void completed(S32 bytes) { mCache->lockWorkers(); LLTextureCacheWorker* writer = mCache->getWriter(mHandle); if (writer) writer->ioComplete(bytes); mCache->unlockWorkers(); }
void completed(S32 bytes) { mCache->lockWorkers(); LLTextureCacheWorker* reader = mCache->getReader(mHandle); if (reader) reader->ioComplete(bytes); mCache->unlockWorkers(); }