示例#1
0
EncodedJSValue JSC_HOST_CALL JSAudioContextConstructor::constructJSAudioContext(ExecState* exec)
{
    JSAudioContextConstructor* jsConstructor = jsCast<JSAudioContextConstructor*>(exec->callee());
    if (!jsConstructor)
        return throwVMError(exec, createReferenceError(exec, "AudioContext constructor callee is unavailable"));

    ScriptExecutionContext* scriptExecutionContext = jsConstructor->scriptExecutionContext();
    if (!scriptExecutionContext)
        return throwVMError(exec, createReferenceError(exec, "AudioContext constructor script execution context is unavailable"));
        
    if (!scriptExecutionContext->isDocument())
        return throwVMError(exec, createReferenceError(exec, "AudioContext constructor called in a script execution context which is not a document"));

    Document* document = static_cast<Document*>(scriptExecutionContext);

    RefPtr<AudioContext> audioContext;
    
    if (!exec->argumentCount()) {
        // Constructor for default AudioContext which talks to audio hardware.
        ExceptionCode ec = 0;
        audioContext = AudioContext::create(document, ec);
        if (ec) {
            setDOMException(exec, ec);
            return JSValue::encode(JSValue());
        }
        if (!audioContext.get())
            return throwVMError(exec, createSyntaxError(exec, "audio resources unavailable for AudioContext construction"));
    } else {
        // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer.
        // new AudioContext(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
        if (exec->argumentCount() < 3)
            return throwVMError(exec, createNotEnoughArgumentsError(exec));

        int32_t numberOfChannels = exec->argument(0).toInt32(exec);
        int32_t numberOfFrames = exec->argument(1).toInt32(exec);
        float sampleRate = exec->argument(2).toFloat(exec);
        
        if (numberOfChannels <= 0 || numberOfChannels > 10)
            return throwVMError(exec, createSyntaxError(exec, "Invalid number of channels"));

        if (numberOfFrames <= 0)
            return throwVMError(exec, createSyntaxError(exec, "Invalid number of frames"));

        if (sampleRate <= 0)
            return throwVMError(exec, createSyntaxError(exec, "Invalid sample rate"));

        ExceptionCode ec = 0;
        audioContext = AudioContext::createOfflineContext(document, numberOfChannels, numberOfFrames, sampleRate, ec);
        if (ec) {
            setDOMException(exec, ec);
            return throwVMError(exec, createSyntaxError(exec, "Error creating OfflineAudioContext"));
        }
    }

    if (!audioContext.get())
        return throwVMError(exec, createReferenceError(exec, "Error creating AudioContext"));

    return JSValue::encode(CREATE_DOM_WRAPPER(exec, jsConstructor->globalObject(), AudioContext, audioContext.get()));
}
示例#2
0
EncodedJSValue JSC_HOST_CALL JSAudioContextConstructor::constructJSAudioContext(ExecState* exec)
{
    JSAudioContextConstructor* jsConstructor = jsCast<JSAudioContextConstructor*>(exec->callee());
    if (!jsConstructor)
        return throwVMError(exec, createReferenceError(exec, "AudioContext constructor callee is unavailable"));

    ScriptExecutionContext* scriptExecutionContext = jsConstructor->scriptExecutionContext();
    if (!scriptExecutionContext)
        return throwVMError(exec, createReferenceError(exec, "AudioContext constructor script execution context is unavailable"));
        
    if (!scriptExecutionContext->isDocument())
        return throwVMError(exec, createReferenceError(exec, "AudioContext constructor called in a script execution context which is not a document"));

    Document& document = toDocument(*scriptExecutionContext);

    RefPtr<AudioContext> audioContext;
    
    if (!exec->argumentCount()) {
        // Constructor for default AudioContext which talks to audio hardware.
        ExceptionCode ec = 0;
        audioContext = AudioContext::create(document, ec);
        if (ec) {
            setDOMException(exec, ec);
            return JSValue::encode(JSValue());
        }
        if (!audioContext.get())
            return throwVMError(exec, createSyntaxError(exec, "audio resources unavailable for AudioContext construction"));
    } else {
#if ENABLE(LEGACY_WEB_AUDIO)
        // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer.
        // new AudioContext(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
        document.addConsoleMessage(MessageSource::JS, MessageLevel::Warning, ASCIILiteral("Deprecated AudioContext constructor: use OfflineAudioContext instead"));

        if (exec->argumentCount() < 3)
            return throwVMError(exec, createNotEnoughArgumentsError(exec));

        int32_t numberOfChannels = exec->argument(0).toInt32(exec);
        int32_t numberOfFrames = exec->argument(1).toInt32(exec);
        float sampleRate = exec->argument(2).toFloat(exec);
        
        if (numberOfChannels <= 0 || numberOfChannels > 10)
            return throwVMError(exec, createSyntaxError(exec, "Invalid number of channels"));

        if (numberOfFrames <= 0)
            return throwVMError(exec, createSyntaxError(exec, "Invalid number of frames"));

        if (sampleRate <= 0)
            return throwVMError(exec, createSyntaxError(exec, "Invalid sample rate"));


        ExceptionCode ec = 0;
        audioContext = OfflineAudioContext::create(document, numberOfChannels, numberOfFrames, sampleRate, ec);
        if (ec) {
            setDOMException(exec, ec);
            return throwVMError(exec, createSyntaxError(exec, "Error creating OfflineAudioContext"));
        }
#else
        return throwVMError(exec, createSyntaxError(exec, "Illegal AudioContext constructor"));
#endif
    }

    if (!audioContext.get())
        return throwVMError(exec, createReferenceError(exec, "Error creating AudioContext"));

    return JSValue::encode(CREATE_DOM_WRAPPER(jsConstructor->globalObject(), AudioContext, audioContext.get()));
}