void execute(void)
    {
        _HasBeenDone = true;

        _PreviousColor = _TheBorder->getColor();

        _TheBorder->setColor(_ChangeToColor);
    }
示例#2
0
ComponentTransitPtr LuaDebuggerInterface::generateSplitOptionListComponent(List* const Parent,
                                                     const boost::any& Value,
                                                     UInt32 Index,
                                                     bool IsSelected,
                                                     bool HasFocus)
{
    ButtonRecPtr TheComponent = Button::create();
    TheComponent->setBackgrounds(NULL);
    TheComponent->setAlignment(Vec2f(0.0f,0.5f));

    std::string ValueString;
    try
    {
        ValueString = boost::any_cast<std::string>(Value);

        BoostPath IconPath;
        if(ValueString.compare("Horizontal") == 0)
        {
            IconPath = BoostPath(_BaseIconDir / BoostPath("view-split-left-right.png"));
        }
        else if(ValueString.compare("Vertical") == 0)
        {
            IconPath = BoostPath(_BaseIconDir / BoostPath("view-split-top-bottom.png"));
        }
        else
        {
            IconPath = BoostPath(_BaseIconDir / BoostPath("view-split-none.png"));
        }

        TheComponent->setImages(IconPath.string());
    }
    catch (boost::bad_lexical_cast &)
    {
        //Could not convert to string
    }

    TheComponent->setText(ValueString);

    if(IsSelected)
    {
        LineBorderRecPtr LabelBorder = LineBorder::create();
        LabelBorder->setWidth(1.0f);
        LabelBorder->setColor(Color4f(0.0f,0.0f,0.0f,1.0f));
        TheComponent->setBorders(LabelBorder);
    }
    else
    {
        TheComponent->setBorders(NULL);
    }

    return ComponentTransitPtr(TheComponent);
}
示例#3
0
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();


        /******************************************************

          Creates some Button components
          and edit their Text.

         ******************************************************/

        ButtonRecPtr ExampleButton1 = Button::create();
        ButtonRecPtr ExampleButton2 = Button::create();
        ButtonRecPtr ExampleButton3 = Button::create();
        ButtonRecPtr ExampleButton4 = Button::create();
        ButtonRecPtr ExampleButton5 = Button::create();
        ButtonRecPtr ExampleButton6 = Button::create();

        ExampleButton1->setText("This");

        ExampleButton2->setText("is a");

        ExampleButton3->setText("sample");

        ExampleButton4->setText("two");

        ExampleButton5->setText("ExamplePanel");

        ExampleButton6->setText("layout");


        /******************************************************

          Create some Flow and BoxLayouts to be
          used with the Main Frame and two
          Panels.

         ******************************************************/
        FlowLayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        FlowLayoutRecPtr ExamplePanel1Layout = FlowLayout::create();
        FlowLayoutRecPtr ExamplePanel2Layout = FlowLayout::create();

        ExamplePanel1Layout->setOrientation(FlowLayout::VERTICAL_ORIENTATION);


        /******************************************************

          Create two Backgrounds to be used with
          Panels and MainInternalWindow.

         ******************************************************/
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        ColorLayerRecPtr ExamplePanelBackground = ColorLayer::create();

        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        ExamplePanelBackground->setColor(Color4f(0.0,0.0,0.0,1.0));

        /******************************************************

          Create a Border to be used with
          the two Panels.

         ******************************************************/
        LineBorderRecPtr ExamplePanelBorder = LineBorder::create();
        ExamplePanelBorder->setColor(Color4f(0.9, 0.9, 0.9, 1.0));
        ExamplePanelBorder->setWidth(3);


        /******************************************************

          Create MainInternalWindow and two Panel Components and
          edit their characteristics.

          -setPreferredSize(Vec2f): Determine the
          size of the Panel.
          -pushToChildren(ComponentName):
          Adds a Component to the
          ComponentContainer as a Child (meaning it
          will be displayed within it).
          -setLayout(LayoutName): Determines the
          Layout of the ComponentContainer.

