示例#1
0
static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
{
    InternalFormatInitialzerMap map;

    map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf,   0x0000,     0x0000,     0x0000,     gl::Float16One>));
    map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat,  0x00000000, 0x00000000, 0x00000000, gl::Float32One>));

    return map;
}
示例#2
0
static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
{
    using namespace angle;  // For image initialization functions

    InternalFormatInitialzerMap map;

    map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf,   0x0000,     0x0000,     0x0000,     gl::Float16One>));
    map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat,  0x00000000, 0x00000000, 0x00000000, gl::Float32One>));

    return map;
}