bool FliFormat::onLoad(FileOp* fop) { #define SETPAL() \ do { \ for (c=0; c<256; c++) { \ pal->setEntry(c, _rgba(cmap[c*3], \ cmap[c*3+1], \ cmap[c*3+2], 255)); \ } \ pal->setFrame(frpos_out); \ sprite->setPalette(pal, true); \ } while (0) unsigned char cmap[768]; unsigned char omap[768]; s_fli_header fli_header; Image *bmp, *old, *image; Sprite *sprite; LayerImage *layer; Palette *pal; int c, w, h; FrameNumber frpos_in; FrameNumber frpos_out; int index = 0; Cel *cel; /* open the file to read in binary mode */ FileHandle f(fop->filename.c_str(), "rb"); fli_read_header(f, &fli_header); fseek(f, 128, SEEK_SET); if (fli_header.magic == NO_HEADER) { fop_error(fop, "The file doesn't have a FLIC header\n"); return false; } /* size by frame */ w = fli_header.width; h = fli_header.height; /* create the bitmaps */ bmp = Image::create(IMAGE_INDEXED, w, h); old = Image::create(IMAGE_INDEXED, w, h); pal = new Palette(FrameNumber(0), 256); if (!bmp || !old || !pal) { fop_error(fop, "Not enough memory.\n"); if (bmp) image_free(bmp); if (old) image_free(old); if (pal) delete pal; return false; } // Create the image sprite = new Sprite(IMAGE_INDEXED, w, h, 256); layer = new LayerImage(sprite); sprite->getFolder()->addLayer(layer); layer->configureAsBackground(); // Set frames and speed sprite->setTotalFrames(FrameNumber(fli_header.frames)); sprite->setDurationForAllFrames(fli_header.speed); /* write frame by frame */ for (frpos_in = frpos_out = FrameNumber(0); frpos_in < sprite->getTotalFrames(); ++frpos_in) { /* read the frame */ fli_read_frame(f, &fli_header, (unsigned char *)old->dat, omap, (unsigned char *)bmp->dat, cmap); /* first frame, or the frames changes, or the palette changes */ if ((frpos_in == 0) || (image_count_diff(old, bmp)) #ifndef USE_LINK /* TODO this should be configurable through a check-box */ || (memcmp(omap, cmap, 768) != 0) #endif ) { /* the image changes? */ if (frpos_in != 0) ++frpos_out; /* add the new frame */ image = Image::createCopy(bmp); if (!image) { fop_error(fop, "Not enough memory\n"); break; } index = sprite->getStock()->addImage(image); if (index < 0) { image_free(image); fop_error(fop, "Not enough memory\n"); break; } cel = new Cel(frpos_out, index); layer->addCel(cel); /* first frame or the palette changes */ if ((frpos_in == 0) || (memcmp(omap, cmap, 768) != 0)) SETPAL(); } #ifdef USE_LINK /* the palette changes */ else if (memcmp(omap, cmap, 768) != 0) { ++frpos_out; SETPAL(); // Add link cel = new Cel(frpos_out, index); layer_add_cel(layer, cel); } #endif // The palette and the image don't change: add duration to the last added frame else { sprite->setFrameDuration(frpos_out, sprite->getFrameDuration(frpos_out)+fli_header.speed); } /* update the old image and color-map to the new ones to compare later */ image_copy(old, bmp, 0, 0); memcpy(omap, cmap, 768); /* update progress */ fop_progress(fop, (float)(frpos_in+1) / (float)(sprite->getTotalFrames())); if (fop_is_stop(fop)) break; /* just one frame? */ if (fop->oneframe) break; } // Update number of frames sprite->setTotalFrames(frpos_out.next()); // Destroy the bitmaps image_free(bmp); image_free(old); delete pal; fop->document = new Document(sprite); return true; }