         ******************************************************/
        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        PanelRecPtr ExamplePanel1 = Panel::create();
        PanelRecPtr ExamplePanel2 = Panel::create();

        // Edit Panel1, Panel2
        ExamplePanel1->setPreferredSize(Vec2f(200, 200));
        ExamplePanel1->pushToChildren(ExampleButton1);
        ExamplePanel1->pushToChildren(ExampleButton2);
        ExamplePanel1->pushToChildren(ExampleButton3);
        ExamplePanel1->setLayout(ExamplePanel1Layout);
        ExamplePanel1->setBackgrounds(ExamplePanelBackground);
        ExamplePanel1->setBorders(ExamplePanelBorder);

        ExamplePanel2->setPreferredSize(Vec2f(200, 200));
        ExamplePanel2->pushToChildren(ExampleButton4);
        ExamplePanel2->pushToChildren(ExampleButton5);
        ExamplePanel2->pushToChildren(ExampleButton6);
        ExamplePanel2->setLayout(ExamplePanel2Layout);
        ExamplePanel2->setBackgrounds(ExamplePanelBackground);
        ExamplePanel2->setBorders(ExamplePanelBorder);

        // Create The Main InternalWindow
        MainInternalWindow->pushToChildren(ExamplePanel1);
        MainInternalWindow->pushToChildren(ExamplePanel2);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);
        MainInternalWindow->setAllInsets(5);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "10Container");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();

        //Create the nessicary parts for a viewport
        Matrix TransformMatrix;
        TransformMatrix.setTranslate(0.0f,0.0f, 0.0f);
        TransformRecPtr CameraBeaconTransform = Transform::create();
        CameraBeaconTransform->setMatrix(TransformMatrix);

        NodeRecPtr CameraBeaconNode = Node::create();
        CameraBeaconNode->setCore(CameraBeaconTransform);

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr GeometryNode = makeTorus(.5, 2, 32, 32);

        //Make a light Node
        NodeRecPtr LightBeaconNode = makeCoredNode<Transform>();

        DirectionalLightRecPtr SceneLight = DirectionalLight::create();
        SceneLight->setAmbient(Color4f(0.3f,0.3f,0.3f,1.0f));
        SceneLight->setDiffuse(Color4f(0.8f,0.8f,0.8f,1.0f));
        SceneLight->setSpecular(Color4f(1.0f,1.0f,1.0f,1.0f));
        SceneLight->setOn(true);
        SceneLight->setBeacon(LightBeaconNode);

        NodeRecPtr LightNode = makeNodeFor(SceneLight);
        LightNode->addChild(GeometryNode);

        // Make Main Scene Node and add the Torus
        NodeRecPtr DefaultRootNode = Node::create();
        DefaultRootNode->setCore(Group::create());
        DefaultRootNode->addChild(LightNode);
        DefaultRootNode->addChild(LightBeaconNode);
        DefaultRootNode->addChild(CameraBeaconNode);

        //Camera
        PerspectiveCameraRecPtr DefaultCamera = PerspectiveCamera::create();
        DefaultCamera->setBeacon(CameraBeaconNode);
        DefaultCamera->setFov   (osgDegree2Rad(60.f));
        DefaultCamera->setNear  (0.1f);
        DefaultCamera->setFar   (100.f);

        //Background
        GradientBackgroundRecPtr DefaultBackground = GradientBackground::create();
        DefaultBackground->addLine(Color3f(0.0f,0.0f,0.0f), 0.0f);
        DefaultBackground->addLine(Color3f(0.0f,0.0f,1.0f), 1.0f);

        //Viewport
        ViewportRecPtr DefaultViewport = Viewport::create();
        DefaultViewport->setCamera                  (DefaultCamera);
        DefaultViewport->setRoot                    (DefaultRootNode);
        DefaultViewport->setSize                    (0.0f,0.0f, 1.0f,1.0f);
        DefaultViewport->setBackground              (DefaultBackground);

