示例#1
0
// get_inventory(location)
int ModApiInventory::l_get_inventory(lua_State *L)
{
	InventoryLocation loc;

	std::string type = checkstringfield(L, 1, "type");

	if(type == "node"){
		MAP_LOCK_REQUIRED;
		lua_getfield(L, 1, "pos");
		v3s16 pos = check_v3s16(L, -1);
		loc.setNodeMeta(pos);

		if(getServer(L)->getInventory(loc) != NULL)
			InvRef::create(L, loc);
		else
			lua_pushnil(L);
		return 1;
	} else {
		NO_MAP_LOCK_REQUIRED;
		if(type == "player"){
			std::string name = checkstringfield(L, 1, "name");
			loc.setPlayer(name);
		} else if(type == "detached"){
			std::string name = checkstringfield(L, 1, "name");
			loc.setDetached(name);
		}

		if(getServer(L)->getInventory(loc) != NULL)
			InvRef::create(L, loc);
		else
			lua_pushnil(L);
		return 1;
		// END NO_MAP_LOCK_REQUIRED;
	}
}
示例#2
0
void InvRef::createPlayer(lua_State *L, RemotePlayer *player)
{
	NO_MAP_LOCK_REQUIRED;
	InventoryLocation loc;
	loc.setPlayer(player->getName());
	create(L, loc);
}
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "allow_take"))
		return stack.count; // All will be accepted

	// Call function(inv, listname, index, stack, player)
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);              // inv
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 1, error_handler));
	if (!lua_isnumber(L, -1))
		throw LuaError("allow_take should return a number. name=" + name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "allow_move"))
		return count;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 1, error_handler));
	if(!lua_isnumber(L, -1))
		throw LuaError("allow_move should return a number. name=" + name);
	int ret = luaL_checkinteger(L, -1);
	lua_pop(L, 2); // Pop integer and error handler
	return ret;
}
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
		const std::string &name,
		const std::string &listname, int index, ItemStack &stack,
		ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "on_take"))
		return;

	// Call function(inv, listname, index, stack, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, listname.c_str()); // listname
	lua_pushinteger(L, index + 1);       // index
	LuaItemStack::create(L, stack);      // stack
	objectrefGetOrCreate(L, player);     // player
	PCALL_RES(lua_pcall(L, 5, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
		const std::string &name,
		const std::string &from_list, int from_index,
		const std::string &to_list, int to_index,
		int count, ServerActiveObject *player)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);

	// Push callback function on stack
	if (!getDetachedInventoryCallback(name, "on_move"))
		return;

	// function(inv, from_list, from_index, to_list, to_index, count, player)
	// inv
	InventoryLocation loc;
	loc.setDetached(name);
	InvRef::create(L, loc);
	lua_pushstring(L, from_list.c_str()); // from_list
	lua_pushinteger(L, from_index + 1);   // from_index
	lua_pushstring(L, to_list.c_str());   // to_list
	lua_pushinteger(L, to_index + 1);     // to_index
	lua_pushinteger(L, count);            // count
	objectrefGetOrCreate(L, player);      // player
	PCALL_RES(lua_pcall(L, 7, 0, error_handler));
	lua_pop(L, 1);  // Pop error handler
}
示例#7
0
InventoryLocation PlayerSAO::getInventoryLocation() const
{
	InventoryLocation loc;
	if (!m_player)
		return loc;
	loc.setPlayer(m_player->getName());
	return loc;
}
示例#8
0
	std::string getLastNodeActor(v3s16 p, int range, int seconds,
			v3s16 *act_p, int *act_seconds)
	{
		infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
				<<", "<<seconds<<")"<<std::endl;
		// Figure out time
		int cur_time = time(0);
		int first_time = cur_time - seconds;

		std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
		
		std::list<RollbackAction> result;

		for(std::list<RollbackAction>::const_reverse_iterator
				i = action_buffer.rbegin();
				i != action_buffer.rend(); i++)
		{
			if(i->unix_time < first_time)
				break;

