void KoPathBreakAtPointCommand::undo() { KUndo2Command::undo(); KoPathShape * lastPathShape = 0; for (int i = 0; i < m_pointDataList.size(); ++i) { const KoPathPointData & pd = m_pointDataList.at(i); KoPathShape * pathShape = pd.pathShape; KoPathPointIndex pointIndex = pd.pointIndex; ++pointIndex.second; if (m_closedIndex.at(i).first != -1) { m_closedIndex[i] = pathShape->closeSubpath(m_closedIndex.at(i)); } else { pointIndex.second = pointIndex.second + m_closedIndex.at(i).second; pathShape->join(pd.pointIndex.first); } m_points[i] = pathShape->removePoint(pointIndex); if (lastPathShape != pathShape) { if (lastPathShape) { lastPathShape->update(); } lastPathShape = pathShape; } } if (lastPathShape) { lastPathShape->update(); } m_deletePoints = true; }
void KoPathSegmentTypeCommand::redo() { KUndo2Command::redo(); QList<KoPathPointData>::const_iterator it(m_pointDataList.constBegin()); for (; it != m_pointDataList.constEnd(); ++it) { KoPathShape * pathShape = it->pathShape; pathShape->update(); KoPathSegment segment = pathShape->segmentByIndex(it->pointIndex); if (m_segmentType == Curve) { // we change type to curve -> set control point positions QPointF pointDiff = segment.second()->point() - segment.first()->point(); segment.first()->setControlPoint2(segment.first()->point() + pointDiff / 3.0); segment.second()->setControlPoint1(segment.first()->point() + pointDiff * 2.0 / 3.0); } else { // we are changing type to line -> remove control points segment.first()->removeControlPoint2(); segment.second()->removeControlPoint1(); } pathShape->normalize(); pathShape->update(); } }
void KoPathPointInsertCommand::undo() { QUndoCommand::undo(); for (int i = 0; i < m_pointDataList.size(); ++i) { const KoPathPointData &pdBefore = m_pointDataList.at(i); KoPathShape * pathShape = pdBefore.pathShape; KoPathPointIndex piAfter = pdBefore.pointIndex; ++piAfter.second; KoPathPoint * before = pathShape->pointByIndex(pdBefore.pointIndex); m_points[i] = pathShape->removePoint(piAfter); if (m_points[i]->properties() & KoPathPoint::CloseSubpath) { piAfter.second = 0; } KoPathPoint * after = pathShape->pointByIndex(piAfter); if (before->activeControlPoint2()) { QPointF controlPoint2 = before->controlPoint2(); qSwap(controlPoint2, m_controlPoints[i].first); before->setControlPoint2(controlPoint2); } if (after->activeControlPoint1()) { QPointF controlPoint1 = after->controlPoint1(); qSwap(controlPoint1, m_controlPoints[i].second); after->setControlPoint1(controlPoint1); } pathShape->update(); } m_deletePoints = true; }
void KoPathPointInsertCommand::redo() { QUndoCommand::redo(); for (int i = m_pointDataList.size() - 1; i >= 0; --i) { KoPathPointData pointData = m_pointDataList.at(i); KoPathShape * pathShape = pointData.pathShape; KoPathSegment segment = pathShape->segmentByIndex(pointData.pointIndex); ++pointData.pointIndex.second; if (segment.first()->activeControlPoint2()) { QPointF controlPoint2 = segment.first()->controlPoint2(); qSwap(controlPoint2, m_controlPoints[i].first); segment.first()->setControlPoint2(controlPoint2); } if (segment.second()->activeControlPoint1()) { QPointF controlPoint1 = segment.second()->controlPoint1(); qSwap(controlPoint1, m_controlPoints[i].second); segment.second()->setControlPoint1(controlPoint1); } pathShape->insertPoint(m_points.at(i), pointData.pointIndex); pathShape->update(); } m_deletePoints = false; }
void KoPathControlPointMoveCommand::redo() { KUndo2Command::redo(); KoPathShape * pathShape = m_pointData.pathShape; KoPathPoint * point = pathShape->pointByIndex(m_pointData.pointIndex); if (point) { pathShape->update(); if (m_pointType == KoPathPoint::ControlPoint1) { point->setControlPoint1(point->controlPoint1() + m_offset); if (point->properties() & KoPathPoint::IsSymmetric) { // set the other control point so that it lies on the line between the moved // control point and the point, with the same distance to the point as the moved point point->setControlPoint2(2.0 * point->point() - point->controlPoint1()); } else if (point->properties() & KoPathPoint::IsSmooth) { // move the other control point so that it lies on the line through point and control point // keeping its distance to the point