static int tolua_Level_Level_addActor00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) || !tolua_isusertype(tolua_S,2,"Pacman",0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else #endif { Level* self = (Level*) tolua_tousertype(tolua_S,1,0); Pacman* node = ((Pacman*) tolua_tousertype(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'addActor'", NULL); #endif { self->addActor(node); } } return 0; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'addActor'.",&tolua_err); return 0; #endif }
static int tolua_Level_Level_addActor01(lua_State* tolua_S) { tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"Level",0,&tolua_err) || !tolua_isusertype(tolua_S,2,"Ghost",0,&tolua_err) || !tolua_isnoobj(tolua_S,3,&tolua_err) ) goto tolua_lerror; else { Level* self = (Level*) tolua_tousertype(tolua_S,1,0); Ghost* node = ((Ghost*) tolua_tousertype(tolua_S,2,0)); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'addActor'", NULL); #endif { self->addActor(node); } } return 0; tolua_lerror: return tolua_Level_Level_addActor00(tolua_S); }