			// Find position of action or continue
			v3s16 action_p;

			if(i->type == RollbackAction::TYPE_SET_NODE)
			{
				action_p = i->p;
			}
			else if(i->type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
			{
				InventoryLocation loc;
				loc.deSerialize(i->inventory_location);
				if(loc.type != InventoryLocation::NODEMETA)
					continue;
				action_p = loc.p;
			}
			else
				continue;

			if(range == 0){
				if(action_p != p)
					continue;
			} else {
				if(abs(action_p.X - p.X) > range ||
						abs(action_p.Y - p.Y) > range ||
						abs(action_p.Z - p.Z) > range)
					continue;
			}
			
			if(act_p)
				*act_p = action_p;
			if(act_seconds)
				*act_seconds = cur_time - i->unix_time;
			return i->actor;
		}
		return "";
	}
示例#9
0
// create_detached_inventory_raw(name)
int ModApiInventory::l_create_detached_inventory_raw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	const char *name = luaL_checkstring(L, 1);
	if(getServer(L)->createDetachedInventory(name) != NULL){
		InventoryLocation loc;
		loc.setDetached(name);
		InvRef::create(L, loc);
	}else{
		lua_pushnil(L);
	}
	return 1;
}
示例#10
0
bool RollbackAction::getPosition(v3s16 *dst) const
{
	switch(type){
	case RollbackAction::TYPE_SET_NODE:
		if(dst) *dst = p;
		return true;
	case RollbackAction::TYPE_MODIFY_INVENTORY_STACK: {
		InventoryLocation loc;
		loc.deSerialize(inventory_location);
		if(loc.type != InventoryLocation::NODEMETA)
			return false;
		if(dst) *dst = loc.p;
		return true; }
	default:
		return false;
	}
}
示例#11
0
bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const
{
	try {
		switch (type) {
		case TYPE_NOTHING:
			return true;
		case TYPE_SET_NODE: {
			INodeDefManager *ndef = gamedef->ndef();
			// Make sure position is loaded from disk
			map->emergeBlock(getContainerPos(p, MAP_BLOCKSIZE), false);
			// Check current node
			MapNode current_node = map->getNodeNoEx(p);
			std::string current_name = ndef->get(current_node).name;
			// If current node not the new node, it's bad
			if (current_name != n_new.name) {
				return false;
			}
			// Create rollback node
			MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
			// Set rollback node
			try {
				if (!map->addNodeWithEvent(p, n)) {
					infostream << "RollbackAction::applyRevert(): "
						<< "AddNodeWithEvent failed at "
						<< PP(p) << " for " << n_old.name
						<< std::endl;
					return false;
				}
				if (n_old.meta.empty()) {
					map->removeNodeMetadata(p);
				} else {
					NodeMetadata *meta = map->getNodeMetadata(p);
					if (!meta) {
						meta = new NodeMetadata(gamedef);
						if (!map->setNodeMetadata(p, meta)) {
							delete meta;
							infostream << "RollbackAction::applyRevert(): "
								<< "setNodeMetadata failed at "
								<< PP(p) << " for " << n_old.name
								<< std::endl;
							return false;
						}
					}
					std::istringstream is(n_old.meta, std::ios::binary);
					meta->deSerialize(is);
				}
				// Inform other things that the meta data has changed
				v3s16 blockpos = getContainerPos(p, MAP_BLOCKSIZE);
				MapEditEvent event;
				event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
				event.p = blockpos;
				map->dispatchEvent(&event);
				// Set the block to be saved
				MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
				if (block) {
					block->raiseModified(MOD_STATE_WRITE_NEEDED,
						MOD_REASON_REPORT_META_CHANGE);
				}
			} catch (InvalidPositionException &e) {
				infostream << "RollbackAction::applyRevert(): "
					<< "InvalidPositionException: " << e.what()
					<< std::endl;
				return false;
			}
			// Success
			return true; }
		case TYPE_MODIFY_INVENTORY_STACK: {
			InventoryLocation loc;
			loc.deSerialize(inventory_location);
			std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
			Inventory *inv = imgr->getInventory(loc);
			if (!inv) {
				infostream << "RollbackAction::applyRevert(): Could not get "
					"inventory at " << inventory_location << std::endl;
				return false;
			}
			InventoryList *list = inv->getList(inventory_list);
			if (!list) {
				infostream << "RollbackAction::applyRevert(): Could not get "
					"inventory list \"" << inventory_list << "\" in "
					<< inventory_location << std::endl;
				return false;
			}
			if (list->getSize() <= inventory_index) {
				infostream << "RollbackAction::applyRevert(): List index "
					<< inventory_index << " too large in "
					<< "inventory list \"" << inventory_list << "\" in "
					<< inventory_location << std::endl;
			}
			// If item was added, take away item, otherwise add removed item
			if (inventory_add) {
				// Silently ignore different current item
				if (list->getItem(inventory_index).name != real_name)
					return false;
				list->takeItem(inventory_index, inventory_stack.count);
			} else {
				list->addItem(inventory_index, inventory_stack);
			}
			// Inventory was modified; send to clients
			imgr->setInventoryModified(loc);
			return true; }
		default:
			errorstream << "RollbackAction::applyRevert(): type not handled"
				<< std::endl;
			return false;
		}
	} catch(SerializationError &e) {
		errorstream << "RollbackAction::applyRevert(): n_old.name=" << n_old.name
				<< ", SerializationError: " << e.what() << std::endl;
	}
	return false;
}
示例#12
0
void InvRef::createNodeMeta(lua_State *L, v3s16 p)
{
	InventoryLocation loc;
	loc.setNodeMeta(p);
	create(L, loc);
}
void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
{
	// Remove children
	removeChildren();
	
