示例#1
0
void Localization::LoadJSONFile(const QString& name)
{
    ResourceCache* cache = context_->resourceCache();
    JSONFile* jsonFile = cache->GetResource<JSONFile>(name);
    if (jsonFile)
        LoadJSON(jsonFile->GetRoot());
}
示例#2
0
void Localization::LoadJSONFile(const String& name)
{
    ResourceCache* cache = GetSubsystem<ResourceCache>();
    JSONFile* jsonFile = cache->GetResource<JSONFile>(name);
    if (jsonFile)
        LoadJSON(jsonFile->GetRoot());
}
示例#3
0
void JSBModule::Load(const String &moduleJSONFilename)
{
    ResourceCache* cache = JSBind::context_->GetSubsystem<ResourceCache>();

    JSONFile* moduleJSONFile = cache->GetResource<JSONFile>(moduleJSONFilename);

    if (!moduleJSONFile)
    {
        LOGERRORF("Couldn't load module json: %s", moduleJSONFilename.CString());
        ErrorExit("Couldn't load module json");
    }

    JSONValue moduleJSON = moduleJSONFile->GetRoot();
    JSONValue sources = moduleJSON.GetChild("sources");
    JSONValue classes = moduleJSON.GetChild("classes");
    JSONValue includes = moduleJSON.GetChild("includes");
    JSONValue classes_rename = moduleJSON.GetChild("classes_rename");
    JSONValue overloads = moduleJSON.GetChild("overloads");
    JSONValue requires = moduleJSON.GetChild("requires");

    HashMap<String, String> rename;

    if (requires.IsArray())
    {
        for (unsigned j = 0; j < requires.GetSize(); j++)
        {
            requirements_.Push(requires.GetString(j));
        }

    }

    if (classes_rename.IsObject())
    {
        Vector<String> childNames = classes_rename.GetValueNames();
        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);
            String crename = classes_rename.GetString(classname);

            rename[classname] = crename;

        }

    }

    if (includes.IsArray())
    {
        for (unsigned j = 0; j < includes.GetSize(); j++)
        {
            includes_.Push(includes.GetString(j));

        }
    }

    if (classes.IsArray())
    {
        for (unsigned j = 0; j < classes.GetSize(); j++)
        {
            String classname = classes.GetString(j);

            if (rename.Contains(classname))
                bindings_->RegisterClass(classname, rename[classname]);
            else
                bindings_->RegisterClass(classname);

        }
    }

    if (overloads.IsObject())
    {
        Vector<String> childNames = overloads.GetChildNames();

        for (unsigned j = 0; j < childNames.Size(); j++)
        {
            String classname = childNames.At(j);

            JSBClass* klass = bindings_->GetClass(classname);
            if (!klass)
            {
                ErrorExit("Bad overload klass");
            }

            JSONValue classoverloads = overloads.GetChild(classname);

            Vector<String> functionNames = classoverloads.GetChildNames();

            for (unsigned k = 0; k < functionNames.Size(); k++)
            {
                JSONValue sig = classoverloads.GetChild(functionNames[k]);

                if (!sig.IsArray())
                {
                    ErrorExit("Bad overload defintion");
                }

                Vector<String> values;
                for (unsigned x = 0; x < sig.GetSize(); x++)
                {
                    values.Push(sig.GetString(x));
                }

                JSBFunctionOverride* fo = new JSBFunctionOverride(functionNames[k], values);
                klass->AddFunctionOverride(fo);

            }

        }

    }

    this->name_ = moduleJSON.GetString("name");

    if (this->name_ == "Graphics")
    {
#ifdef _MSC_VER
        sources.AddString("Graphics/Direct3D9");
#else
        sources.AddString("Graphics/OpenGL");
#endif
    }

    for (unsigned j = 0; j < sources.GetSize(); j++)
    {
        String sourceFolder = sources.GetString(j);
        Vector<String> fileNames;

        String sourceRoot = "Atomic";

        if (sourceFolder == "Javascript")
            sourceRoot = "AtomicJS";

        JSBind::fileSystem_->ScanDir(fileNames, JSBind::ROOT_FOLDER + "/Source/" + sourceRoot + "/" + sourceFolder, "*.h", SCAN_FILES, false);
        for (unsigned k = 0; k < fileNames.Size(); k++)
        {
            // TODO: filter
            String filepath = JSBind::ROOT_FOLDER + "/Source/" + sourceRoot + "/" + sourceFolder + "/" + fileNames[k];

            this->headerFiles_.Push(filepath);
        }

    }

}
示例#4
0
void SceneStore::loadStore(Json::Value inValue)
{
    try
    {
        JSONFile parsedScene;
        sceneFile = inValue["sceneFile"].asString();
        bool readSuccess = parsedScene.readFile(sceneFile);
        if(readSuccess)
        {
            Json::Value sceneValue = parsedScene.getValue();
            Json::Value entitiesValue = sceneValue["Entities"];
            for(int i = 0; i < entitiesValue.size(); i++)
            {
                Json::Value entityValue = entitiesValue[i];
                Entity * ent = new Entity();
                addEntity(ent);
                ent->vanityName = entityValue["Name"].asString();

