示例#1
0
void llvm::addLandingPadInfo(const LandingPadInst &I, MachineBasicBlock &MBB) {
  MachineFunction &MF = *MBB.getParent();
  if (const auto *PF = dyn_cast<Function>(
          I.getParent()->getParent()->getPersonalityFn()->stripPointerCasts()))
    MF.getMMI().addPersonality(PF);

  if (I.isCleanup())
    MF.addCleanup(&MBB);

  // FIXME: New EH - Add the clauses in reverse order. This isn't 100% correct,
  //        but we need to do it this way because of how the DWARF EH emitter
  //        processes the clauses.
  for (unsigned i = I.getNumClauses(); i != 0; --i) {
    Value *Val = I.getClause(i - 1);
    if (I.isCatch(i - 1)) {
      MF.addCatchTypeInfo(&MBB,
                          dyn_cast<GlobalValue>(Val->stripPointerCasts()));
    } else {
      // Add filters in a list.
      Constant *CVal = cast<Constant>(Val);
      SmallVector<const GlobalValue *, 4> FilterList;
      for (User::op_iterator II = CVal->op_begin(), IE = CVal->op_end();
           II != IE; ++II)
        FilterList.push_back(cast<GlobalValue>((*II)->stripPointerCasts()));

      MF.addFilterTypeInfo(&MBB, FilterList);
    }
  }
}
示例#2
0
/// forwardResume - Forward the 'resume' instruction to the caller's landing pad
/// block. When the landing pad block has only one predecessor, this is a simple
/// branch. When there is more than one predecessor, we need to split the
/// landing pad block after the landingpad instruction and jump to there.
void InvokeInliningInfo::forwardResume(ResumeInst *RI,
                               SmallPtrSet<LandingPadInst*, 16> &InlinedLPads) {
  BasicBlock *Dest = getInnerResumeDest();
  LandingPadInst *OuterLPad = getLandingPadInst();
  BasicBlock *Src = RI->getParent();

  BranchInst::Create(Dest, Src);

  // Update the PHIs in the destination. They were inserted in an order which
  // makes this work.
  addIncomingPHIValuesForInto(Src, Dest);

  InnerEHValuesPHI->addIncoming(RI->getOperand(0), Src);
  RI->eraseFromParent();

  // Append the clauses from the outer landing pad instruction into the inlined
  // landing pad instructions.
  for (SmallPtrSet<LandingPadInst*, 16>::iterator I = InlinedLPads.begin(),
         E = InlinedLPads.end(); I != E; ++I) {
    LandingPadInst *InlinedLPad = *I;
    for (unsigned OuterIdx = 0, OuterNum = OuterLPad->getNumClauses();
         OuterIdx != OuterNum; ++OuterIdx)
      InlinedLPad->addClause(OuterLPad->getClause(OuterIdx));
  }
}
示例#3
0
/// Assign every distinct landingpad a unique state number for SEH. Unlike C++
/// EH, we can use this very simple algorithm while C++ EH cannot because catch
/// handlers aren't outlined and the runtime doesn't have to figure out which
/// catch handler frame to unwind to.
/// FIXME: __finally blocks are outlined, so this approach may break down there.
void WinEHStatePass::addSEHStateStores(Function &F, MachineModuleInfo &MMI) {
  WinEHFuncInfo &FuncInfo = MMI.getWinEHFuncInfo(&F);

  // Remember and return the index that we used. We save it in WinEHFuncInfo so
  // that we can lower llvm.x86.seh.recoverfp later in filter functions without
  // too much trouble.
  int RegNodeEscapeIndex = escapeRegNode(F);
  FuncInfo.EHRegNodeEscapeIndex = RegNodeEscapeIndex;

  // Iterate all the instructions and emit state number stores.
  int CurState = 0;
  SmallPtrSet<BasicBlock *, 4> ExceptBlocks;
  for (BasicBlock &BB : F) {
    for (auto I = BB.begin(), E = BB.end(); I != E; ++I) {
      if (auto *CI = dyn_cast<CallInst>(I)) {
        auto *Intrin = dyn_cast<IntrinsicInst>(CI);
        if (Intrin) {
          // Calls that "don't throw" are considered to be able to throw asynch
          // exceptions, but intrinsics cannot.
          continue;
        }
        insertStateNumberStore(RegNode, CI, -1);
      } else if (auto *II = dyn_cast<InvokeInst>(I)) {
        // Look up the state number of the landingpad this unwinds to.
        LandingPadInst *LPI = II->getUnwindDest()->getLandingPadInst();
        auto InsertionPair =
            FuncInfo.LandingPadStateMap.insert(std::make_pair(LPI, CurState));
        auto Iter = InsertionPair.first;
        int &State = Iter->second;
        bool Inserted = InsertionPair.second;
        if (Inserted) {
          // Each action consumes a state number.
          auto *EHActions = cast<IntrinsicInst>(LPI->getNextNode());
          SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
          parseEHActions(EHActions, ActionList);
          assert(!ActionList.empty());
          CurState += ActionList.size();
          State += ActionList.size() - 1;

          // Remember all the __except block targets.
          for (auto &Handler : ActionList) {
            if (auto *CH = dyn_cast<CatchHandler>(Handler.get())) {
              auto *BA = cast<BlockAddress>(CH->getHandlerBlockOrFunc());
              ExceptBlocks.insert(BA->getBasicBlock());
            }
          }
        }
        insertStateNumberStore(RegNode, II, State);
      }
    }
  }