        //GL Viewport Component
        LineBorderRecPtr TheGLViewportBorder = LineBorder::create();
        TheGLViewportBorder->setColor(Color4f(1.0,0.0,0.0,1.0));
        TheGLViewportBorder->setWidth(3.0);

        GLViewportRecPtr TheGLViewport = GLViewport::create();
        TheGLViewport->setPort(DefaultViewport);
        TheGLViewport->setPreferredSize(Vec2f(400.0f,400.0f));
        TheGLViewport->setBorders(TheGLViewportBorder);
        TheGLViewport->lookAt(Pnt3f(0.0f,0.0f,10.0f), //From
                              Pnt3f(0.0f,0.0f,0.0f), //At
                              Vec3f(0.0f,1.0f,0.0f)); //Up

        ButtonRecPtr ExampleButton = Button::create();

        ExampleButton->setText("Example");

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));

        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        MainInternalWindow->pushToChildren(TheGLViewport);
        MainInternalWindow->pushToChildren(ExampleButton);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.95f,0.95f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);


        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "41GLViewportComponent");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Torus Node (creates Torus in background of scene)
        NodeRecPtr TorusGeometryNode = makeTorus(.5, 2, 16, 16);

        // Make Main Scene Node and add the Torus
        NodeRecPtr scene = Node::create();
        scene->setCore(Group::create());
        scene->addChild(TorusGeometryNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();
        /******************************************************

          Create an Button Component and
          a simple Font.
          See 17Label_Font for more
          information about Fonts.

         ******************************************************/

        LineBorderRecPtr ChangableBorder = LineBorder::create();
        ChangableBorder->setColor(Color4f(0.0,0.0,0.0,1.0));

        ColorLayerRecPtr ChangableBackground = ColorLayer::create();
        ChangableBackground->setColor(Color4f(1.0,1.0,1.0,1.0));

        LabelRecPtr ChangableLabel = Label::create();

        ChangableLabel->setText("Changable");
        ChangableLabel->setBorders(ChangableBorder);
        ChangableLabel->setBackgrounds(ChangableBackground);

        //Command Buttons
        UndoManagerPtr TheUndoManager = UndoManager::create();

        CommandManagerPtr TheCommandManager = CommandManager::create(TheUndoManager);
        ButtonRecPtr BorderRedButton = Button::create();
        BorderRedButton->setText("Border Red");
        BorderRedButton->setPreferredSize(Vec2f(85, 20));
        BorderRedButton->connectActionPerformed(boost::bind(handleSetBorderColorAction,
                                                            _1,
                                                            TheCommandManager,
                                                            ChangableBorder.get(),
                                                            Color4f(1.0,0.0,0.0,1.0)));

        ButtonRecPtr BorderGreenButton = Button::create();
        BorderGreenButton->setText("Border Green");
        BorderGreenButton->setPreferredSize(Vec2f(85, 20));
        BorderGreenButton->connectActionPerformed(boost::bind(handleSetBorderColorAction,
                                                            _1,
                                                            TheCommandManager,
                                                            ChangableBorder.get(),
                                                            Color4f(0.0,1.0,0.0,1.0)));

        ButtonRecPtr BorderBlueButton = Button::create();
        BorderBlueButton->setText("Border Blue");
        BorderBlueButton->setPreferredSize(Vec2f(85, 20));
        BorderBlueButton->connectActionPerformed(boost::bind(handleSetBorderColorAction,
                                                            _1,
                                                            TheCommandManager,
                                                            ChangableBorder.get(),
                                                            Color4f(0.0,0.0,1.0,1.0)));

        //Background
        ButtonRecPtr BackgroundRedButton = Button::create();
        BackgroundRedButton->setText("Background Red");
        BackgroundRedButton->setPreferredSize(Vec2f(105, 20));
        BackgroundRedButton->connectActionPerformed(boost::bind(handleSetBackgroundColorAction,
                                                                _1,
                                                                TheCommandManager,
                                                                ChangableBackground.get(),
                                                                Color4f(1.0,0.0,0.0,1.0)));