bool FliFormat::onLoad(FileOp* fop) { #define SETPAL() \ do { \ for (c=0; c<256; c++) { \ pal->setEntry(c, rgba(cmap[c*3], \ cmap[c*3+1], \ cmap[c*3+2], 255)); \ } \ pal->setFrame(frpos_out); \ sprite->setPalette(pal, true); \ } while (0) unsigned char cmap[768]; unsigned char omap[768]; s_fli_header fli_header; int c, w, h; FrameNumber frpos_in; FrameNumber frpos_out; int index = 0; // Open the file to read in binary mode FileHandle f(open_file_with_exception(fop->filename, "rb")); fli_read_header(f, &fli_header); fseek(f, 128, SEEK_SET); if (fli_header.magic == NO_HEADER) { fop_error(fop, "The file doesn't have a FLIC header\n"); return false; } /* size by frame */ w = fli_header.width; h = fli_header.height; // Create the bitmaps base::UniquePtr<Image> bmp(Image::create(IMAGE_INDEXED, w, h)); base::UniquePtr<Image> old(Image::create(IMAGE_INDEXED, w, h)); base::UniquePtr<Palette> pal(new Palette(FrameNumber(0), 256)); // Create the image Sprite* sprite = new Sprite(IMAGE_INDEXED, w, h, 256); LayerImage* layer = new LayerImage(sprite); sprite->folder()->addLayer(layer); layer->configureAsBackground(); // Set frames and speed sprite->setTotalFrames(FrameNumber(fli_header.frames)); sprite->setDurationForAllFrames(fli_header.speed); /* write frame by frame */ for (frpos_in = frpos_out = FrameNumber(0); frpos_in < sprite->totalFrames(); ++frpos_in) { /* read the frame */ fli_read_frame(f, &fli_header, (unsigned char *)old->getPixelAddress(0, 0), omap, (unsigned char *)bmp->getPixelAddress(0, 0), cmap); /* first frame, or the frames changes, or the palette changes */ if ((frpos_in == 0) || (count_diff_between_images(old, bmp)) #ifndef USE_LINK /* TODO this should be configurable through a check-box */ || (memcmp(omap, cmap, 768) != 0) #endif ) { /* the image changes? */ if (frpos_in != 0) ++frpos_out; // Add the new frame Image* image = Image::createCopy(bmp); index = sprite->stock()->addImage(image); Cel* cel = new Cel(frpos_out, index); layer->addCel(cel); /* first frame or the palette changes */ if ((frpos_in == 0) || (memcmp(omap, cmap, 768) != 0)) SETPAL(); } #ifdef USE_LINK /* the palette changes */ else if (memcmp(omap, cmap, 768) != 0) { ++frpos_out; SETPAL(); // Add link Cel* cel = new Cel(frpos_out, index); layer_add_cel(layer, cel); } #endif // The palette and the image don't change: add duration to the last added frame else { sprite->setFrameDuration(frpos_out, sprite->getFrameDuration(frpos_out)+fli_header.speed); } /* update the old image and color-map to the new ones to compare later */ copy_image(old, bmp, 0, 0); memcpy(omap, cmap, 768); /* update progress */ fop_progress(fop, (float)(frpos_in+1) / (float)(sprite->totalFrames())); if (fop_is_stop(fop)) break; /* just one frame? */ if (fop->oneframe) break; } // Update number of frames sprite->setTotalFrames(frpos_out.next()); fop->createDocument(sprite); return true; }
/** * Shows the "New Sprite" dialog. */ void NewFileCommand::onExecute(Context* context) { PixelFormat format; int w, h, bg, ncolors = get_default_palette()->size(); char buf[1024]; app::Color bg_table[] = { app::Color::fromMask(), app::Color::fromRgb(0, 0, 0), app::Color::fromRgb(255, 255, 255), app::Color::fromRgb(255, 0, 255) }; // Load the window widget app::gen::NewSprite window; // Default values: Indexed, 320x240, Background color format = static_cast<PixelFormat>(get_config_int("NewSprite", "Type", IMAGE_INDEXED)); // Invalid format in config file. if (format != IMAGE_RGB && format != IMAGE_INDEXED && format != IMAGE_GRAYSCALE) { format = IMAGE_INDEXED; } w = get_config_int("NewSprite", "Width", 320); h = get_config_int("NewSprite", "Height", 240); bg = get_config_int("NewSprite", "Background", 