  // Insert llvm.x86.seh.restoreframe() into each __except block.
  Function *RestoreFrame =
      Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_restoreframe);
  for (BasicBlock *ExceptBB : ExceptBlocks) {
    IRBuilder<> Builder(ExceptBB->begin());
    Builder.CreateCall(RestoreFrame, {});
  }
}
示例#4
0
/// HandleCallsInBlockInlinedThroughInvoke - When we inline a basic block into
/// an invoke, we have to turn all of the calls that can throw into
/// invokes.  This function analyze BB to see if there are any calls, and if so,
/// it rewrites them to be invokes that jump to InvokeDest and fills in the PHI
/// nodes in that block with the values specified in InvokeDestPHIValues.
///
/// Returns true to indicate that the next block should be skipped.
static bool HandleCallsInBlockInlinedThroughInvoke(BasicBlock *BB,
                                                   InvokeInliningInfo &Invoke) {
  LandingPadInst *LPI = Invoke.getLandingPadInst();

  for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E; ) {
    Instruction *I = BBI++;

    if (LandingPadInst *L = dyn_cast<LandingPadInst>(I)) {
      unsigned NumClauses = LPI->getNumClauses();
      L->reserveClauses(NumClauses);
      for (unsigned i = 0; i != NumClauses; ++i)
        L->addClause(LPI->getClause(i));
    }

    // We only need to check for function calls: inlined invoke
    // instructions require no special handling.
    CallInst *CI = dyn_cast<CallInst>(I);

    // If this call cannot unwind, don't convert it to an invoke.
    // Inline asm calls cannot throw.
    if (!CI || CI->doesNotThrow() || isa<InlineAsm>(CI->getCalledValue()))
      continue;

    // Convert this function call into an invoke instruction.  First, split the
    // basic block.
    BasicBlock *Split = BB->splitBasicBlock(CI, CI->getName()+".noexc");

    // Delete the unconditional branch inserted by splitBasicBlock
    BB->getInstList().pop_back();

    // Create the new invoke instruction.
    ImmutableCallSite CS(CI);
    SmallVector<Value*, 8> InvokeArgs(CS.arg_begin(), CS.arg_end());
    InvokeInst *II = InvokeInst::Create(CI->getCalledValue(), Split,
                                        Invoke.getOuterResumeDest(),
                                        InvokeArgs, CI->getName(), BB);
    II->setCallingConv(CI->getCallingConv());
    II->setAttributes(CI->getAttributes());
    
    // Make sure that anything using the call now uses the invoke!  This also
    // updates the CallGraph if present, because it uses a WeakVH.
    CI->replaceAllUsesWith(II);

    // Delete the original call
    Split->getInstList().pop_front();

    // Update any PHI nodes in the exceptional block to indicate that there is
    // now a new entry in them.
    Invoke.addIncomingPHIValuesFor(BB);
    return false;
  }

  return false;
}
示例#5
0
/// setupFunctionContext - Allocate the function context on the stack and fill
/// it with all of the data that we know at this point.
Value *SjLjEHPrepare::setupFunctionContext(Function &F,
                                           ArrayRef<LandingPadInst *> LPads) {
  BasicBlock *EntryBB = &F.front();

  // Create an alloca for the incoming jump buffer ptr and the new jump buffer
  // that needs to be restored on all exits from the function. This is an alloca
  // because the value needs to be added to the global context list.
  auto &DL = F.getParent()->getDataLayout();
  unsigned Align = DL.getPrefTypeAlignment(FunctionContextTy);
  FuncCtx = new AllocaInst(FunctionContextTy, nullptr, Align, "fn_context",
                           &EntryBB->front());

  // Fill in the function context structure.
  for (unsigned I = 0, E = LPads.size(); I != E; ++I) {
    LandingPadInst *LPI = LPads[I];
    IRBuilder<> Builder(LPI->getParent(),
                        LPI->getParent()->getFirstInsertionPt());

    // Reference the __data field.
    Value *FCData =
        Builder.CreateConstGEP2_32(FunctionContextTy, FuncCtx, 0, 2, "__data");

    // The exception values come back in context->__data[0].
    Value *ExceptionAddr = Builder.CreateConstGEP2_32(doubleUnderDataTy, FCData,
                                                      0, 0, "exception_gep");
    Value *ExnVal = Builder.CreateLoad(ExceptionAddr, true, "exn_val");
    ExnVal = Builder.CreateIntToPtr(ExnVal, Builder.getInt8PtrTy());

    Value *SelectorAddr = Builder.CreateConstGEP2_32(doubleUnderDataTy, FCData,
                                                     0, 1, "exn_selector_gep");
    Value *SelVal = Builder.CreateLoad(SelectorAddr, true, "exn_selector_val");

    substituteLPadValues(LPI, ExnVal, SelVal);
  }

  // Personality function
  IRBuilder<> Builder(EntryBB->getTerminator());
  if (!PersonalityFn)
    PersonalityFn = F.getPersonalityFn();
  Value *PersonalityFieldPtr = Builder.CreateConstGEP2_32(
      FunctionContextTy, FuncCtx, 0, 3, "pers_fn_gep");
  Builder.CreateStore(
      Builder.CreateBitCast(PersonalityFn, Builder.getInt8PtrTy()),
      PersonalityFieldPtr, /*isVolatile=*/true);

  // LSDA address
  Value *LSDA = Builder.CreateCall(LSDAAddrFn, {}, "lsda_addr");
  Value *LSDAFieldPtr =
      Builder.CreateConstGEP2_32(FunctionContextTy, FuncCtx, 0, 4, "lsda_gep");
  Builder.CreateStore(LSDA, LSDAFieldPtr, /*isVolatile=*/true);

  return FuncCtx;
}
示例#6
0
/// HandleInlinedInvoke - If we inlined an invoke site, we need to convert calls
/// in the body of the inlined function into invokes.
///
/// II is the invoke instruction being inlined.  FirstNewBlock is the first
/// block of the inlined code (the last block is the end of the function),
/// and InlineCodeInfo is information about the code that got inlined.
static void HandleInlinedInvoke(InvokeInst *II, BasicBlock *FirstNewBlock,
                                ClonedCodeInfo &InlinedCodeInfo) {
    BasicBlock *InvokeDest = II->getUnwindDest();

