bool MultiColumnFragmentainerGroup::recalculateColumnHeight( LayoutMultiColumnSet& columnSet) { LayoutUnit oldColumnHeight = m_columnHeight; m_maxColumnHeight = calculateMaxColumnHeight(); // Only the last row may have auto height, and thus be balanced. There are no // good reasons to balance the preceding rows, and that could potentially lead // to an insane number of layout passes as well. if (isLastGroup() && columnSet.heightIsAuto()) { LayoutUnit newColumnHeight; if (!columnSet.isInitialHeightCalculated()) { // Initial balancing: Start with the lowest imaginable column height. Also // calculate the height of the tallest piece of unbreakable content. // Columns should never get any shorter than that (unless constrained by // max-height). Propagate this to our containing column set, in case there // is an outer multicol container that also needs to balance. After having // calculated the initial column height, the multicol container needs // another layout pass with the column height that we just calculated. InitialColumnHeightFinder initialHeightFinder( columnSet, logicalTopInFlowThread(), logicalBottomInFlowThread()); LayoutUnit tallestUnbreakableLogicalHeight = initialHeightFinder.tallestUnbreakableLogicalHeight(); columnSet.propagateTallestUnbreakableLogicalHeight( tallestUnbreakableLogicalHeight); newColumnHeight = std::max(initialHeightFinder.initialMinimalBalancedHeight(), tallestUnbreakableLogicalHeight); } else { // Rebalancing: After having laid out again, we'll need to rebalance if // the height wasn't enough and we're allowed to stretch it, and then // re-lay out. There are further details on the column balancing // machinery in ColumnBalancer and its derivates. newColumnHeight = rebalanceColumnHeightIfNeeded(); } setAndConstrainColumnHeight(newColumnHeight); } else { // The position of the column set may have changed, in which case height // available for columns may have changed as well. setAndConstrainColumnHeight(m_columnHeight); } if (m_columnHeight == oldColumnHeight) return false; // No change. We're done. return true; // Need another pass. }
void LayoutMultiColumnFlowThread::layoutColumns(SubtreeLayoutScope& layoutScope) { // Since we ended up here, it means that the multicol container (our parent) needed // layout. Since contents of the multicol container are diverted to the flow thread, the flow // thread needs layout as well. layoutScope.setChildNeedsLayout(this); m_needsColumnHeightsRecalculation = false; m_blockOffsetInEnclosingFragmentationContext = enclosingFragmentationContext() ? multiColumnBlockFlow()->offsetFromLogicalTopOfFirstPage() : LayoutUnit(); for (LayoutBox* columnBox = firstMultiColumnBox(); columnBox; columnBox = columnBox->nextSiblingMultiColumnBox()) { if (!columnBox->isLayoutMultiColumnSet()) { ASSERT(columnBox->isLayoutMultiColumnSpannerPlaceholder()); // no other type is expected. m_needsColumnHeightsRecalculation = true; continue; } LayoutMultiColumnSet* columnSet = toLayoutMultiColumnSet(columnBox); layoutScope.setChildNeedsLayout(columnSet); if (!m_inBalancingPass) { // This is the initial layout pass. We need to reset the column height, because contents // typically have changed. columnSet->resetColumnHeight(); } if (!m_needsColumnHeightsRecalculation) m_needsColumnHeightsRecalculation = columnSet->heightIsAuto(); // Since column sets are regular block flow objects, and their position is changed in // regular block layout code (with no means for the multicol code to notice unless we add // hooks there), store the previous position now. If it changes in the imminent layout // pass, we may have to rebalance its columns. columnSet->storeOldPosition(); } invalidateColumnSets(); layout(); }