void SelectLevelScreen::key_down(const KeyDownEvent& event) { switch (_state) { case SELECTING: switch (event.key()) { case Keys::K8: case Keys::N_TIMES: _state = UNLOCKING; _unlock_chapter = 0; _unlock_digits = ndigits(plug.levels.size()); sys.sound.cloak_on(); return; } case UNLOCKING: { int digit = key_digit(event.key()); if (digit < 0) { _state = SELECTING; break; } _unlock_chapter = (_unlock_chapter * 10) + digit; if (--_unlock_digits == 0) { _state = SELECTING; if (_unlock_chapter > plug.levels.size()) { return; } sys.sound.cloak_off(); Ledger::ledger()->unlock_chapter(_unlock_chapter); Ledger::ledger()->unlocked_chapters(&_chapters); adjust_interface(); } return; } break; case FADING_OUT: return; } InterfaceScreen::key_down(event); }
bool SkeletalAnimationSample::onKeyDownEvent(const KeyDownEvent& e) { if (e.getKey() == KeyK) { // Pressing k toggles skeleton rendering skeletalMesh_->setDrawSkeletonEnabled(!skeletalMesh_->isDrawSkeletonEnabled()); } else if (e.getKey() == KeyR) { // Pressing r toggles ragdoll if (!skeletalMesh_->isPhysical()) { skeletalMesh_->removeAllAnimations(); skeletalMesh_->makePhysical(10.0f, true); } else { skeletalMesh_->makeNotPhysical(); skeletalMesh_->setReferencePose(); } } else if (e.getKey() == KeyB) showSkeletalMeshBoundingVolume_ = !showSkeletalMeshBoundingVolume_; return CARBON_APPLICATION_CLASS::onKeyDownEvent(e); }
bool key_down_event(const KeyDownEvent &e) const { NCursesApp *app = NCursesApp::app(); if(e.key() == 'q') { app->exit(); } return false; }
void BriefingScreen::key_down(const KeyDownEvent& event) { switch (event.key()) { case Key::ESCAPE: { *_cancelled = true; stack()->pop(this); } return; case Key::K1: return show_object_data(0, event); case Key::K2: return show_object_data(1, event); case Key::K3: return show_object_data(2, event); case Key::K4: return show_object_data(3, event); case Key::K5: return show_object_data(4, event); case Key::K6: return show_object_data(5, event); case Key::K7: return show_object_data(6, event); case Key::K8: return show_object_data(7, event); case Key::K9: return show_object_data(8, event); case Key::K0: return show_object_data(9, event); default: { return InterfaceScreen::key_down(event); } } }
void BriefingScreen::show_object_data(int index, const KeyDownEvent& event) { show_object_data(index, ObjectDataScreen::KEY, 0, event.key(), Gamepad::Button::NONE); }
void EventTracker::key_down(const KeyDownEvent& event) { if (_strict && _keys.get(event.key())) { throw Exception(format("Received KeyDownEvent but key {0} already down.", event.key())); } _keys.set(event.key(), true); }