    Function *Caller = FirstNewBlock->getParent();

    // The inlined code is currently at the end of the function, scan from the
    // start of the inlined code to its end, checking for stuff we need to
    // rewrite.
    InvokeInliningInfo Invoke(II);

    // Get all of the inlined landing pad instructions.
    SmallPtrSet<LandingPadInst*, 16> InlinedLPads;
    for (Function::iterator I = FirstNewBlock, E = Caller->end(); I != E; ++I)
        if (InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator()))
            InlinedLPads.insert(II->getLandingPadInst());

    // Append the clauses from the outer landing pad instruction into the inlined
    // landing pad instructions.
    LandingPadInst *OuterLPad = Invoke.getLandingPadInst();
    for (SmallPtrSet<LandingPadInst*, 16>::iterator I = InlinedLPads.begin(),
            E = InlinedLPads.end(); I != E; ++I) {
        LandingPadInst *InlinedLPad = *I;
        unsigned OuterNum = OuterLPad->getNumClauses();
        InlinedLPad->reserveClauses(OuterNum);
        for (unsigned OuterIdx = 0; OuterIdx != OuterNum; ++OuterIdx)
            InlinedLPad->addClause(OuterLPad->getClause(OuterIdx));
        if (OuterLPad->isCleanup())
            InlinedLPad->setCleanup(true);
    }

    for (Function::iterator BB = FirstNewBlock, E = Caller->end(); BB != E; ++BB) {
        if (InlinedCodeInfo.ContainsCalls)
            HandleCallsInBlockInlinedThroughInvoke(BB, Invoke);

        // Forward any resumes that are remaining here.
        if (ResumeInst *RI = dyn_cast<ResumeInst>(BB->getTerminator()))
            Invoke.forwardResume(RI, InlinedLPads);
    }

    // Now that everything is happy, we have one final detail.  The PHI nodes in
    // the exception destination block still have entries due to the original
    // invoke instruction. Eliminate these entries (which might even delete the
    // PHI node) now.
    InvokeDest->removePredecessor(II->getParent());
}
示例#7
0
/// SplitLandingPadPredecessors - This method transforms the landing pad,
/// OrigBB, by introducing two new basic blocks into the function. One of those
/// new basic blocks gets the predecessors listed in Preds. The other basic
/// block gets the remaining predecessors of OrigBB. The landingpad instruction
/// OrigBB is clone into both of the new basic blocks. The new blocks are given
/// the suffixes 'Suffix1' and 'Suffix2', and are returned in the NewBBs vector.
/// 
/// This currently updates the LLVM IR, AliasAnalysis, DominatorTree,
/// DominanceFrontier, LoopInfo, and LCCSA but no other analyses. In particular,
/// it does not preserve LoopSimplify (because it's complicated to handle the
/// case where one of the edges being split is an exit of a loop with other
/// exits).
/// 
void llvm::SplitLandingPadPredecessors(BasicBlock *OrigBB,
                                       ArrayRef<BasicBlock*> Preds,
                                       const char *Suffix1, const char *Suffix2,
                                       Pass *P,
                                       SmallVectorImpl<BasicBlock*> &NewBBs) {
  assert(OrigBB->isLandingPad() && "Trying to split a non-landing pad!");

  // Create a new basic block for OrigBB's predecessors listed in Preds. Insert
  // it right before the original block.
  BasicBlock *NewBB1 = BasicBlock::Create(OrigBB->getContext(),
                                          OrigBB->getName() + Suffix1,
                                          OrigBB->getParent(), OrigBB);
  NewBBs.push_back(NewBB1);

  // The new block unconditionally branches to the old block.
  BranchInst *BI1 = BranchInst::Create(OrigBB, NewBB1);

  // Move the edges from Preds to point to NewBB1 instead of OrigBB.
  for (unsigned i = 0, e = Preds.size(); i != e; ++i) {
    // This is slightly more strict than necessary; the minimum requirement
    // is that there be no more than one indirectbr branching to BB. And
    // all BlockAddress uses would need to be updated.
    assert(!isa<IndirectBrInst>(Preds[i]->getTerminator()) &&
           "Cannot split an edge from an IndirectBrInst");
    Preds[i]->getTerminator()->replaceUsesOfWith(OrigBB, NewBB1);
  }

  // Update DominatorTree, LoopInfo, and LCCSA analysis information.
  bool HasLoopExit = false;
  UpdateAnalysisInformation(OrigBB, NewBB1, Preds, P, HasLoopExit);

  // Update the PHI nodes in OrigBB with the values coming from NewBB1.
  UpdatePHINodes(OrigBB, NewBB1, Preds, BI1, P, HasLoopExit);

  // Move the remaining edges from OrigBB to point to NewBB2.
  SmallVector<BasicBlock*, 8> NewBB2Preds;
  for (pred_iterator i = pred_begin(OrigBB), e = pred_end(OrigBB);
       i != e; ) {
    BasicBlock *Pred = *i++;
    if (Pred == NewBB1) continue;
    assert(!isa<IndirectBrInst>(Pred->getTerminator()) &&
           "Cannot split an edge from an IndirectBrInst");
    NewBB2Preds.push_back(Pred);
    e = pred_end(OrigBB);
  }

  BasicBlock *NewBB2 = 0;
  if (!NewBB2Preds.empty()) {
    // Create another basic block for the rest of OrigBB's predecessors.
    NewBB2 = BasicBlock::Create(OrigBB->getContext(),
                                OrigBB->getName() + Suffix2,
                                OrigBB->getParent(), OrigBB);
    NewBBs.push_back(NewBB2);

    // The new block unconditionally branches to the old block.
    BranchInst *BI2 = BranchInst::Create(OrigBB, NewBB2);