	v2s32 size(100,100);
	s32 helptext_h = 15;
	core::rect<s32> rect;

	// Base position of contents of form
	v2s32 basepos = getBasePos();
	// State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element
	// Used to adjust form size automatically if needed
	// A proceed button is added if there is no size[] element
	int bp_set = 0;
	
	/* Convert m_init_draw_spec to m_inventorylists */
	
	m_inventorylists.clear();
	m_images.clear();
	m_fields.clear();

	Strfnd f(m_formspec_string);
	while(f.atend() == false)
	{
		std::string type = trim(f.next("["));
		if(type == "invsize" || type == "size")
		{
			v2f invsize;
			invsize.X = stof(f.next(","));
			if(type == "size")
			{
				invsize.Y = stof(f.next("]"));
			}
			else{
				invsize.Y = stof(f.next(";"));
				f.next("]");
			}
			infostream<<"Form size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;

			padding = v2s32(screensize.Y/40, screensize.Y/40);
			spacing = v2s32(screensize.Y/12, screensize.Y/13);
			imgsize = v2s32(screensize.Y/15, screensize.Y/15);
			size = v2s32(
				padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X,
				padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5)
			);
			rect = core::rect<s32>(
					screensize.X/2 - size.X/2,
					screensize.Y/2 - size.Y/2,
					screensize.X/2 + size.X/2,
					screensize.Y/2 + size.Y/2
			);
			DesiredRect = rect;
			recalculateAbsolutePosition(false);
			basepos = getBasePos();
			bp_set = 2;
		}
		else if(type == "list")
		{
			std::string name = f.next(";");
			InventoryLocation loc;
			if(name == "context" || name == "current_name")
				loc = m_current_inventory_location;
			else
				loc.deSerialize(name);
			std::string listname = f.next(";");
			v2s32 pos = basepos;
			pos.X += stof(f.next(",")) * (float)spacing.X;
			pos.Y += stof(f.next(";")) * (float)spacing.Y;
			v2s32 geom;
			geom.X = stoi(f.next(","));
			geom.Y = stoi(f.next(";"));
			infostream<<"list inv="<<name<<", listname="<<listname
					<<", pos=("<<pos.X<<","<<pos.Y<<")"
					<<", geom=("<<geom.X<<","<<geom.Y<<")"
					<<std::endl;
			std::string start_i_s = f.next("]");
			s32 start_i = 0;
			if(start_i_s != "")
				start_i = stoi(start_i_s);
			if(bp_set != 2)
				errorstream<<"WARNING: invalid use of list without a size[] element"<<std::endl;
			m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom, start_i));
		}
		else if(type == "image")
		{
			v2s32 pos = basepos;
			pos.X += stof(f.next(",")) * (float)spacing.X;
			pos.Y += stof(f.next(";")) * (float)spacing.Y;
			v2s32 geom;
			geom.X = stof(f.next(",")) * (float)imgsize.X;
			geom.Y = stof(f.next(";")) * (float)imgsize.Y;
			std::string name = f.next("]");
			infostream<<"image name="<<name
					<<", pos=("<<pos.X<<","<<pos.Y<<")"
					<<", geom=("<<geom.X<<","<<geom.Y<<")"
					<<std::endl;
			if(bp_set != 2)
				errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
			m_images.push_back(ImageDrawSpec(name, pos, geom));
		}
		else if(type == "field")
		{
			std::string fname = f.next(";");
