BOOL LLPanelOutfitEdit::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg) { if (cargo_data == NULL) { llwarns << "cargo_data is NULL" << llendl; return TRUE; } switch (cargo_type) { case DAD_BODYPART: case DAD_CLOTHING: case DAD_OBJECT: case DAD_LINK: *accept = ACCEPT_YES_MULTI; break; default: *accept = ACCEPT_NO; } if (drop) { LLInventoryItem* item = static_cast<LLInventoryItem*>(cargo_data); if (LLAssetType::lookupIsAssetIDKnowable(item->getType())) { mCOFDragAndDropObserver->watchAsset(item->getAssetUUID()); /* * Adding request to wear item. If the item is a link, then getLinkedUUID() will * return the ID of the linked item. Otherwise it will return the item's ID. The * second argument is used to delay the appearance update until all dragged items * are added to optimize user experience. */ LLAppearanceMgr::instance().addCOFItemLink(item->getLinkedUUID(), false); } else { // if asset id is not available for the item we must wear it immediately (attachments only) LLAppearanceMgr::instance().addCOFItemLink(item->getLinkedUUID(), true); } } return TRUE; }