    // Move the remaining edges from OrigBB to point to NewBB2.
    for (SmallVectorImpl<BasicBlock*>::iterator
           i = NewBB2Preds.begin(), e = NewBB2Preds.end(); i != e; ++i)
      (*i)->getTerminator()->replaceUsesOfWith(OrigBB, NewBB2);

    // Update DominatorTree, LoopInfo, and LCCSA analysis information.
    HasLoopExit = false;
    UpdateAnalysisInformation(OrigBB, NewBB2, NewBB2Preds, P, HasLoopExit);

    // Update the PHI nodes in OrigBB with the values coming from NewBB2.
    UpdatePHINodes(OrigBB, NewBB2, NewBB2Preds, BI2, P, HasLoopExit);
  }

  LandingPadInst *LPad = OrigBB->getLandingPadInst();
  Instruction *Clone1 = LPad->clone();
  Clone1->setName(Twine("lpad") + Suffix1);
  NewBB1->getInstList().insert(NewBB1->getFirstInsertionPt(), Clone1);

  if (NewBB2) {
    Instruction *Clone2 = LPad->clone();
    Clone2->setName(Twine("lpad") + Suffix2);
    NewBB2->getInstList().insert(NewBB2->getFirstInsertionPt(), Clone2);

    // Create a PHI node for the two cloned landingpad instructions.
    PHINode *PN = PHINode::Create(LPad->getType(), 2, "lpad.phi", LPad);
    PN->addIncoming(Clone1, NewBB1);
    PN->addIncoming(Clone2, NewBB2);
    LPad->replaceAllUsesWith(PN);
    LPad->eraseFromParent();
  } else {
    // There is no second clone. Just replace the landing pad with the first
    // clone.
    LPad->replaceAllUsesWith(Clone1);
    LPad->eraseFromParent();
  }
}
示例#8
0
/// lowerAcrossUnwindEdges - Find all variables which are alive across an unwind
/// edge and spill them.
void SjLjEHPrepare::lowerAcrossUnwindEdges(Function &F,
                                           ArrayRef<InvokeInst *> Invokes) {
  // Finally, scan the code looking for instructions with bad live ranges.
  for (Function::iterator BB = F.begin(), BBE = F.end(); BB != BBE; ++BB) {
    for (BasicBlock::iterator II = BB->begin(), IIE = BB->end(); II != IIE;
         ++II) {
      // Ignore obvious cases we don't have to handle. In particular, most
      // instructions either have no uses or only have a single use inside the
      // current block. Ignore them quickly.
      Instruction *Inst = &*II;
      if (Inst->use_empty())
        continue;
      if (Inst->hasOneUse() &&
          cast<Instruction>(Inst->user_back())->getParent() == BB &&
          !isa<PHINode>(Inst->user_back()))
        continue;

      // If this is an alloca in the entry block, it's not a real register
      // value.
      if (AllocaInst *AI = dyn_cast<AllocaInst>(Inst))
        if (isa<ConstantInt>(AI->getArraySize()) && BB == F.begin())
          continue;

      // Avoid iterator invalidation by copying users to a temporary vector.
      SmallVector<Instruction *, 16> Users;
      for (User *U : Inst->users()) {
        Instruction *UI = cast<Instruction>(U);
        if (UI->getParent() != BB || isa<PHINode>(UI))
          Users.push_back(UI);
      }

      // Find all of the blocks that this value is live in.
      SmallPtrSet<BasicBlock *, 64> LiveBBs;
      LiveBBs.insert(Inst->getParent());
      while (!Users.empty()) {
        Instruction *U = Users.back();
        Users.pop_back();

        if (!isa<PHINode>(U)) {
          MarkBlocksLiveIn(U->getParent(), LiveBBs);
        } else {
          // Uses for a PHI node occur in their predecessor block.
          PHINode *PN = cast<PHINode>(U);
          for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
            if (PN->getIncomingValue(i) == Inst)
              MarkBlocksLiveIn(PN->getIncomingBlock(i), LiveBBs);
        }
      }

      // Now that we know all of the blocks that this thing is live in, see if
      // it includes any of the unwind locations.
      bool NeedsSpill = false;
      for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
        BasicBlock *UnwindBlock = Invokes[i]->getUnwindDest();
        if (UnwindBlock != BB && LiveBBs.count(UnwindBlock)) {
          DEBUG(dbgs() << "SJLJ Spill: " << *Inst << " around "
                       << UnwindBlock->getName() << "\n");
          NeedsSpill = true;
          break;
        }
      }

      // If we decided we need a spill, do it.
      // FIXME: Spilling this way is overkill, as it forces all uses of
      // the value to be reloaded from the stack slot, even those that aren't
      // in the unwind blocks. We should be more selective.
      if (NeedsSpill) {
        DemoteRegToStack(*Inst, true);
        ++NumSpilled;
      }
    }
  }

  // Go through the landing pads and remove any PHIs there.
  for (unsigned i = 0, e = Invokes.size(); i != e; ++i) {
    BasicBlock *UnwindBlock = Invokes[i]->getUnwindDest();
    LandingPadInst *LPI = UnwindBlock->getLandingPadInst();

    // Place PHIs into a set to avoid invalidating the iterator.
    SmallPtrSet<PHINode *, 8> PHIsToDemote;
    for (BasicBlock::iterator PN = UnwindBlock->begin(); isa<PHINode>(PN); ++PN)
      PHIsToDemote.insert(cast<PHINode>(PN));
    if (PHIsToDemote.empty())
      continue;

    // Demote the PHIs to the stack.
    for (PHINode *PN : PHIsToDemote)
      DemotePHIToStack(PN);

    // Move the landingpad instruction back to the top of the landing pad block.
    LPI->moveBefore(&UnwindBlock->front());
  }
}
bool LowerEmExceptions::runOnModule(Module &M) {
  TheModule = &M;

