void LLInventoryPanel::modelChanged(U32 mask)
{
	static LLFastTimer::DeclareTimer FTM_REFRESH("Inventory Refresh");
	LLFastTimer t2(FTM_REFRESH);

	if (!mViewsInitialized) return;
	
	const LLInventoryModel* model = getModel();
	if (!model) return;

	const LLInventoryModel::changed_items_t& changed_items = model->getChangedIDs();
	if (changed_items.empty()) return;

	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		const LLUUID& item_id = (*items_iter);
		const LLInventoryObject* model_item = model->getObject(item_id);
		LLFolderViewItem* view_item = mFolderRoot.get()->getItemByID(item_id);

		// LLFolderViewFolder is derived from LLFolderViewItem so dynamic_cast from item
		// to folder is the fast way to get a folder without searching through folders tree.
		LLFolderViewFolder* view_folder = dynamic_cast<LLFolderViewFolder*>(view_item);

		//////////////////////////////
		// LABEL Operation
		// Empty out the display name for relabel.
		if (mask & LLInventoryObserver::LABEL)
		{
			if (view_item)
			{
				// Request refresh on this item (also flags for filtering)
				LLInvFVBridge* bridge = (LLInvFVBridge*)view_item->getListener();
				if(bridge)
				{	// Clear the display name first, so it gets properly re-built during refresh()
					bridge->clearDisplayName();

					view_item->refresh();
				}
				// Singu note: Needed to propagate name change to wearables.
				view_item->nameOrDescriptionChanged();
			}
		}

		//////////////////////////////
		// DESCRIPTION Operation (singu only)
		// Alert listener.
		if ((mask & LLInventoryObserver::DESCRIPTION))
		{
			if (view_item)
			{
				view_item->nameOrDescriptionChanged();
			}
		}

		//////////////////////////////
		// REBUILD Operation
		// Destroy and regenerate the UI.
		if (mask & LLInventoryObserver::REBUILD)
		{
			if (model_item && view_item)
			{
				view_item->destroyView();
			}
			view_item = buildNewViews(item_id);
			view_folder = dynamic_cast<LLFolderViewFolder *>(view_item);
		}

		//////////////////////////////
		// INTERNAL Operation
		// This could be anything.  For now, just refresh the item.
		if (mask & LLInventoryObserver::INTERNAL)
		{
			if (view_item)
			{
				view_item->refresh();
			}
		}

		//////////////////////////////
		// SORT Operation
		// Sort the folder.
		if (mask & LLInventoryObserver::SORT)
		{
			if (view_folder)
			{
				view_folder->requestSort();
			}
		}	

		// We don't typically care which of these masks the item is actually flagged with, since the masks
		// may not be accurate (e.g. in the main inventory panel, I move an item from My Inventory into
		// Landmarks; this is a STRUCTURE change for that panel but is an ADD change for the Landmarks
		// panel).  What's relevant is that the item and UI are probably out of sync and thus need to be
		// resynchronized.
		if (mask & (LLInventoryObserver::STRUCTURE |
					LLInventoryObserver::ADD |
					LLInventoryObserver::REMOVE))
		{
			//////////////////////////////
			// ADD Operation
			// Item exists in memory but a UI element hasn't been created for it.
			if (model_item && !view_item)
			{
				// Add the UI element for this item.
				buildNewViews(item_id);
				// Select any newly created object that has the auto rename at top of folder root set.
				if(mFolderRoot.get()->getRoot()->needsAutoRename())
				{
					setSelection(item_id, FALSE);
				}
			}

			//////////////////////////////
			// STRUCTURE Operation
			// This item already exists in both memory and UI.  It was probably reparented.
			else if (model_item && view_item)
			{
				// Don't process the item if it is the root
				if (view_item->getRoot() != view_item)
				{
					LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolderRoot.get()->getItemByID(model_item->getParentUUID());
					// Item has been moved.
					if (view_item->getParentFolder() != new_parent)
					{
						if (new_parent != NULL)
						{
							// Item is to be moved and we found its new parent in the panel's directory, so move the item's UI.
							view_item->getParentFolder()->extractItem(view_item);
							view_item->addToFolder(new_parent, mFolderRoot.get());
							if (mInventory)
							{
								const LLUUID trash_id = mInventory->findCategoryUUIDForType(LLFolderType::FT_TRASH);
								if (trash_id != model_item->getParentUUID() && (mask & LLInventoryObserver::INTERNAL) && new_parent->isOpen())
								{
									setSelection(item_id, FALSE);
								}
							}
						}
						else
						{
							// Item is to be moved outside the panel's directory (e.g. moved to trash for a panel that
							// doesn't include trash).  Just remove the item's UI.
							view_item->destroyView();
						}
					}
				}
			}

