示例#1
0
void LandscapePropertyControl::AddFilepathProperty(const String &key, const String &filter, LandscapeNode::eTextureLevel level)
{
    LandscapeNode *landscape = dynamic_cast<LandscapeNode*> (currentSceneNode);
    Texture * t = landscape->GetTexture(level);
    
    propertyList->AddFilepathProperty(key, filter, true, PropertyList::PROPERTY_IS_EDITABLE);
    if(t && !t->isRenderTarget)
    {
        propertyList->SetFilepathPropertyValue(key, landscape->GetTextureName(level));
    }
    else 
    {
        propertyList->SetFilepathPropertyValue(key, String(""));
    }
}
void LandscapePropertyControl::SetLandscapeTexture(LandscapeNode::eTextureLevel level, const String &texturePathname)
{
	LandscapeNode *landscape = GetLandscape();
	if (!landscape)
		return;

    landscape->SetTexture(level, texturePathname);
    SceneValidator::Instance()->ValidateTextureAndShowErrors(landscape->GetTexture(level), landscape->GetTextureName(level), Format("Landscape. TextureLevel %d", level));

    if(LandscapeNode::TEXTURE_TILE_FULL != level)
    {
        landscape->UpdateFullTiledTexture();   
    }
}