  // Add functions

  Type *i32 = Type::getInt32Ty(M.getContext());
  Type *i8 = Type::getInt8Ty(M.getContext());
  Type *i1 = Type::getInt1Ty(M.getContext());
  Type *i8P = i8->getPointerTo();
  Type *Void = Type::getVoidTy(M.getContext());

  if (!(GetHigh = TheModule->getFunction("getHigh32"))) {
    FunctionType *GetHighFunc = FunctionType::get(i32, false);
    GetHigh = Function::Create(GetHighFunc, GlobalValue::ExternalLinkage,
                               "getHigh32", TheModule);
  }

  if (!(PreInvoke = TheModule->getFunction("emscripten_preinvoke"))) {
    FunctionType *VoidFunc = FunctionType::get(Void, false);
    PreInvoke = Function::Create(VoidFunc, GlobalValue::ExternalLinkage, "emscripten_preinvoke", TheModule);
  }

  if (!(PostInvoke = TheModule->getFunction("emscripten_postinvoke"))) {
    FunctionType *IntFunc = FunctionType::get(i32, false);
    PostInvoke = Function::Create(IntFunc, GlobalValue::ExternalLinkage, "emscripten_postinvoke", TheModule);
  }

  FunctionType *LandingPadFunc = FunctionType::get(i8P, true);
  LandingPad = Function::Create(LandingPadFunc, GlobalValue::ExternalLinkage, "emscripten_landingpad", TheModule);

  FunctionType *ResumeFunc = FunctionType::get(Void, true);
  Resume = Function::Create(ResumeFunc, GlobalValue::ExternalLinkage, "emscripten_resume", TheModule);
  
  // Process

  bool HasWhitelist = Whitelist.size() > 0;
  std::string WhitelistChecker;
  if (HasWhitelist) WhitelistChecker = "," + Whitelist + ",";

  bool Changed = false;

  for (Module::iterator Iter = M.begin(), E = M.end(); Iter != E; ) {
    Function *F = Iter++;

    std::vector<Instruction*> ToErase;
    std::set<LandingPadInst*> LandingPads;

    bool AllowExceptionsInFunc = !HasWhitelist || int(WhitelistChecker.find(F->getName())) > 0;

    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
      // check terminator for invokes
      if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) {
        LandingPads.insert(II->getLandingPadInst());

        bool NeedInvoke = AllowExceptionsInFunc && canThrow(II->getCalledValue());

        if (NeedInvoke) {
          // Insert a normal call instruction folded in between pre- and post-invoke
          CallInst::Create(PreInvoke, "", II);

          SmallVector<Value*,16> CallArgs(II->op_begin(), II->op_end() - 3);
          CallInst *NewCall = CallInst::Create(II->getCalledValue(),
                                               CallArgs, "", II);
          NewCall->takeName(II);
          NewCall->setCallingConv(II->getCallingConv());
          NewCall->setAttributes(II->getAttributes());
          NewCall->setDebugLoc(II->getDebugLoc());
          II->replaceAllUsesWith(NewCall);
          ToErase.push_back(II);

          CallInst *Post = CallInst::Create(PostInvoke, "", II);
          Instruction *Post1 = new TruncInst(Post, i1, "", II);

          // Insert a branch based on the postInvoke
          BranchInst::Create(II->getUnwindDest(), II->getNormalDest(), Post1, II);
        } else {
          // This can't throw, and we don't need this invoke, just replace it with a call+branch
          SmallVector<Value*,16> CallArgs(II->op_begin(), II->op_end() - 3);
          CallInst *NewCall = CallInst::Create(II->getCalledValue(),
                                               CallArgs, "", II);
          NewCall->takeName(II);
          NewCall->setCallingConv(II->getCallingConv());
          NewCall->setAttributes(II->getAttributes());
          NewCall->setDebugLoc(II->getDebugLoc());
          II->replaceAllUsesWith(NewCall);
          ToErase.push_back(II);

          BranchInst::Create(II->getNormalDest(), II);

          // Remove any PHI node entries from the exception destination.
          II->getUnwindDest()->removePredecessor(BB);
        }

        Changed = true;
      }
      // scan the body of the basic block for resumes
      for (BasicBlock::iterator Iter = BB->begin(), E = BB->end();
           Iter != E; ) {
        Instruction *I = Iter++;
        if (ResumeInst *R = dyn_cast<ResumeInst>(I)) {
          // split the input into legal values
          Value *Input = R->getValue();
          ExtractValueInst *Low = ExtractValueInst::Create(Input, 0, "", R);
          ExtractValueInst *High = ExtractValueInst::Create(Input, 1, "", R);

          // create a resume call
          SmallVector<Value*,2> CallArgs;
          CallArgs.push_back(Low);
          CallArgs.push_back(High);
          CallInst::Create(Resume, CallArgs, "", R);

          new UnreachableInst(TheModule->getContext(), R); // add a terminator to the block

          ToErase.push_back(R);
        }
      }
    }

    // Look for orphan landingpads, can occur in blocks with no predecesors
    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
      Instruction *I = BB->getFirstNonPHI();
      if (LandingPadInst *LP = dyn_cast<LandingPadInst>(I)) {
        LandingPads.insert(LP);
      }
    }