                Json::Value componentValue = entityValue["Components"];
                if(componentValue.isMember("window"))
                {
                    WindowComponent* win = (new WindowComponent())->construct(componentValue["window"]);
                    delete mainWindow;
                    mainWindow = win;
                    ent->addComponent(win);
                }
                if(componentValue.isMember("renderScreen"))
                {
                    RenderScreenComponent* render = (new RenderScreenComponent())->construct(componentValue["renderScreen"]);
                    ent->addComponent(render);
                }
                if(componentValue.isMember("render2d"))
                {
                    Render2DComponent* render = (new Render2DComponent())->construct(componentValue["render2d"]);
                    ent->addComponent(render);
                }
                if(componentValue.isMember("render3d"))
                {
                    Render3DComponent* render = (new Render3DComponent())->construct(componentValue["render3d"]);
                    ent->addComponent(render);
                }
                if(componentValue.isMember("terrain"))
                {
                    TerrainComponent* terrain = (new TerrainComponent())->construct(componentValue["terrain"]);
                    ent->addComponent(terrain);
                }
                if(componentValue.isMember("renderSkybox"))
                {
                    RenderSkyboxComponent* render = (new RenderSkyboxComponent())->construct(componentValue["renderSkybox"]);
                    ent->addComponent(render);
                }
                if(componentValue.isMember("world"))
                {
                    WorldComponent* world = (new WorldComponent())->construct(componentValue["world"]);
                    ent->addComponent(world);
                }
                if(componentValue.isMember("player"))
                {
                    PlayerComponent* player = (new PlayerComponent())->construct(componentValue["player"]);
                    ent->addComponent(player);
                }
                if(componentValue.isMember("physics"))
                {
                    PhysicsComponent* physics = (new PhysicsComponent())->construct(componentValue["physics"]);
                    ent->addComponent(physics);
                }
                if(componentValue.isMember("camera2d"))
                {
                    Camera2DComponent* camera = (new Camera2DComponent())->construct(componentValue["camera2d"]);
                    ent->addComponent(camera);
                }
                if(componentValue.isMember("camera3d"))
                {
                    Camera3DComponent* camera = (new Camera3DComponent())->construct(componentValue["camera3d"]);
                    ent->addComponent(camera);
                }
                if(componentValue.isMember("control"))
                {
                    PlayerControlComponent* control = (new PlayerControlComponent())->construct(componentValue["control"]);
                    ent->addComponent(control);
                }
                if(componentValue.isMember("directionalLight"))
                {
                    DirectionalLightComponent* directionalLight = (new DirectionalLightComponent())->construct(componentValue["directionalLight"]);
                    ent->addComponent(directionalLight);
                }
                if(componentValue.isMember("pointLight"))
                {
                    PointLightComponent* pointLight = (new PointLightComponent())->construct(componentValue["pointLight"]);
                    ent->addComponent(pointLight);
                }
                if(componentValue.isMember("spotLight"))
                {
                    SpotLightComponent* spotLight = (new SpotLightComponent())->construct(componentValue["spotLight"]);
                    ent->addComponent(spotLight);
                }
                if(componentValue.isMember("mouseRot"))
                {
                    MouseRotationComponent* mouseRotComp = (new MouseRotationComponent())->construct(componentValue["mouseRot"]);
                    ent->addComponent(mouseRotComp);
                }
                if(componentValue.isMember("childOf"))
                {
                    /*std::string entityName = sceneBlock->getCurrentValue<std::string>(0);
                    for(std::unordered_map<EntityID, Entity*>::iterator entityPair = entities.begin(); entityPair != entities.end(); ++entityPair)
                    {
                        Entity* checkEnt = entityPair->second;
                        if(checkEnt->vanityName.compare(entityName) == 0)
                        {
                            checkEnt->addChild(ent);
                        }
                    }*/
                }
            }
            correctlyLoaded = true;
        }
    }
    catch(std::exception& e)
    {
        Logger()<<"Scene "<<sceneFile<<" failed to load. "<<e.what()<<std::endl;
    }
}