QPointF direction = point->point() - point->controlPoint1(); direction /= sqrt(direction.x() * direction.x() + direction.y() * direction.y()); QPointF distance = point->point() - point->controlPoint2(); qreal length = sqrt(distance.x() * distance.x() + distance.y() * distance.y()); point->setControlPoint2(point->point() + length * direction); } } else if (m_pointType == KoPathPoint::ControlPoint2) { point->setControlPoint2(point->controlPoint2() + m_offset); if (point->properties() & KoPathPoint::IsSymmetric) { // set the other control point so that it lies on the line between the moved // control point and the point, with the same distance to the point as the moved point point->setControlPoint1(2.0 * point->point() - point->controlPoint2()); } else if (point->properties() & KoPathPoint::IsSmooth) { // move the other control point so that it lies on the line through point and control point // keeping its distance to the point QPointF direction = point->point() - point->controlPoint2(); direction /= sqrt(direction.x() * direction.x() + direction.y() * direction.y()); QPointF distance = point->point() - point->controlPoint1(); qreal length = sqrt(distance.x() * distance.x() + distance.y() * distance.y()); point->setControlPoint1(point->point() + length * direction); } } pathShape->normalize(); pathShape->update(); } }
void KoSubpathJoinCommand::undo() { KUndo2Command::undo(); KoPathShape * pathShape = m_pointData1.pathShape; pathShape->update(); if (m_pointData1.pointIndex.first == m_pointData2.pointIndex.first) { pathShape->openSubpath(m_pointData1.pointIndex); } else { pathShape->breakAfter(m_splitIndex); pathShape->moveSubpath(m_pointData1.pointIndex.first + 1, m_pointData2.pointIndex.first); if (m_reverse & ReverseSecond) { pathShape->reverseSubpath(m_pointData2.pointIndex.first); } if (m_reverse & ReverseFirst) { pathShape->reverseSubpath(m_pointData1.pointIndex.first); } } KoPathPoint * point1 = pathShape->pointByIndex(m_pointData1.pointIndex); KoPathPoint * point2 = pathShape->pointByIndex(m_pointData2.pointIndex); // restore the old end points if (m_reverse & ReverseFirst) point1->setControlPoint1(pathShape->documentToShape(m_oldControlPoint1)); else point1->setControlPoint2(pathShape->documentToShape(m_oldControlPoint1)); point1->setProperties(m_oldProperties1); if (m_reverse & ReverseSecond) point2->setControlPoint1(pathShape->documentToShape(m_oldControlPoint2)); else point2->setControlPoint2(pathShape->documentToShape(m_oldControlPoint2)); point2->setProperties(m_oldProperties2); pathShape->normalize(); pathShape->update(); }
void KoSubpathJoinCommand::redo() { KUndo2Command::redo(); KoPathShape * pathShape = m_pointData1.pathShape; bool closeSubpath = m_pointData1.pointIndex.first == m_pointData2.pointIndex.first; KoPathPoint * point1 = pathShape->pointByIndex(m_pointData1.pointIndex); KoPathPoint * point2 = pathShape->pointByIndex(m_pointData2.pointIndex); // if the endpoint is has a control point create a contol point for the new segment to be // at the symetric position to the exiting one if (m_reverse & ReverseFirst || closeSubpath) { if (point1->activeControlPoint2()) point1->setControlPoint1(2.0 * point1->point() - point1->controlPoint2()); } else if (point1->activeControlPoint1()) point1->setControlPoint2(2.0 * point1->point() - point1->controlPoint1()); if (m_reverse & ReverseSecond || closeSubpath) { if (point2->activeControlPoint1()) point2->setControlPoint2(2.0 * point2->point() - point2->controlPoint1()); } else if (point2->activeControlPoint2()) point2->setControlPoint1(2.0 * point2->point() - point2->controlPoint2()); if (closeSubpath) { pathShape->closeSubpath(m_pointData1.pointIndex); } else { if (m_reverse & ReverseFirst) { pathShape->reverseSubpath(m_pointData1.pointIndex.first); } if (m_reverse & ReverseSecond) { pathShape->reverseSubpath(m_pointData2.pointIndex.first); } pathShape->moveSubpath(m_pointData2.pointIndex.first, m_pointData1.pointIndex.first + 1); m_splitIndex = m_pointData1.pointIndex; m_splitIndex.second = pathShape->subpathPointCount(m_pointData1.pointIndex.first) - 1; pathShape->join(m_pointData1.pointIndex.first); } pathShape->normalize(); pathShape->update(); }