    // Handle all the landingpad for this function together, as multiple invokes may share a single lp
    for (std::set<LandingPadInst*>::iterator I = LandingPads.begin(); I != LandingPads.end(); I++) {
      // Replace the landingpad with a landingpad call to get the low part, and a getHigh for the high
      LandingPadInst *LP = *I;
      unsigned Num = LP->getNumClauses();
      SmallVector<Value*,16> NewLPArgs;
      NewLPArgs.push_back(LP->getPersonalityFn());
      for (unsigned i = 0; i < Num; i++) {
        Value *Arg = LP->getClause(i);
        // As a temporary workaround for the lack of aggregate varargs support
        // in the varargs lowering code, break out filter operands into their
        // component elements.
        if (LP->isFilter(i)) {
          ArrayType *ATy = cast<ArrayType>(Arg->getType());
          for (unsigned elem = 0, elemEnd = ATy->getNumElements(); elem != elemEnd; ++elem) {
            Instruction *EE = ExtractValueInst::Create(Arg, makeArrayRef(elem), "", LP);
            NewLPArgs.push_back(EE);
          }
        } else {
          NewLPArgs.push_back(Arg);
        }
      }
      NewLPArgs.push_back(LP->isCleanup() ? ConstantInt::getTrue(i1) : ConstantInt::getFalse(i1));
      CallInst *NewLP = CallInst::Create(LandingPad, NewLPArgs, "", LP);

      Instruction *High = CallInst::Create(GetHigh, "", LP);

      // New recreate an aggregate for them, which will be all simplified later (simplification cannot handle landingpad, hence all this)
      InsertValueInst *IVA = InsertValueInst::Create(UndefValue::get(LP->getType()), NewLP, 0, "", LP);
      InsertValueInst *IVB = InsertValueInst::Create(IVA, High, 1, "", LP);

      LP->replaceAllUsesWith(IVB);
      ToErase.push_back(LP);
    }

    // erase everything we no longer need in this function
    for (unsigned i = 0; i < ToErase.size(); i++) ToErase[i]->eraseFromParent();
  }

  return Changed;
}
示例#10
0
/// setupFunctionContext - Allocate the function context on the stack and fill
/// it with all of the data that we know at this point.
Value *SjLjEHPass::
setupFunctionContext(Function &F, ArrayRef<LandingPadInst*> LPads) {
  BasicBlock *EntryBB = F.begin();

  // Create an alloca for the incoming jump buffer ptr and the new jump buffer
  // that needs to be restored on all exits from the function. This is an alloca
  // because the value needs to be added to the global context list.
  unsigned Align =
    TLI->getTargetData()->getPrefTypeAlignment(FunctionContextTy);
  FuncCtx =
    new AllocaInst(FunctionContextTy, 0, Align, "fn_context", EntryBB->begin());

  // Fill in the function context structure.
  Type *Int32Ty = Type::getInt32Ty(F.getContext());
  Value *Zero = ConstantInt::get(Int32Ty, 0);
  Value *One = ConstantInt::get(Int32Ty, 1);
  Value *Two = ConstantInt::get(Int32Ty, 2);
  Value *Three = ConstantInt::get(Int32Ty, 3);
  Value *Four = ConstantInt::get(Int32Ty, 4);

  Value *Idxs[2] = { Zero, 0 };

  for (unsigned I = 0, E = LPads.size(); I != E; ++I) {
    LandingPadInst *LPI = LPads[I];
    IRBuilder<> Builder(LPI->getParent()->getFirstInsertionPt());

    // Reference the __data field.
    Idxs[1] = Two;
    Value *FCData = Builder.CreateGEP(FuncCtx, Idxs, "__data");

    // The exception values come back in context->__data[0].
    Idxs[1] = Zero;
    Value *ExceptionAddr = Builder.CreateGEP(FCData, Idxs, "exception_gep");
    Value *ExnVal = Builder.CreateLoad(ExceptionAddr, true, "exn_val");
    ExnVal = Builder.CreateIntToPtr(ExnVal, Type::getInt8PtrTy(F.getContext()));

    Idxs[1] = One;
    Value *SelectorAddr = Builder.CreateGEP(FCData, Idxs, "exn_selector_gep");
    Value *SelVal = Builder.CreateLoad(SelectorAddr, true, "exn_selector_val");

    substituteLPadValues(LPI, ExnVal, SelVal);
  }

  // Personality function
  Idxs[1] = Three;
  if (!PersonalityFn)
    PersonalityFn = LPads[0]->getPersonalityFn();
  Value *PersonalityFieldPtr =
    GetElementPtrInst::Create(FuncCtx, Idxs, "pers_fn_gep",
                              EntryBB->getTerminator());
  new StoreInst(PersonalityFn, PersonalityFieldPtr, true,
                EntryBB->getTerminator());

  // LSDA address
  Value *LSDA = CallInst::Create(LSDAAddrFn, "lsda_addr",
                                 EntryBB->getTerminator());
  Idxs[1] = Four;
  Value *LSDAFieldPtr = GetElementPtrInst::Create(FuncCtx, Idxs, "lsda_gep",
                                                  EntryBB->getTerminator());
  new StoreInst(LSDA, LSDAFieldPtr, true, EntryBB->getTerminator());

  return FuncCtx;
}
示例#11
0
/// UnswitchNontrivialCondition - We determined that the loop is profitable
/// to unswitch when LIC equal Val.  Split it into loop versions and test the
/// condition outside of either loop.  Return the loops created as Out1/Out2.
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
                                               Loop *L) {
  Function *F = loopHeader->getParent();
  DEBUG(dbgs() << "loop-unswitch: Unswitching loop %"
        << loopHeader->getName() << " [" << L->getBlocks().size()
        << " blocks] in Function " << F->getName()
        << " when '" << *Val << "' == " << *LIC << "\n");

  if (ScalarEvolution *SE = getAnalysisIfAvailable<ScalarEvolution>())
    SE->forgetLoop(L);

  LoopBlocks.clear();
  NewBlocks.clear();

  // First step, split the preheader and exit blocks, and add these blocks to
  // the LoopBlocks list.
  BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this);
  LoopBlocks.push_back(NewPreheader);

  // We want the loop to come after the preheader, but before the exit blocks.
  LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());

  SmallVector<BasicBlock*, 8> ExitBlocks;
  L->getUniqueExitBlocks(ExitBlocks);