1); // Default = Black if (bg == 4) // Convert old default (Background color) to new default (Black) bg = 1; bg = MID(0, bg, 3); // If the clipboard contains an image, we can show the size of the // clipboard as default image size. gfx::Size clipboardSize; if (clipboard::get_image_size(clipboardSize)) { w = clipboardSize.w; h = clipboardSize.h; } window.width()->setTextf("%d", MAX(1, w)); window.height()->setTextf("%d", MAX(1, h)); // Select image-type switch (format) { case IMAGE_RGB: window.rgbMode()->setSelected(true); break; case IMAGE_GRAYSCALE: window.grayscaleMode()->setSelected(true); break; case IMAGE_INDEXED: window.indexedMode()->setSelected(true); break; } // Select background color window.bgBox()->selectIndex(bg); // Open the window window.openWindowInForeground(); if (window.getKiller() == window.okButton()) { bool ok = false; // Get the options if (window.rgbMode()->isSelected()) format = IMAGE_RGB; else if (window.grayscaleMode()->isSelected()) format = IMAGE_GRAYSCALE; else if (window.indexedMode()->isSelected()) format = IMAGE_INDEXED; w = window.width()->getTextInt(); h = window.height()->getTextInt(); bg = window.bgBox()->getSelectedIndex(); w = MID(1, w, 65535); h = MID(1, h, 65535); // Select the color app::Color color = app::Color::fromMask(); if (bg >= 0 && bg <= 3) { color = bg_table[bg]; ok = true; } if (ok) { // Save the configuration set_config_int("NewSprite", "Type", format); set_config_int("NewSprite", "Width", w); set_config_int("NewSprite", "Height", h); set_config_int("NewSprite", "Background", bg); // Create the new sprite ASSERT(format == IMAGE_RGB || format == IMAGE_GRAYSCALE || format == IMAGE_INDEXED); ASSERT(w > 0 && h > 0); base::UniquePtr<Sprite> sprite(Sprite::createBasicSprite(format, w, h, ncolors)); if (sprite->pixelFormat() != IMAGE_GRAYSCALE) get_default_palette()->copyColorsTo(sprite->palette(frame_t(0))); // If the background color isn't transparent, we have to // convert the `Layer 1' in a `Background' if (color.getType() != app::Color::MaskType) { Layer* layer = sprite->folder()->getFirstLayer(); if (layer && layer->isImage()) { LayerImage* layerImage = static_cast<LayerImage*>(layer); layerImage->configureAsBackground(); Image* image = layerImage->cel(frame_t(0))->image(); doc::clear_image(image, color_utils::color_for_target(color, ColorTarget( ColorTarget::BackgroundLayer, sprite->pixelFormat(), sprite->transparentColor()))); } } // Show the sprite to the user base::UniquePtr<Document> doc(new Document(sprite)); sprite.release(); sprintf(buf, "Sprite-%04d", ++_sprite_counter); doc->setFilename(buf); doc->setContext(context); doc.release(); } } }
Document* Document::duplicate(DuplicateType type) const { const Sprite* sourceSprite = sprite(); base::UniquePtr<Sprite> spriteCopyPtr(new Sprite( sourceSprite->pixelFormat(), sourceSprite->width(), sourceSprite->height(), sourceSprite->getPalette(FrameNumber(0))->size())); base::UniquePtr<Document> documentCopy(new Document(spriteCopyPtr)); Sprite* spriteCopy = spriteCopyPtr.release(); spriteCopy->setTotalFrames(sourceSprite->totalFrames()); // Copy frames duration for (FrameNumber i(0); i < sourceSprite->totalFrames(); ++i) spriteCopy->setFrameDuration(i, sourceSprite->getFrameDuration(i)); // Copy color palettes { PalettesList::const_iterator it = sourceSprite->getPalettes().begin(); PalettesList::const_iterator end = sourceSprite->getPalettes().end(); for (; it != end; ++it) { const