			std::string flabel = f.next(";");
			
			if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos)
			{
				if(!bp_set)
				{
					rect = core::rect<s32>(
						screensize.X/2 - 580/2,
						screensize.Y/2 - 300/2,
						screensize.X/2 + 580/2,
						screensize.Y/2 + 300/2
					);
					DesiredRect = rect;
					recalculateAbsolutePosition(false);
					basepos = getBasePos();
					bp_set = 1;
				}
				else if(bp_set == 2)
					errorstream<<"WARNING: invalid use of unpositioned field in inventory"<<std::endl;

				v2s32 pos = basepos;
				pos.Y = ((m_fields.size()+2)*60);
				v2s32 size = DesiredRect.getSize();
				rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30);
			}
			else
			{
				v2s32 pos;
				pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X;
				pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y;
				v2s32 geom;
				geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X);
				pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2;

				rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
				
				fname = f.next(";");
				flabel = f.next(";");
				if(bp_set != 2)
					errorstream<<"WARNING: invalid use of positioned field without a size[] element"<<std::endl;
				
			}

			std::string odefault = f.next("]");
			std::string fdefault;
			
			// fdefault may contain a variable reference, which
			// needs to be resolved from the node metadata
			if(m_form_src)
				fdefault = m_form_src->resolveText(odefault);
			else
				fdefault = odefault;

			FieldSpec spec = FieldSpec(
				narrow_to_wide(fname.c_str()),
				narrow_to_wide(flabel.c_str()),
				narrow_to_wide(fdefault.c_str()),
				258+m_fields.size()
			);
			
			// three cases: field and no label, label and no field, label and field
			if (flabel == "") 
			{
				spec.send = true;
				gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
				Environment->setFocus(e);

				irr::SEvent evt;
				evt.EventType = EET_KEY_INPUT_EVENT;
				evt.KeyInput.Key = KEY_END;
				evt.KeyInput.PressedDown = true;
				e->OnEvent(evt);
			}
			else if (fname == "")
			{
				// set spec field id to 0, this stops submit searching for a value that isn't there
				Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
			}
			else
			{
				spec.send = true;
				gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid);
				Environment->setFocus(e);
				rect.UpperLeftCorner.Y -= 15;
				rect.LowerRightCorner.Y -= 15;
				Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0);

				irr::SEvent evt;
				evt.EventType = EET_KEY_INPUT_EVENT;
				evt.KeyInput.Key = KEY_END;
				evt.KeyInput.PressedDown = true;
				e->OnEvent(evt);
			}
			
			m_fields.push_back(spec);
		}
		else if(type == "label")
		{
			v2s32 pos = padding;
			pos.X += stof(f.next(",")) * (float)spacing.X;
			pos.Y += stof(f.next(";")) * (float)spacing.Y;

			rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15));
			
			std::string flabel = f.next("]");
			if(bp_set != 2)
				errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl;