        ButtonRecPtr BackgroundGreenButton = Button::create();
        BackgroundGreenButton->setText("Background Green");
        BackgroundGreenButton->setPreferredSize(Vec2f(105, 20));
        BackgroundGreenButton->connectActionPerformed(boost::bind(handleSetBackgroundColorAction,
                                                                _1,
                                                                TheCommandManager,
                                                                ChangableBackground.get(),
                                                                Color4f(0.0,1.0,0.0,1.0)));

        ButtonRecPtr BackgroundBlueButton = Button::create();
        BackgroundBlueButton->setText("Background Blue");
        BackgroundBlueButton->setPreferredSize(Vec2f(105, 20));
        BackgroundBlueButton->connectActionPerformed(boost::bind(handleSetBackgroundColorAction,
                                                                _1,
                                                                TheCommandManager,
                                                                ChangableBackground.get(),
                                                                Color4f(0.0,0.0,1.0,1.0)));

        //UndoList
        DefaultListModelRecPtr UndoRedoListModel = DefaultListModel::create();
        UndoRedoListModel->pushBack(boost::any(std::string("Top")));

        ListRecPtr UndoRedoList = List::create();
        UndoRedoList->setPreferredSize(Vec2f(200, 300));
        UndoRedoList->setOrientation(List::VERTICAL_ORIENTATION);
        UndoRedoList->setModel(UndoRedoListModel);

        UndoRedoList->getSelectionModel()->connectSelectionChanged(boost::bind(handleUndoRedoListSelectionChanged,
                                                                               _1,
                                                                               UndoRedoList.get(),
                                                                               TheUndoManager));

        ButtonRecPtr UndoButton = Button::create();
        UndoButton->setText("Undo");
        UndoButton->setEnabled(TheUndoManager->numberOfUndos() != 0);
        UndoButton->connectActionPerformed(boost::bind(handleUndoButtonAction,
                                                       _1,
                                                       TheUndoManager));


        ButtonRecPtr RedoButton = Button::create();
        RedoButton->setText("Redo");
        RedoButton->setEnabled(TheUndoManager->numberOfRedos() != 0);
        RedoButton->connectActionPerformed(boost::bind(handleRedoButtonAction,
                                                       _1,
                                                       TheUndoManager));

        // Create a ScrollPanel for easier viewing of the List (see 27ScrollPanel)
        ScrollPanelRecPtr UndoRedoScrollPanel = ScrollPanel::create();
        UndoRedoScrollPanel->setPreferredSize(Vec2f(200,200));
        UndoRedoScrollPanel->setHorizontalResizePolicy(ScrollPanel::RESIZE_TO_VIEW);
        UndoRedoScrollPanel->setViewComponent(UndoRedoList);

        // Create The Main InternalWindow
        // Create Background to be used with the Main InternalWindow
        ColorLayerRecPtr MainInternalWindowBackground = ColorLayer::create();
        MainInternalWindowBackground->setColor(Color4f(1.0,1.0,1.0,0.5));
        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        LayoutRecPtr MainInternalWindowLayout = FlowLayout::create();
        MainInternalWindow->pushToChildren(BorderRedButton);
        MainInternalWindow->pushToChildren(BorderGreenButton);
        MainInternalWindow->pushToChildren(BorderBlueButton);
        MainInternalWindow->pushToChildren(BackgroundRedButton);
        MainInternalWindow->pushToChildren(BackgroundGreenButton);
        MainInternalWindow->pushToChildren(BackgroundBlueButton);
        MainInternalWindow->pushToChildren(ChangableLabel);
        MainInternalWindow->pushToChildren(UndoRedoScrollPanel);
        MainInternalWindow->pushToChildren(UndoButton);
        MainInternalWindow->pushToChildren(RedoButton);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(MainInternalWindowBackground);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(0.95f,0.95f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);