Palette* pal = *it; spriteCopy->setPalette(pal, true); } } switch (type) { case DuplicateExactCopy: // Copy the layer folder copyLayerContent(sourceSprite->folder(), documentCopy, spriteCopy->folder()); if (sourceSprite->backgroundLayer() != NULL) { ASSERT(spriteCopy->folder()->getFirstLayer()); static_cast<LayerImage*>(spriteCopy->folder()->getFirstLayer())->configureAsBackground(); } break; case DuplicateWithFlattenLayers: { // Flatten layers ASSERT(sourceSprite->folder() != NULL); LayerImage* flatLayer = create_flatten_layer_copy (spriteCopy, sourceSprite->folder(), gfx::Rect(0, 0, sourceSprite->width(), sourceSprite->height()), FrameNumber(0), sourceSprite->lastFrame()); // Add and select the new flat layer spriteCopy->folder()->addLayer(flatLayer); // Configure the layer as background only if the original // sprite has a background layer. if (sourceSprite->backgroundLayer() != NULL) flatLayer->configureAsBackground(); } break; } documentCopy->setMask(mask()); documentCopy->m_maskVisible = m_maskVisible; documentCopy->generateMaskBoundaries(); return documentCopy.release(); }
bool FliFormat::onLoad(FileOp* fop) { // Open the file to read in binary mode FileHandle handle(open_file_with_exception(fop->filename, "rb")); FILE* f = handle.get(); flic::StdioFileInterface finterface(f); flic::Decoder decoder(&finterface); flic::Header header; if (!decoder.readHeader(header)) { fop_error(fop, "The file doesn't have a FLIC header\n"); return false; } // Size by frame int w = header.width; int h = header.height; // Create a temporal bitmap ImageRef bmp(Image::create(IMAGE_INDEXED, w, h)); Palette pal(0, 1); Cel* prevCel = nullptr; // Create the sprite Sprite* sprite = new Sprite(IMAGE_INDEXED, w, h, 256); LayerImage* layer = new LayerImage(sprite); sprite->folder()->addLayer(layer); layer->configureAsBackground(); // Set frames and speed sprite->setTotalFrames(frame_t(header.frames)); sprite->setDurationForAllFrames(header.speed); flic::Frame fliFrame; flic::Colormap oldFliColormap; fliFrame.pixels = bmp->getPixelAddress(0, 0); fliFrame.rowstride = IndexedTraits::getRowStrideBytes(bmp->width()); frame_t frame_out = 0; for (frame_t frame_in=0; frame_in<sprite->totalFrames(); ++frame_in) { // Read the frame if (!decoder.readFrame(fliFrame)) { fop_error(fop, "Error reading frame %d\n", frame_in); continue; } // Palette change bool palChange = false; if (frame_out == 0 || oldFliColormap != fliFrame.colormap) { oldFliColormap = fliFrame.colormap; pal.resize(fliFrame.colormap.size()); for (int c=0; c<int(fliFrame.colormap.size()); c++) { pal.setEntry(c, rgba(fliFrame.colormap[c].r, fliFrame.colormap[c].g, fliFrame.colormap[c].b, 255)); } pal.setFrame(frame_out); sprite->setPalette(&pal, true); palChange = true; } // First frame, or the frame changes if (!prevCel || (count_diff_between_images(prevCel->image(), bmp.get()))) { // Add the new frame ImageRef image(Image::createCopy(bmp.get())); Cel* cel = new Cel(frame_out, image); layer->addCel(cel); prevCel = cel; ++frame_out; } else if (palChange) { Cel* cel = Cel::createLink(prevCel); cel->setFrame(frame_out); layer->addCel(cel); ++frame_out; } // The palette and the image don't change: add duration to the last added frame else { sprite->setFrameDuration( frame_out-1, sprite->frameDuration(frame_out-1) + header.speed); } if (header.frames > 0) fop_progress(fop, (float)(frame_in+1) / (float)(header.frames)); if (fop_is_stop(fop)) break; if (fop->oneframe) break; } if (frame_out > 0) sprite->setTotalFrames(frame_out); fop->createDocument(sprite); return true; }
