示例#1
0
/*!	Checks recursively if the requirements of the specified job can be launched,
	if they are not running already.
	Calling this method will not trigger a demand for the requirements.
*/
bool
LaunchDaemon::_CanLaunchJobRequirements(Job* job, uint32 options)
{
	int32 count = job->Requirements().CountStrings();
	for (int32 index = 0; index < count; index++) {
		Job* requirement = FindJob(job->Requirements().StringAt(index));
		if (requirement != NULL
			&& !requirement->IsRunning() && !requirement->IsLaunching()
			&& (!_CanLaunchJob(requirement, options, true)
				|| _CanLaunchJobRequirements(requirement, options))) {
			requirement->AddPending(job->Name());
			return false;
		}
	}

	return true;
}
示例#2
0
void
LaunchDaemon::_HandleGetLaunchJobInfo(BMessage* message)
{
	uid_t user = _GetUserID(message);
	if (user < 0)
		return;

	const char* name = message->GetString("name");
	Job* job = FindJob(name);
	if (job == NULL && !fUserMode) {
		_ForwardEventMessage(user, message);
		return;
	}

	BMessage info(uint32(job != NULL ? B_OK : B_NAME_NOT_FOUND));
	if (job != NULL) {
		_GetBaseJobInfo(job, info);

		info.SetInt32("team", job->Team());
		info.SetBool("enabled", job->IsEnabled());
		info.SetBool("running", job->IsRunning());
		info.SetBool("launched", job->IsLaunched());
		info.SetBool("service", job->IsService());

		if (job->Target() != NULL)
			info.SetString("target", job->Target()->Name());

		for (int32 i = 0; i < job->Arguments().CountStrings(); i++)
			info.AddString("launch", job->Arguments().StringAt(i));

		for (int32 i = 0; i < job->Requirements().CountStrings(); i++)
			info.AddString("requires", job->Requirements().StringAt(i));

		PortMap::const_iterator iterator = job->Ports().begin();
		for (; iterator != job->Ports().end(); iterator++)
			info.AddMessage("port", &iterator->second);
	}
	message->SendReply(&info);
}