        TheUndoManager->connectStateChanged(boost::bind(handleUndoManagerStateChanged,
                                                        _1,
                                                        UndoRedoListModel.get(),
                                                        TheUndoManager,
                                                        UndoButton.get(),
                                                        RedoButton.get()));

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Create the UI Foreground Object
        UIForegroundRecPtr TutorialUIForeground = UIForeground::create();

        TutorialUIForeground->setDrawingSurface(TutorialDrawingSurface);

        // Tell the Manager what to manage
        sceneManager.setRoot(scene);

        // Add the UI Foreground Object to the Scene
        ViewportRecPtr TutorialViewport = sceneManager.getWindow()->getPort(0);
        TutorialViewport->addForeground(TutorialUIForeground);

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        // Show the whole Scene
        sceneManager.showAll();


        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "40UndoableCommand");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}
 void undo(void)
 {
     Inherited::undo();
     _TheBorder->setColor(_PreviousColor);
 }
 void redo(void)
 {
     Inherited::redo();
     _TheBorder->setColor(_ChangeToColor);
 }
PanelTransitPtr createLeftPanelButtonPanel(void)
{
    // Create Label for this Panel
    LabelRecPtr LeftPanelButtonPanelLabel = Label::create();

    LeftPanelButtonPanelLabel->setTextColor(Color4f(1.0,1.0,1.0,1.0));
    LeftPanelButtonPanelLabel->setRolloverTextColor(Color4f(1.0,1.0,1.0,1.0));
    LayerRecPtr ComplexBackground = createComplexBackground();
    LeftPanelButtonPanelLabel->setBackground(ComplexBackground);
    LeftPanelButtonPanelLabel->setPreferredSize(Vec2f(100, 50));
    LeftPanelButtonPanelLabel->setText("Various Options");
    LeftPanelButtonPanelLabel->setAlignment(Vec2f(0.5,0.5));

    // Create and edit the Panel buttons
    ButtonRecPtr LeftPanelButton1 = Button::create();
    ButtonRecPtr LeftPanelButton2 = Button::create();
    ButtonRecPtr LeftPanelButton3 = Button::create();
    ButtonRecPtr LeftPanelButton4 = Button::create();
    ButtonRecPtr LeftPanelButton5 = Button::create();
    ButtonRecPtr LeftPanelButton6 = Button::create();

    LeftPanelButton1->setText("This");
    LeftPanelButton1->setPreferredSize(Vec2f(100,50));

    LeftPanelButton2->setText("is");
    LeftPanelButton2->setPreferredSize(Vec2f(100,50));

    LeftPanelButton3->setText("an");
    LeftPanelButton3->setPreferredSize(Vec2f(100,50));

    LeftPanelButton4->setText("example");
    LeftPanelButton4->setPreferredSize(Vec2f(100,50));

    LeftPanelButton5->setText("user");
    LeftPanelButton5->setPreferredSize(Vec2f(100,50));

    LeftPanelButton6->setText("interface.");
    LeftPanelButton6->setPreferredSize(Vec2f(100,50));


    // Create and edit Panel layout
    BoxLayoutRecPtr LeftPanelButtonPanelLayout = BoxLayout::create();
    LeftPanelButtonPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);

    // Create an edit Panel Background
    ColorLayerRecPtr LeftPanelButtonPanelBackground = ColorLayer::create();
    LeftPanelButtonPanelBackground->setColor(Color4f(0.93,0.93,0.93,1.0));

    // Create Panel Border
    LineBorderRecPtr LeftPanelBorder = LineBorder::create();
    LeftPanelBorder->setColor(Color4f(0.0,0.0,0.0,1.0));
    LeftPanelBorder->setWidth(1);