void UndoTransaction::flattenLayers(int bgcolor) { Image* cel_image; Cel* cel; int frame; // create a temporary image UniquePtr<Image> image_wrap(Image::create(m_sprite->getPixelFormat(), m_sprite->getWidth(), m_sprite->getHeight())); Image* image = image_wrap.get(); /* get the background layer from the sprite */ LayerImage* background = m_sprite->getBackgroundLayer(); if (!background) { /* if there aren't a background layer we must to create the background */ background = new LayerImage(m_sprite); if (isEnabled()) m_undoHistory->pushUndoer(new undoers::AddLayer(m_undoHistory->getObjects(), m_sprite->getFolder(), background)); m_sprite->getFolder()->add_layer(background); if (isEnabled()) m_undoHistory->pushUndoer(new undoers::MoveLayer(m_undoHistory->getObjects(), background)); background->configureAsBackground(); } /* copy all frames to the background */ for (frame=0; frame<m_sprite->getTotalFrames(); frame++) { /* clear the image and render this frame */ image_clear(image, bgcolor); layer_render(m_sprite->getFolder(), image, 0, 0, frame); cel = background->getCel(frame); if (cel) { cel_image = m_sprite->getStock()->getImage(cel->getImage()); ASSERT(cel_image != NULL); /* we have to save the current state of `cel_image' in the undo */ if (isEnabled()) { Dirty* dirty = new Dirty(cel_image, image); dirty->saveImagePixels(cel_image); m_undoHistory->pushUndoer(new undoers::DirtyArea( m_undoHistory->getObjects(), cel_image, dirty)); delete dirty; } } else { /* if there aren't a cel in this frame in the background, we have to create a copy of the image for the new cel */ cel_image = Image::createCopy(image); /* TODO error handling: if (!cel_image) { ... } */ /* here we create the new cel (with the new image `cel_image') */ cel = new Cel(frame, m_sprite->getStock()->addImage(cel_image)); /* TODO error handling: if (!cel) { ... } */ /* and finally we add the cel in the background */ background->addCel(cel); } image_copy(cel_image, image, 0, 0); } /* select the background */ if (m_sprite->getCurrentLayer() != background) { if (isEnabled()) m_undoHistory->pushUndoer(new undoers::SetCurrentLayer( m_undoHistory->getObjects(), m_sprite)); m_sprite->setCurrentLayer(background); } // Remove old layers. LayerList layers = m_sprite->getFolder()->get_layers_list(); LayerIterator it = layers.begin(); LayerIterator end = layers.end(); for (; it != end; ++it) { if (*it != background) { Layer* old_layer = *it; // Remove the layer if (isEnabled()) m_undoHistory->pushUndoer(new undoers::RemoveLayer(m_undoHistory->getObjects(), old_layer)); m_sprite->getFolder()->remove_layer(old_layer); // Destroy the layer delete old_layer; } } }
/** * Shows the "New Sprite" dialog. */ void NewFileCommand::onExecute(Context* context) { Preferences& pref = Preferences::instance(); int ncolors = get_default_palette()->size(); char buf[1024]; app::Color bg_table[] = { app::Color::fromMask(), app::Color::fromRgb(255, 255, 255), app::Color::fromRgb(0, 0, 0), }; // Load the window widget app::gen::NewSprite window; // Default values: Indexed, 320x240, Background color PixelFormat format = pref.newFile.colorMode(); // Invalid format in config file. if (format != IMAGE_RGB && format != IMAGE_INDEXED && format != IMAGE_GRAYSCALE) { format = IMAGE_INDEXED; } int w = pref.newFile.width(); int h = pref.newFile.height(); int bg = pref.newFile.backgroundColor(); bg = MID(0, bg, 2); // If the clipboard contains an image, we can show the size of the // clipboard as default image size. gfx::Size clipboardSize; if (clipboard::get_image_size(clipboardSize)) { w = clipboardSize.w; h = clipboardSize.h; } window.width()->setTextf("%d", MAX(1, w)); window.height()->setTextf("%d", MAX(1, h)); // Select image-type window.colorMode()->setSelectedItem(format); // Select background color window.bgColor()->setSelectedItem(bg); // Advance options bool advanced = pref.newFile.advanced(); window.advancedCheck()->setSelected(advanced); window.advancedCheck()->Click.connect( base::Bind<void>( [&]{ gfx::Rect bounds = window.bounds(); window.advanced()->setVisible(window.advancedCheck()->isSelected()); window.setBounds(gfx::Rect(window.bounds().origin(), window.sizeHint())); window.layout(); window.manager()->invalidateRect(bounds); })); window.advanced()->setVisible(advanced); if (advanced) window.pixelRatio()->setValue(pref.newFile.pixelRatio()); else window.pixelRatio()->setValue("1:1"); // Open the window window.openWindowInForeground(); if (window.closer() == window.okButton()) { bool ok = false; // Get the options format = (doc::PixelFormat)window.colorMode()->selectedItem(); w = window.width()->textInt(); h = window.height()->textInt(); bg = window.bgColor()->selectedItem(); static_assert(IMAGE_RGB == 0, "RGB pixel format should be 0"); static_assert(IMAGE_INDEXED == 2, "Indexed pixel format should be 2"); format = MID(IMAGE_RGB, format, IMAGE_INDEXED); w = MID(1, w, DOC_SPRITE_MAX_WIDTH); h = MID(1, h, DOC_SPRITE_MAX_HEIGHT); bg = MID(0, bg, 2); // Select the color app::Color color = app::Color::fromMask(); if (bg >= 0 && bg <= 3) { color = bg_table[bg]; ok = true; } if (ok) { // Save the configuration pref.newFile.width(w); pref.newFile.height(h); pref.newFile.colorMode(format); pref.newFile.backgroundColor(bg); pref.newFile.advanced(window.advancedCheck()->isSelected()); pref.newFile.pixelRatio(window.pixelRatio()->getValue()); // Create the new sprite ASSERT(format == IMAGE_RGB || format == IMAGE_GRAYSCALE || format == IMAGE_INDEXED); ASSERT(w > 0 && h > 0); std::unique_ptr<Sprite> sprite(Sprite::createBasicSprite(format, w, h, ncolors)); if (window.advancedCheck()->isSelected()) { sprite->setPixelRatio( base::convert_to<PixelRatio>(window.pixelRatio()->getValue())); } if (sprite->pixelFormat() != IMAGE_GRAYSCALE) get_default_palette()->copyColorsTo(sprite->palette(frame_t(0))); // If the background color isn't transparent, we have to // convert the `Layer 1' in a `Background' if (color.getType() != app::Color::MaskType) { Layer* layer = sprite->root()->firstLayer(); if (layer && layer->isImage()) { LayerImage* layerImage = static_cast<LayerImage*>(layer); layerImage->configureAsBackground(); Image* image = layerImage->cel(frame_t(0))->image(); // TODO Replace this adding a new parameter to color utils Palette oldPal = *get_current_palette(); set_current_palette(get_default_palette(), false); doc::clear_image(image, color_utils::color_for_target(color, ColorTarget( ColorTarget::BackgroundLayer, sprite->pixelFormat(), sprite->transparentColor()))); set_current_palette(&oldPal, false); } } // Show the sprite to the user std::unique_ptr<Doc> doc(new Doc(sprite.get())); sprite.release(); sprintf(buf, "Sprite-%04d", ++_sprite_counter); doc->setFilename(buf); doc->setContext(context); doc.release(); } } }