void LLOutfitsList::applyFilterToTab( const LLUUID& category_id, LLAccordionCtrlTab* tab, const std::string& filter_substring) { if (!tab) return; LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView()); if (!list) return; std::string title = tab->getTitle(); LLStringUtil::toUpper(title); std::string cur_filter = filter_substring; LLStringUtil::toUpper(cur_filter); tab->setTitle(tab->getTitle(), cur_filter); if (std::string::npos == title.find(cur_filter)) { // hide tab if its title doesn't pass filter // and it has no visible items tab->setVisible(list->hasMatchedItems()); // remove title highlighting because it might // have been previously highlighted by less restrictive filter tab->setTitle(tab->getTitle()); // Remove the tab from selection. deselectOutfit(category_id); } else { // Try restoring the tab selection. restoreOutfitSelection(tab, category_id); } if (tab->getVisible()) { // Open tab if it has passed the filter. tab->setDisplayChildren(true); } else { // Set force refresh flag to refresh not visible list // when some changes occur in it. list->setForceRefresh(true); } }
void LLOutfitsList::refreshList(const LLUUID& category_id) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; // Collect all sub-categories of a given category. LLIsType is_category(LLAssetType::AT_CATEGORY); gInventory.collectDescendentsIf( category_id, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_category); uuid_vec_t vadded; uuid_vec_t vremoved; // Create added and removed items vectors. computeDifference(cat_array, vadded, vremoved); // Handle added tabs. for (uuid_vec_t::const_iterator iter = vadded.begin(); iter != vadded.end(); ++iter) { const LLUUID cat_id = (*iter); LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); if (!cat) continue; std::string name = cat->getName(); outfit_accordion_tab_params tab_params(get_accordion_tab_params()); LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params); if (!tab) continue; LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list); wearable_list->setShape(tab->getLocalRect()); tab->addChild(wearable_list); tab->setName(name); tab->setTitle(name); // *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated. tab->setDisplayChildren(false); mAccordion->addCollapsibleCtrl(tab); // Start observing the new outfit category. LLWearableItemsList* list = tab->getChild<LLWearableItemsList>("wearable_items_list"); if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id))) { // Remove accordion tab if category could not be added to observer. mAccordion->removeCollapsibleCtrl(tab); // kill removed tab tab->die(); continue; } // Map the new tab with outfit category UUID. mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab)); tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this, _1, _2, _3, cat_id)); // Setting tab focus callback to monitor currently selected outfit. tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id)); // Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875) tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id)); // force showing list items that don't match current filter(EXT-7158) list->setForceShowingUnmatchedItems(true); // Setting list commit callback to monitor currently selected wearable item. list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1)); // Setting list refresh callback to apply filter on list change. list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1)); list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3)); // Fetch the new outfit contents. cat->fetch(); // Refresh the list of outfit items after fetch(). // Further list updates will be triggered by the category observer. list->updateList(cat_id); // If filter is currently applied we store the initial tab state and // open it to show matched items if any. if (!sFilterSubString.empty()) { tab->notifyChildren(LLSD().with("action","store_state")); tab->setDisplayChildren(true); // Setting mForceRefresh flag will make the list refresh its contents // even if it is not currently visible. This is required to apply the // filter to the newly added list. list->setForceRefresh(true); list->setFilterSubString(sFilterSubString); } } // Handle removed tabs. for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter) { outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter)); if (outfits_iter != mOutfitsMap.end()) { const LLUUID& outfit_id = outfits_iter->first; LLAccordionCtrlTab* tab = outfits_iter->second; // An outfit is removed from the list. Do the following: // 1. Remove outfit category from observer to stop monitoring its changes. mCategoriesObserver->removeCategory(outfit_id); // 2. Remove the outfit from selection. deselectOutfit(outfit_id); // 3. Remove category UUID to accordion tab mapping. mOutfitsMap.erase(outfits_iter); // 4. Remove outfit tab from accordion. mAccordion->removeCollapsibleCtrl(tab); // kill removed tab if (tab != NULL) { tab->die(); } } } // Get changed items from inventory model and update outfit tabs // which might have been renamed. const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs(); for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin(); items_iter != changed_items.end(); ++items_iter) { updateOutfitTab(*items_iter); } mAccordion->sort(); }