    // Create and edit Panel
    PanelRecPtr LeftPanelButtonPanel = Panel::createEmpty();
    LeftPanelButtonPanel->setPreferredSize(Vec2f(180, 500));
    LeftPanelButtonPanel->pushToChildren(LeftPanelButtonPanelLabel);
    LeftPanelButtonPanel->pushToChildren(LeftPanelButton1);
    LeftPanelButtonPanel->pushToChildren(LeftPanelButton2);
    LeftPanelButtonPanel->pushToChildren(LeftPanelButton3);
    LeftPanelButtonPanel->pushToChildren(LeftPanelButton4);
    LeftPanelButtonPanel->pushToChildren(LeftPanelButton5);
    LeftPanelButtonPanel->pushToChildren(LeftPanelButton6);
    LeftPanelButtonPanel->setLayout(LeftPanelButtonPanelLayout);
    LeftPanelButtonPanel->setBackgrounds(LeftPanelButtonPanelBackground);
    LeftPanelButtonPanel->setBorders(LeftPanelBorder);

    return PanelTransitPtr(LeftPanelButtonPanel);
}
int main(int argc, char **argv)
{
    // OSG init
    osgInit(argc,argv);

    {
        // Set up Window
        WindowEventProducerRecPtr TutorialWindow = createNativeWindow();
        TutorialWindow->initWindow();

        // Create the SimpleSceneManager helper
        SimpleSceneManager sceneManager;
        TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager));
        TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager));

        // Tell the Manager what to manage
        sceneManager.setWindow(TutorialWindow);

        TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager));
        TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager));
        TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager));
        TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager));
        TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1));

        // Make Main Scene Node
        NodeRecPtr Scene = makeCoredNode<Group>();
        
        NodeRecPtr TorusNode  = createTorus();
        NodeRecPtr SphereNode = createSphere();
        NodeRecPtr ConeNode   = createCone();
        NodeRecPtr BoxNode    = createBox();

        Scene->addChild(TorusNode);
        Scene->addChild(SphereNode);
        Scene->addChild(ConeNode);
        Scene->addChild(BoxNode);

        // Create the Graphics
        GraphicsRecPtr TutorialGraphics = Graphics2D::create();

        // Initialize the LookAndFeelManager to enable default settings
        LookAndFeelManager::the()->getLookAndFeel()->init();


        /******************************************************

          Create a Background

         ******************************************************/
        ColorLayerRecPtr GreyBackground = ColorLayer::create();

        GreyBackground->setColor(Color4f(.93,.93,.93,1.0));


        /******************************************************

          Create some Borders

         ******************************************************/
        LineBorderRecPtr PanelBorder = LineBorder::create();
        EmptyBorderRecPtr Panel1Border = EmptyBorder::create();
        EmptyBorderRecPtr Panel2Border = EmptyBorder::create();
        EmptyBorderRecPtr emptyBorder = EmptyBorder::create();

        PanelBorder->setColor(Color4f(0.0,0.0,0.0,1.0));
        PanelBorder->setWidth(1);

        Panel1Border->setTopWidth(0);
        Panel1Border->setBottomWidth(6);
        Panel1Border->setLeftWidth(0);
        Panel1Border->setRightWidth(0);
        Panel2Border->setTopWidth(0);
        Panel2Border->setBottomWidth(0);
        Panel2Border->setLeftWidth(0);
        Panel2Border->setRightWidth(0);


        /******************************************************

          Create some Labels and stuff to go 
          with them

         ******************************************************/
        LabelRecPtr LeftPanelLabel1 = Label::create();
        UIFontRecPtr LeftPanelLabel1Font = UIFont::create();

        LeftPanelLabel1Font->setSize(50);

        LeftPanelLabel1->setBorders(emptyBorder);
        LeftPanelLabel1->setBackgrounds(GreyBackground);
        LeftPanelLabel1->setFont(LeftPanelLabel1Font);
        LeftPanelLabel1->setText("OSG Gui");
        LeftPanelLabel1->setPreferredSize(Vec2f(300, 100));
        LeftPanelLabel1->setAlignment(Vec2f(0.0f, 0.5f));