			//////////////////////////////
			// REMOVE Operation
			// This item has been removed from memory, but its associated UI element still exists.
			else if (!model_item && view_item)
			{
				// Remove the item's UI.
				view_item->destroyView();
			}
		}
	}
}
示例#2
0
void LLInventoryPanel::modelChanged(U32 mask)
{
	LLFastTimer t2(LLFastTimer::FTM_REFRESH);

	bool handled = false;
	if(mask & LLInventoryObserver::LABEL)
	{
		handled = true;
		// label change - empty out the display name for each object
		// in this change set.
		const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();
		std::set<LLUUID>::const_iterator id_it = changed_items.begin();
		std::set<LLUUID>::const_iterator id_end = changed_items.end();
		LLFolderViewItem* view = NULL;
		LLInvFVBridge* bridge = NULL;
		for (;id_it != id_end; ++id_it)
		{
			view = mFolders->getItemByID(*id_it);
			if(view)
			{
				// request refresh on this item (also flags for filtering)
				bridge = (LLInvFVBridge*)view->getListener();
				if(bridge)
				{	// Clear the display name first, so it gets properly re-built during refresh()
					bridge->clearDisplayName();
				}
				view->refresh();
			}
		}
	}
	if((mask & (LLInventoryObserver::STRUCTURE
				| LLInventoryObserver::ADD
				| LLInventoryObserver::REMOVE)) != 0)
	{
		handled = true;
		// Record which folders are open by uuid.
		LLInventoryModel* model = getModel();
		if (model)
		{
			const std::set<LLUUID>& changed_items = gInventory.getChangedIDs();

			std::set<LLUUID>::const_iterator id_it = changed_items.begin();
			std::set<LLUUID>::const_iterator id_end = changed_items.end();
			for (;id_it != id_end; ++id_it)
			{
				// sync view with model
				LLInventoryObject* model_item = model->getObject(*id_it);
				LLFolderViewItem* view_item = mFolders->getItemByID(*id_it);

				if (model_item)
				{
					if (!view_item)
					{
						// this object was just created, need to build a view for it
						if ((mask & LLInventoryObserver::ADD) != LLInventoryObserver::ADD)
						{
							llwarns << *id_it << " is in model but not in view, but ADD flag not set" << llendl;
						}
						buildNewViews(*id_it);
						
						// select any newly created object
						// that has the auto rename at top of folder
						// root set
						if(mFolders->getRoot()->needsAutoRename())
						{
							setSelection(*id_it, FALSE);
						}
					}
					else
					{
						// this object was probably moved, check its parent
						if ((mask & LLInventoryObserver::STRUCTURE) != LLInventoryObserver::STRUCTURE)
						{
							llwarns << *id_it << " is in model and in view, but STRUCTURE flag not set" << llendl;
						}

						LLFolderViewFolder* new_parent = (LLFolderViewFolder*)mFolders->getItemByID(model_item->getParentUUID());
						if (view_item->getParentFolder() != new_parent)
						{
							view_item->getParentFolder()->extractItem(view_item);
							view_item->addToFolder(new_parent, mFolders);
						}
					}
				}
				else
				{
					if (view_item)
					{
						if ((mask & LLInventoryObserver::REMOVE) != LLInventoryObserver::REMOVE)
						{
							llwarns << *id_it << " is not in model but in view, but REMOVE flag not set" << llendl;
						}
						// item in view but not model, need to delete view
						view_item->destroyView();
					}
					else
					{
						llwarns << *id_it << "Item does not exist in either view or model, but notification triggered" << llendl;
					}
				}
			}
		}
	}

	if (!handled)
	{
		// it's a small change that only requires a refresh.
		// *TODO: figure out a more efficient way to do the refresh
		// since it is expensive on large inventories
		mFolders->refresh();
	}
}