void          CFSShip::ShipStatusDocked(IstationIGC*   pstation)
{
    StationID   stationID = pstation->GetObjectID();
    SectorID    sectorID = pstation->GetCluster()->GetObjectID();
    HullID      hullID;
    {
        IhullTypeIGC*   pht = GetIGCShip()->GetBaseHullType();
        hullID = pht ? pht->GetObjectID() : NA;
    }
    IsideIGC*   psideMe = GetIGCShip()->GetSide();

    for (SideLinkIGC*   psl = GetMission()->GetIGCMission()->GetSides()->first();
         (psl != NULL);
         psl = psl->next())
    {
        IsideIGC*   pside = psl->data();
        if ((pside == psideMe || pside->AlliedSides(pside,psideMe)) || // #ALLY Imago 7/8/09 VISIBILITY?
            (GetIGCShip()->SeenBySide(pside) && pstation->SeenBySide(pside)))
        {
            SideID      sideID = pside->GetObjectID();
            ShipStatus* pss = &(m_rgShipStatus[sideID]);
			pss->SetStateTime(g.timeNow.clock());
            pss->SetState(c_ssDocked);
            pss->SetParentID(NA);
            pss->SetStationID(stationID);
            pss->SetSectorID(sectorID);
            pss->SetHullID(hullID);

            //Adjust the ship status for all of the children as well
            {
                for (ShipLinkIGC*   psl = GetIGCShip()->GetChildShips()->first();
                     (psl != NULL);
                     psl = psl->next())
                {
                    IshipIGC*   pship = psl->data();
                    ShipStatus* pss = ((CFSShip*)(pship->GetPrivateData()))->GetShipStatus(sideID);

                    assert ((pship->GetTurretID() == NA)
                            ? (pss->GetState() == c_ssObserver)
                            : (pss->GetState() == c_ssTurret));
                    assert (pss->GetParentID() == GetIGCShip()->GetObjectID());
                    assert (pss->GetHullID() == NA);

                    pss->SetStationID(stationID);
                    pss->SetSectorID(sectorID);

                }
            }
        }
    } 
}
void CFSShip::ShipStatusSpotted(IsideIGC* pside)
{
    SideID  sideID = pside->GetObjectID();

    SectorID    sectorID;
    {
        IclusterIGC*    pcluster = GetIGCShip()->GetCluster();
        if (pcluster == NULL)
        {
            IstationIGC*    pstation = GetIGCShip()->GetStation();
            assert (pstation);
            pcluster = pstation->GetCluster();
        }

        sectorID = pcluster->GetObjectID();
    }

    ShipStatus* pss = &m_rgShipStatus[sideID];
	pss->SetStateTime(g.timeNow.clock());
    pss->SetState(c_ssFlying);
    pss->SetParentID(NA);
    pss->SetHullID(GetIGCShip()->GetHullType()->GetObjectID());
    pss->SetSectorID(sectorID);

    //Flag that we have been detected as well
    IsideIGC*   mySide = GetSide();
    SideID  mySideID = mySide->GetObjectID();
	if (mySide != pside && !mySide->AlliedSides(mySide, pside)) //#ALLY -was: mySide != pside (Imago fixed 7/8/09)
        m_rgShipStatus[mySideID].SetDetected(true);

    //Adjust the ship status for all of the children as well
    {
        for (ShipLinkIGC*   psl = GetIGCShip()->GetChildShips()->first();
             (psl != NULL);
             psl = psl->next())
        {
            IshipIGC*   pship = psl->data();
            CFSShip*    pfsship = ((CFSShip*)(pship->GetPrivateData()));
            ShipStatus* pss = pfsship->GetShipStatus(sideID);

            pss->SetState((pship->GetTurretID() == NA) ? c_ssObserver : c_ssTurret); 
            pss->SetHullID(NA);
            pss->SetSectorID(sectorID);
            pss->SetParentID(GetShipID());

			if (mySide != pside && !mySide->AlliedSides(mySide, pside)) //#ALLY -was != (Imago fixed 7/8/09)
                pfsship->GetShipStatus(mySideID)->SetDetected(true);
        }
    }
}
示例#3
0
void    CweaponIGC::SetMountID(Mount newVal)
{
	assert(m_ship);

	if (newVal != m_mountID)
	{
		Deactivate();
		if (m_pshipGunner)
			SetGunner(NULL);

		m_ship->MountPart(this, newVal, &m_mountID);

		if (newVal >= 0)
		{
			//Get the corresponding hardpoint: we know one exists because the
			//ship allowed the part to be mounted.
			const IhullTypeIGC* pht = m_ship->GetBaseHullType();
			assert(pht);

			m_pposition = &(pht->GetWeaponPosition(newVal));
			m_porientation = &(pht->GetWeaponOrientation(newVal));

			//Is there a turret gunner in this position (who does not have a gun)
			{
				for (ShipLinkIGC* psl = m_ship->GetChildShips()->first(); (psl != NULL); psl = psl->next())
				{
					IshipIGC*   pship = psl->data();
					if (pship->GetTurretID() == newVal)
					{
						SetGunner(pship);
						break;
					}
				}
			}
		}
	}
}