        /******************************************************

          Create some Layouts

         ******************************************************/
        BoxLayoutRecPtr MainInternalWindowLayout = BoxLayout::create();
        FlowLayoutRecPtr LeftPanelLayout = FlowLayout::create();
        BoxLayoutRecPtr RightPanelLayout = BoxLayout::create();
        MainInternalWindowLayout->setOrientation(BoxLayout::HORIZONTAL_ORIENTATION);

        LeftPanelLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION);
        LeftPanelLayout->setMinorAxisAlignment(1.0f);

        RightPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION);


        /******************************************************

          Create MainFrame and Panels

         ******************************************************/
        PanelRecPtr LeftPanel = Panel::createEmpty();
        PanelRecPtr RightPanel = Panel::createEmpty();

        // LeftPanel stuff
        LeftPanel->setPreferredSize(Vec2f(400, 500));
        LeftPanel->pushToChildren(LeftPanelLabel1);
        PanelRecPtr LeftPanelButtonPanel = createLeftPanelButtonPanel();
        LeftPanel->pushToChildren(LeftPanelButtonPanel);
        PanelRecPtr LeftPanelRadioTextPanel = createLeftPanelRadioTextPanel();
        LeftPanel->pushToChildren(LeftPanelRadioTextPanel);
        LeftPanel->setLayout(LeftPanelLayout);
        LeftPanel->setBackgrounds(GreyBackground);
        LeftPanel->setBorders(Panel1Border);

        //RightPanel stuff
        RightPanel->setPreferredSize(Vec2f(200, 620));
        PanelRecPtr RightPanelButtonPanel = createRightPanelButtonPanel();
        RightPanel->pushToChildren(RightPanelButtonPanel);
        PanelRecPtr RightPanelCheckPanel = createRightPanelCheckPanel(TorusNode,
                                                                      SphereNode,
                                                                      ConeNode,  
                                                                      BoxNode);  
        RightPanel->pushToChildren(RightPanelCheckPanel);
        RightPanel->setLayout(RightPanelLayout);
        RightPanel->setBackgrounds(GreyBackground);
        RightPanel->setBorders(Panel2Border);

        // Create The Main InternalWindow
        InternalWindowRecPtr MainInternalWindow = InternalWindow::create();
        MainInternalWindow->pushToChildren(LeftPanel);
        MainInternalWindow->pushToChildren(RightPanel);
        MainInternalWindow->setLayout(MainInternalWindowLayout);
        MainInternalWindow->setBackgrounds(GreyBackground);
        MainInternalWindow->setBorders(PanelBorder);
        MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f));
        MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f));
        MainInternalWindow->setDrawTitlebar(false);
        MainInternalWindow->setResizable(false);
        //MainInternalWindow->setOpacity(0.7f);

        // Create the Drawing Surface
        UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create();
        TutorialDrawingSurface->setGraphics(TutorialGraphics);
        TutorialDrawingSurface->setEventProducer(TutorialWindow);

        TutorialDrawingSurface->openWindow(MainInternalWindow);

        // Make A 3D Rectangle to draw the UI on
        UIRectangleRecPtr UIRectCore = UIRectangle::create();
        UIRectCore->setPoint(Pnt3f(-310.0,-310.0,370.0));
        UIRectCore->setWidth(620);
        UIRectCore->setHeight(620);
        UIRectCore->setDrawingSurface(TutorialDrawingSurface);

        NodeRecPtr UIRectNode = Node::create();
        UIRectNode->setCore(UIRectCore);

        // add the UIRect as a child
        Scene->addChild(UIRectNode);


        sceneManager.setRoot(Scene);

        // Show the whole Scene
        sceneManager.showAll();

        //Create the Documentation Foreground and add it to the viewport
        SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow);

        //Open Window
        Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f);
        Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5);
        TutorialWindow->openWindow(WinPos,
                                   WinSize,
                                   "21ExampleInterface");

        //Enter main Loop
        TutorialWindow->mainLoop();
    }

    osgExit();

    return 0;
}