void TableLayoutAlgorithmFixed::willChangeTableLayout() { // When switching table layout algorithm, we need to dirty the preferred // logical widths as we cleared the bits without computing them. // (see calcWidthArray above.) This optimization is preferred to always // computing the logical widths we never intended to use. m_table->recalcSectionsIfNeeded(); for (LayoutTableSection* section = m_table->topNonEmptySection(); section; section = m_table->sectionBelow(section)) { for (unsigned i = 0; i < section->numRows(); i++) { LayoutTableRow* row = section->rowLayoutObjectAt(i); if (!row) continue; for (LayoutTableCell* cell = row->firstCell(); cell; cell = cell->nextCell()) cell->setPreferredLogicalWidthsDirty(); } } }
void AXTable::addChildren() { ASSERT(!isDetached()); if (!isAXTable()) { AXLayoutObject::addChildren(); return; } ASSERT(!m_haveChildren); m_haveChildren = true; if (!m_layoutObject || !m_layoutObject->isTable()) return; LayoutTable* table = toLayoutTable(m_layoutObject); AXObjectCacheImpl& axCache = axObjectCache(); Node* tableNode = table->node(); if (!isHTMLTableElement(tableNode)) return; // Add caption if (HTMLTableCaptionElement* caption = toHTMLTableElement(tableNode)->caption()) { AXObject* captionObject = axCache.getOrCreate(caption); if (captionObject && !captionObject->accessibilityIsIgnored()) m_children.append(captionObject); } // Go through all the available sections to pull out the rows and add them as children. table->recalcSectionsIfNeeded(); LayoutTableSection* tableSection = table->topSection(); if (!tableSection) return; LayoutTableSection* initialTableSection = tableSection; while (tableSection) { HeapHashSet<Member<AXObject>> appendedRows; unsigned numRows = tableSection->numRows(); for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) { LayoutTableRow* layoutRow = tableSection->rowLayoutObjectAt(rowIndex); if (!layoutRow) continue; AXObject* rowObject = axCache.getOrCreate(layoutRow); if (!rowObject || !rowObject->isTableRow()) continue; AXTableRow* row = toAXTableRow(rowObject); // We need to check every cell for a new row, because cell spans // can cause us to miss rows if we just check the first column. if (appendedRows.contains(row)) continue; row->setRowIndex(static_cast<int>(m_rows.size())); m_rows.append(row); if (!row->accessibilityIsIgnored()) m_children.append(row); appendedRows.add(row); } tableSection = table->sectionBelow(tableSection, SkipEmptySections); } // make the columns based on the number of columns in the first body unsigned length = initialTableSection->numEffectiveColumns(); for (unsigned i = 0; i < length; ++i) { AXTableColumn* column = toAXTableColumn(axCache.getOrCreate(ColumnRole)); column->setColumnIndex((int)i); column->setParent(this); m_columns.append(column); if (!column->accessibilityIsIgnored()) m_children.append(column); } AXObject* headerContainerObject = headerContainer(); if (headerContainerObject && !headerContainerObject->accessibilityIsIgnored()) m_children.append(headerContainerObject); }