void QD3DWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset) { QPoint wOffset = qt_qwidget_data(widget)->wrect.topLeft(); QDirect3DPaintEngine *engine = qt_d3dEngine(); LPDIRECT3DSWAPCHAIN9 swapchain = engine->swapChain(d_ptr->m_widget); if (swapchain) { QRect br = rgn.boundingRect(); QRect wbr = br.translated(-wOffset); RECT destrect; destrect.left = wbr.x(); destrect.top = wbr.y(); destrect.right = destrect.left + wbr.width(); destrect.bottom = destrect.top + wbr.height(); RECT srcrect; srcrect.left = br.x() + offset.x(); srcrect.top = br.y() + offset.y(); srcrect.right = wbr.width() + srcrect.left; srcrect.bottom = wbr.height() + srcrect.top; int devwidth = d_ptr->m_lastSize.width(); int devheight = d_ptr->m_lastSize.height(); if (devwidth <= srcrect.right) { int diff = srcrect.right - devwidth; srcrect.right -= diff; destrect.right -= diff; if (srcrect.right <= srcrect.left) return; } if (devheight <= srcrect.bottom) { int diff = srcrect.bottom - devheight; srcrect.bottom -= diff; destrect.bottom -= diff; if (srcrect.bottom <= srcrect.top) return; } if (FAILED(swapchain->Present(&srcrect, &destrect, widget->winId(), 0, 0))) qWarning("QDirect3DPaintEngine: failed to present back buffer."); #ifdef D3D_DEBUG_BACKBUFFER qDebug() << widget << srcrect.left << srcrect.top << wbr.width() << wbr.height() << "Dest: " << destrect.left << destrect.top; IDirect3DSurface9 *surface; swapchain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &surface); QString filename("C:\\test.bmp"); D3DXSaveSurfaceToFile(filename.utf16(), D3DXIFF_BMP, surface, 0, 0); surface->Release(); #endif } }
bool GnDX9SwapChainBuffer::CreateBufferData(D3DPRESENT_PARAMETERS d3dpp, LPDIRECT3DDEVICE9 pDevice, LPDIRECT3DSWAPCHAIN9& pSwapChain, LPDIRECT3DSURFACE9& pSurface) { HRESULT hr = S_OK; if ( FAILED(hr = pDevice->CreateAdditionalSwapChain(&d3dpp, &pSwapChain)) ) return false; if ( FAILED(pSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &pSurface)) ) { GnDxRelease(pSwapChain); return false; } return true; }