// Apply global color
		if (instance.m_pContainer->GetRootInstance()->IsGlobalColorSet)
		{
			Color::Mul(instanceParameter.OuterColor, instanceParameter.OuterColor, instance.m_pContainer->GetRootInstance()->GlobalColor);
			Color::Mul(instanceParameter.CenterColor, instanceParameter.CenterColor, instance.m_pContainer->GetRootInstance()->GlobalColor);
			Color::Mul(instanceParameter.InnerColor, instanceParameter.InnerColor, instance.m_pContainer->GetRootInstance()->GlobalColor);
		}
		
		instanceParameter.UV = instance.GetUV();
		renderer->Rendering( nodeParameter, instanceParameter, m_userData );
	}
}