  // Split all of the edges from inside the loop to their exit blocks.  Update
  // the appropriate Phi nodes as we do so.
  SplitExitEdges(L, ExitBlocks);

  // The exit blocks may have been changed due to edge splitting, recompute.
  ExitBlocks.clear();
  L->getUniqueExitBlocks(ExitBlocks);

  // Add exit blocks to the loop blocks.
  LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());

  // Next step, clone all of the basic blocks that make up the loop (including
  // the loop preheader and exit blocks), keeping track of the mapping between
  // the instructions and blocks.
  NewBlocks.reserve(LoopBlocks.size());
  ValueToValueMapTy VMap;
  for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
    BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);

    NewBlocks.push_back(NewBB);
    VMap[LoopBlocks[i]] = NewBB;  // Keep the BB mapping.
    LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
  }

  // Splice the newly inserted blocks into the function right before the
  // original preheader.
  F->getBasicBlockList().splice(NewPreheader, F->getBasicBlockList(),
                                NewBlocks[0], F->end());

  // Now we create the new Loop object for the versioned loop.
  Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM);

  // Recalculate unswitching quota, inherit simplified switches info for NewBB,
  // Probably clone more loop-unswitch related loop properties.
  BranchesInfo.cloneData(NewLoop, L, VMap);

  Loop *ParentLoop = L->getParentLoop();
  if (ParentLoop) {
    // Make sure to add the cloned preheader and exit blocks to the parent loop
    // as well.
    ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase());
  }

  for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
    BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]);
    // The new exit block should be in the same loop as the old one.
    if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
      ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase());

    assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
           "Exit block should have been split to have one successor!");
    BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);

    // If the successor of the exit block had PHI nodes, add an entry for
    // NewExit.
    PHINode *PN;
    for (BasicBlock::iterator I = ExitSucc->begin(); isa<PHINode>(I); ++I) {
      PN = cast<PHINode>(I);
      Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
      ValueToValueMapTy::iterator It = VMap.find(V);
      if (It != VMap.end()) V = It->second;
      PN->addIncoming(V, NewExit);
    }

    if (LandingPadInst *LPad = NewExit->getLandingPadInst()) {
      PN = PHINode::Create(LPad->getType(), 0, "",
                           ExitSucc->getFirstInsertionPt());

      for (pred_iterator I = pred_begin(ExitSucc), E = pred_end(ExitSucc);
           I != E; ++I) {
        BasicBlock *BB = *I;
        LandingPadInst *LPI = BB->getLandingPadInst();
        LPI->replaceAllUsesWith(PN);
        PN->addIncoming(LPI, BB);
      }
    }
  }

  // Rewrite the code to refer to itself.
  for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i)
    for (BasicBlock::iterator I = NewBlocks[i]->begin(),
           E = NewBlocks[i]->end(); I != E; ++I)
      RemapInstruction(I, VMap,RF_NoModuleLevelChanges|RF_IgnoreMissingEntries);

  // Rewrite the original preheader to select between versions of the loop.
  BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator());
  assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
         "Preheader splitting did not work correctly!");

  // Emit the new branch that selects between the two versions of this loop.
  EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR);
  LPM->deleteSimpleAnalysisValue(OldBR, L);
  OldBR->eraseFromParent();

  LoopProcessWorklist.push_back(NewLoop);
  redoLoop = true;

  // Keep a WeakVH holding onto LIC.  If the first call to RewriteLoopBody
  // deletes the instruction (for example by simplifying a PHI that feeds into
  // the condition that we're unswitching on), we don't rewrite the second
  // iteration.
  WeakVH LICHandle(LIC);

  // Now we rewrite the original code to know that the condition is true and the
  // new code to know that the condition is false.
  RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);

  // It's possible that simplifying one loop could cause the other to be
  // changed to another value or a constant.  If its a constant, don't simplify
  // it.
  if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop &&
      LICHandle && !isa<Constant>(LICHandle))
    RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true);
}
示例#12
0
文件: cxx_eh.cpp 项目: 0x7CFE/llst
int main() {
    InitializeNativeTarget();
    LLVMContext& Context = getGlobalContext();
    Module *M = new Module("test C++ exception handling ", Context);


    StructType* MyStructType = StructType::create(Context, "struct.MyStruct");
    Type* MyStructFields[] = {
        Type::getInt32Ty(Context),
        Type::getInt32Ty(Context)
    };
    MyStructType->setBody(MyStructFields);

    GlobalValue* throwFunc = cast<GlobalValue>(M->getOrInsertFunction("throwMyStruct", Type::getVoidTy(Context), NULL));
    GlobalValue* MyStructTypeInfo = cast<GlobalValue>(M->getOrInsertGlobal("MyStructTypeInfo", Type::getInt8Ty(Context)));

    Function* gxx_personality = Function::Create(FunctionType::get(Type::getInt32Ty(Context), true), Function::ExternalLinkage, "__gxx_personality_v0", M);
    Function* begin_catch     = Function::Create(FunctionType::get(Type::getInt8PtrTy(Context), Type::getInt8PtrTy(Context), false), Function::ExternalLinkage, "__cxa_begin_catch", M);
    Function* end_catch       = Function::Create(FunctionType::get(Type::getVoidTy(Context), false), Function::ExternalLinkage, "__cxa_end_catch", M);

    Function* testExceptions = cast<Function>(M->getOrInsertFunction("testExceptions", Type::getInt32Ty(Context), NULL));

    BasicBlock* entryBB   = BasicBlock::Create(Context, "", testExceptions);
    BasicBlock* landPadBB = BasicBlock::Create(Context, "landPad", testExceptions);
    BasicBlock* noErrorBB = BasicBlock::Create(Context, "noError", testExceptions);


    IRBuilder<> builder(entryBB);

    Value* invokeThrow = builder.CreateInvoke(throwFunc, noErrorBB, landPadBB);

    builder.SetInsertPoint(noErrorBB);
    builder.CreateRet( builder.getInt32(666) ); // should never happen