			FieldSpec spec = FieldSpec(
				narrow_to_wide(""),
				narrow_to_wide(flabel.c_str()),
				narrow_to_wide(""),
				258+m_fields.size()
			);
			Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid);
			m_fields.push_back(spec);
		}
		else if(type == "button" || type == "button_exit")
		{
			v2s32 pos = padding;
			pos.X += stof(f.next(",")) * (float)spacing.X;
			pos.Y += stof(f.next(";")) * (float)spacing.Y;
			v2s32 geom;
			geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
			pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2;

			rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15);
			
			std::string fname = f.next(";");
			std::string flabel = f.next("]");
			if(bp_set != 2)
				errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;

			FieldSpec spec = FieldSpec(
				narrow_to_wide(fname.c_str()),
				narrow_to_wide(flabel.c_str()),
				narrow_to_wide(""),
				258+m_fields.size()
			);
			spec.is_button = true;
			if(type == "button_exit")
				spec.is_exit = true;
			Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
			m_fields.push_back(spec);
		}
		else if(type == "image_button" || type == "image_button_exit")
		{
			v2s32 pos = padding;
			pos.X += stof(f.next(",")) * (float)spacing.X;
			pos.Y += stof(f.next(";")) * (float)spacing.Y;
			v2s32 geom;
			geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X);
			geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y);

			rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
			
			std::string fimage = f.next(";");
			std::string fname = f.next(";");
			std::string flabel = f.next("]");
			if(bp_set != 2)
				errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl;

			FieldSpec spec = FieldSpec(
				narrow_to_wide(fname.c_str()),
				narrow_to_wide(flabel.c_str()),
				narrow_to_wide(fimage.c_str()),
				258+m_fields.size()
			);
			spec.is_button = true;
			if(type == "image_button_exit")
				spec.is_exit = true;
			
			video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
			gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
			e->setImage(texture);
			e->setPressedImage(texture);
			e->setScaleImage(true);
			
			m_fields.push_back(spec);
		}
		else
		{
			// Ignore others
			std::string ts = f.next("]");
			infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
					<<std::endl;
		}
	}

	// If there's inventory, put the usage string at the bottom
	if (m_inventorylists.size())
	{
		changeCtype("");
		core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h);
		rect = rect + v2s32(size.X/2 - rect.getWidth()/2,
				size.Y-rect.getHeight()-5);
		const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item");
		Environment->addStaticText(text, rect, false, true, this, 256);
		changeCtype("C");
	}
	// If there's fields, add a Proceed button
	if (m_fields.size() && bp_set != 2) 
	{
		// if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields
		rect = core::rect<s32>(
			screensize.X/2 - 580/2,
			screensize.Y/2 - 300/2,
			screensize.X/2 + 580/2,
			screensize.Y/2 + 240/2+(m_fields.size()*60)
		);
		DesiredRect = rect;
		recalculateAbsolutePosition(false);
		basepos = getBasePos();

		changeCtype("");
		{
			v2s32 pos = basepos;
			pos.Y = ((m_fields.size()+2)*60);

			v2s32 size = DesiredRect.getSize();
			rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30);
			Environment->addButton(rect, this, 257, wgettext("Proceed"));
		}
		changeCtype("C");
	}
	// Add tooltip
	{
		// Note: parent != this so that the tooltip isn't clipped by the menu rectangle
		m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18));
		m_tooltip_element->enableOverrideColor(true);
		m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60));
		m_tooltip_element->setDrawBackground(true);
		m_tooltip_element->setDrawBorder(true);
		m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255));
		m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
		m_tooltip_element->setWordWrap(false);
	}
}