void LLOutfitsList::refreshList(const LLUUID& category_id) { LLInventoryModel::cat_array_t cat_array; LLInventoryModel::item_array_t item_array; // Collect all sub-categories of a given category. // <FS:ND> FIRE-6958/VWR-2862; Make sure to only collect folders of type FT_OUTFIT class ndOutfitsCollector: public LLIsType { public: ndOutfitsCollector() : LLIsType( LLAssetType::AT_CATEGORY ) { } virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if( !LLIsType::operator()( cat, item ) ) return false; if( cat && LLFolderType::FT_OUTFIT == cat->getPreferredType() ) return true; return false; } }; // LLIsType is_category(LLAssetType::AT_CATEGORY); ndOutfitsCollector is_category; // </FS:ND> gInventory.collectDescendentsIf( category_id, cat_array, item_array, LLInventoryModel::EXCLUDE_TRASH, is_category); uuid_vec_t vadded; uuid_vec_t vremoved; // Create added and removed items vectors. computeDifference(cat_array, vadded, vremoved); // <FS:ND> FIRE-6958/VWR-2862; Handle large amounts of outfits, write a least a warning into the logs. if( vadded.size() > 128 ) LL_WARNS() << "Large amount of outfits found: " << vadded.size() << " this may cause hangs and disconnects" << LL_ENDL; U32 nCap = gSavedSettings.getU32( "FSDisplaySavedOutfitsCap" ); if( nCap && nCap < vadded.size() ) { vadded.resize( nCap ); LL_WARNS() << "Capped outfits to " << nCap << " due to debug setting FSDisplaySavedOutfitsCap" << LL_ENDL; } // </FS:ND> // <FS:Ansariel> FIRE-12939: Add outfit count to outfits list getChild<LLTextBox>("OutfitcountText")->setTextArg("COUNT", llformat("%d", cat_array.size())); // Handle added tabs. for (uuid_vec_t::const_iterator iter = vadded.begin(); iter != vadded.end(); ++iter) { const LLUUID cat_id = (*iter); LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); if (!cat) continue; std::string name = cat->getName(); outfit_accordion_tab_params tab_params(get_accordion_tab_params()); LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params); if (!tab) continue; LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list); wearable_list->setShape(tab->getLocalRect()); tab->addChild(wearable_list); tab->setName(name); tab->setTitle(name); // *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated. tab->setDisplayChildren(false); // <FS:ND> Calling this when there's a lot of outfits causes horrible perfomance and disconnects, due to arrange eating so many cpu cycles. // mAccordion->addCollapsibleCtrl(tab); mAccordion->addCollapsibleCtrl(tab, false ); // </FS:ND> // Start observing the new outfit category. LLWearableItemsList* list = tab->getChild<LLWearableItemsList>("wearable_items_list"); if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id))) { // Remove accordion tab if category could not be added to observer. mAccordion->removeCollapsibleCtrl(tab); // kill removed tab tab->die(); continue; } // Map the new tab with outfit category UUID. mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab)); tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this, _1, _2, _3, cat_id)); // Setting tab focus callback to monitor currently selected outfit. tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id)); // Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875) tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id)); // force showing list items that don't match current filter(EXT-7158) list->setForceShowingUnmatchedItems(true); // Setting list commit callback to monitor currently selected wearable item. list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1)); // Setting list refresh callback to apply filter on list change. list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1)); list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3)); // Fetch the new outfit contents. cat->fetch(); // Refresh the list of outfit items after fetch(). // Further list updates will be triggered by the category observer. list->updateList(cat_id); // If filter is currently applied we store the initial tab state and // open it to show matched items if any. if (!sFilterSubString.empty()) { tab->notifyChildren(LLSD().with("action","store_state")); tab->setDisplayChildren(true); // Setting mForceRefresh flag will make the list refresh its contents // even if it is not currently visible. This is required to apply the // filter to the newly added list. list->setForceRefresh(true); list->setFilterSubString(sFilterSubString); } } // <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done. mAccordion->arrange(); // </FS:ND> // Handle removed tabs. for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter) { outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter)); if (outfits_iter != mOutfitsMap.end()) { const LLUUID& outfit_id = outfits_iter->first; LLAccordionCtrlTab* tab = outfits_iter->second; // An outfit is removed from the list. Do the following: // 1. Remove outfit category from observer to stop monitoring its changes. mCategoriesObserver->removeCategory(outfit_id); // 2. Remove the outfit from selection. deselectOutfit(outfit_id); // 3. Remove category UUID to accordion tab mapping. mOutfitsMap.erase(outfits_iter); // 4. Remove outfit tab from accordion. mAccordion->removeCollapsibleCtrl(tab); // kill removed tab if (tab != NULL) { tab->die(); } } } // Get changed items from inventory model and update outfit tabs // which might have been renamed. const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs(); for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin(); items_iter != changed_items.end(); ++items_iter) { updateOutfitTab(*items_iter); } mAccordion->sort(); }