    //writing landingpad! <<<<<<<

    builder.SetInsertPoint(landPadBB);

    Value* gxx_personality_i8 = builder.CreateBitCast(gxx_personality, Type::getInt8PtrTy(Context));
    Type* caughtType = StructType::get(builder.getInt8PtrTy(), builder.getInt32Ty(), NULL);

    LandingPadInst* caughtResult = builder.CreateLandingPad(caughtType, gxx_personality_i8, 1);

    // we can catch any C++ exception we want
    // but now we are catching MyStruct
    caughtResult->addClause(MyStructTypeInfo);

    //we are sure to catch MyStruct so no other checks are needed
    //if throwMyStruct() throws anything but MyStruct it won't pass to the current landingpad BB

    Value* thrownExctn  = builder.CreateExtractValue(caughtResult, 0);
    Value* thrownObject = builder.CreateCall(begin_catch, thrownExctn);
    Value* object       = builder.CreateBitCast(thrownObject, MyStructType->getPointerTo());
    Value* resultPtr    = builder.CreateStructGEP(object, 1);
    Value* result       = builder.CreateLoad(resultPtr);

    builder.CreateCall(end_catch);

    builder.CreateRet( result ); // << z.y

    TargetOptions Opts;
    Opts.JITExceptionHandling = true; // DO NOT FORGET THIS OPTION !!!!!!11


    ExecutionEngine* EE = EngineBuilder(M)
                        .setEngineKind(EngineKind::JIT)
                        .setTargetOptions(Opts)
                        .create();

    EE->addGlobalMapping(throwFunc, reinterpret_cast<void*>(&throwMyStruct));
    EE->addGlobalMapping(MyStructTypeInfo, MyStruct::getTypeInfo());

    verifyFunction(*testExceptions);
    outs() << *testExceptions;

    std::vector<GenericValue> noArgs;
    GenericValue gv = EE->runFunction(testExceptions, noArgs);

    outs() << "\ntestExceptions result: " << gv.IntVal << "\n";

    delete EE;
    llvm_shutdown();
    return 0;
}
示例#13
0
/// Assign every distinct landingpad a unique state number for SEH. Unlike C++
/// EH, we can use this very simple algorithm while C++ EH cannot because catch
/// handlers aren't outlined and the runtime doesn't have to figure out which
/// catch handler frame to unwind to.
/// FIXME: __finally blocks are outlined, so this approach may break down there.
void WinEHStatePass::addSEHStateStores(Function &F, WinEHFuncInfo &FuncInfo) {
  // Remember and return the index that we used. We save it in WinEHFuncInfo so
  // that we can lower llvm.x86.seh.recoverfp later in filter functions without
  // too much trouble.
  int RegNodeEscapeIndex = escapeRegNode(F);
  FuncInfo.EHRegNodeEscapeIndex = RegNodeEscapeIndex;

  // If this funciton uses the new EH IR, use the explicit state numbering
  // algorithm and return early.
  bool UsesLPads = false;
  for (BasicBlock &BB : F) {
    if (BB.isLandingPad()) {
      UsesLPads = true;
      break;
    }
  }
  if (!UsesLPads) {
    calculateSEHStateNumbers(&F, FuncInfo);
    addStateStoresToFunclet(RegNode, FuncInfo, F, -1);
    return;
  }
  // FIXME: Delete the rest of this code and clean things up when new EH is
  // done.

  // Iterate all the instructions and emit state number stores.
  int CurState = 0;
  SmallPtrSet<BasicBlock *, 4> ExceptBlocks;
  for (BasicBlock &BB : F) {
    for (auto I = BB.begin(), E = BB.end(); I != E; ++I) {
      if (auto *CI = dyn_cast<CallInst>(I)) {
        auto *Intrin = dyn_cast<IntrinsicInst>(CI);
        if (Intrin) {
          // Calls that "don't throw" are considered to be able to throw asynch
          // exceptions, but intrinsics cannot.
          continue;
        }
        insertStateNumberStore(RegNode, CI, -1);
      } else if (auto *II = dyn_cast<InvokeInst>(I)) {
        // Look up the state number of the landingpad this unwinds to.
        LandingPadInst *LPI = II->getUnwindDest()->getLandingPadInst();
        auto InsertionPair =
            FuncInfo.EHPadStateMap.insert(std::make_pair(LPI, CurState));
        auto Iter = InsertionPair.first;
        int &State = Iter->second;
        bool Inserted = InsertionPair.second;
        if (Inserted) {
          // Each action consumes a state number.
          auto *EHActions = cast<IntrinsicInst>(LPI->getNextNode());
          SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
          parseEHActions(EHActions, ActionList);
          assert(!ActionList.empty());
          CurState += ActionList.size();
          State += ActionList.size() - 1;

          // Remember all the __except block targets.
          for (auto &Handler : ActionList) {
            if (auto *CH = dyn_cast<CatchHandler>(Handler.get())) {
              auto *BA = cast<BlockAddress>(CH->getHandlerBlockOrFunc());
#ifndef NDEBUG
              for (BasicBlock *Pred : predecessors(BA->getBasicBlock()))
                assert(Pred->isLandingPad() &&
                       "WinEHPrepare failed to split block");
#endif
              ExceptBlocks.insert(BA->getBasicBlock());
            }
          }
        }
        insertStateNumberStore(RegNode, II, State);
      }
    }
  }

  // Insert llvm.x86.seh.restoreframe() into each __except block.
  Function *RestoreFrame =
      Intrinsic::getDeclaration(TheModule, Intrinsic::x86_seh_restoreframe);
  for (BasicBlock *ExceptBB : ExceptBlocks) {
    IRBuilder<> Builder(ExceptBB->begin());
    Builder.CreateCall(RestoreFrame, {});
  }
}