示例#1
0
void CharServerHandler::readPlayerData(Net::MessageIn &msg, Net::Character *character)
{
    const Token &token =
            static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();

    LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
    tempPlayer->setGender(token.sex);

    character->data.mAttributes[EXP] = msg.readInt32();
    character->data.mAttributes[MONEY] = msg.readInt32();
    character->data.mStats[JOB].exp = msg.readInt32();

    int temp = msg.readInt32();
    character->data.mStats[JOB].base = temp;
    character->data.mStats[JOB].mod = temp;

    tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
    tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
    tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
    tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());

    msg.readInt32();                       // option
    msg.readInt32();                       // karma
    msg.readInt32();                       // manner
    msg.skip(2);                          // unknown

    character->data.mAttributes[HP] = msg.readInt16();
    character->data.mAttributes[MAX_HP] = msg.readInt16();
    character->data.mAttributes[MP] = msg.readInt16();
    character->data.mAttributes[MAX_MP] = msg.readInt16();

    msg.readInt16();                       // speed
    tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
    int hairStyle = msg.readInt16();
    Uint16 weapon = msg.readInt16();
    tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);

    character->data.mAttributes[LEVEL] = msg.readInt16();

    msg.readInt16();                       // skill point
    tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); // head bottom
    tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
    tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
    tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); // head option mid
    tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
                          hairDB.getHairColor(msg.readInt16()));
    tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
    tempPlayer->setName(msg.readString(24));

    character->dummy = tempPlayer;

    for (int i = 0; i < 6; i++)
        character->data.mStats[i + STRENGTH].base = msg.readInt8();

    character->slot = msg.readInt8(); // character slot
    msg.readInt8();                        // unknown
}
示例#2
0
LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot)
{
    LocalPlayer *tempPlayer = new LocalPlayer;
    slot = msg.readInt8(); // character slot
    tempPlayer->setName(msg.readString());
    tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE);
    int hs = msg.readInt8(), hc = msg.readInt8();
    tempPlayer->setHairStyle(hs, hc);
    tempPlayer->setLevel(msg.readInt16());
    tempPlayer->setCharacterPoints(msg.readInt16());
    tempPlayer->setCorrectionPoints(msg.readInt16());
    tempPlayer->setMoney(msg.readInt32());

    for (int i = 0; i < 7; i++)
    {
        tempPlayer->setAttributeBase(i, msg.readInt8());
    }

    return tempPlayer;
}
示例#3
0
void CharServerHandler::readPlayerData(Net::MessageIn &msg,
                                       Net::Character *character,
                                       bool withColors)
{
    if (!character)
        return;

    const Token &token =
        static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();

    LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0);
    tempPlayer->setGender(token.sex);

    PlayerInfoBackend &data = character->data;
    data.mAttributes[EXP] = msg.readInt32();
    data.mAttributes[MONEY] = msg.readInt32();
    data.mStats[JOB].exp = msg.readInt32();

    int temp = msg.readInt32();
    data.mStats[JOB].base = temp;
    data.mStats[JOB].mod = temp;

    int shoes = msg.readInt16();
    int gloves = msg.readInt16();
    int cape = msg.readInt16();
    int misc1 = msg.readInt16();

    msg.readInt32();                       // option
    msg.readInt32();                       // karma
    msg.readInt32();                       // manner
    msg.readInt16();                       // character points left

    data.mAttributes[HP] = msg.readInt16();
    data.mAttributes[MAX_HP] = msg.readInt16();
    data.mAttributes[MP] = msg.readInt16();
    data.mAttributes[MAX_MP] = msg.readInt16();

    msg.readInt16();                       // speed
    tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
    int hairStyle = msg.readInt16();
    uint16_t weapon = msg.readInt16();  // server not used it. may be need use?
    tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);

    data.mAttributes[LEVEL] = msg.readInt16();

    msg.readInt16();                       // skill point
    int bottomClothes = msg.readInt16();
    int shield = msg.readInt16();

    int hat = msg.readInt16(); // head option top
    int topClothes = msg.readInt16();

    tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
        ItemDB::get(-hairStyle).getDyeColorsString(msg.readInt16()));

    int misc2 = msg.readInt16();
    tempPlayer->setName(msg.readString(24));

    character->dummy = tempPlayer;

    for (int i = 0; i < 6; i++)
        character->data.mStats[i + STR].base = msg.readInt8();

    if (withColors)
    {
        tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readInt8());
        tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readInt8());
        tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readInt8());
        tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8());
        tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes,
            "", msg.readInt8());
        //to avoid show error (error.xml) need remove this sprite
        if (!config.getBoolValue("hideShield"))
            tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8());
        else
            msg.readInt8();

        tempPlayer->setSprite(SPRITE_HAT, hat, "",
            msg.readInt8()); // head option top
        tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "",
            msg.readInt8());
        tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8());
        msg.skip(5);
        character->slot = msg.readInt8(); // character slot
    }
    else
    {
        tempPlayer->setSprite(SPRITE_SHOE, shoes);
        tempPlayer->setSprite(SPRITE_GLOVES, gloves);
        tempPlayer->setSprite(SPRITE_CAPE, cape);
        tempPlayer->setSprite(SPRITE_MISC1, misc1);
        tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes);
        //to avoid show error (error.xml) need remove this sprite
        if (!config.getBoolValue("hideShield"))
            tempPlayer->setSprite(SPRITE_SHIELD, shield);

        tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
        tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
        tempPlayer->setSprite(SPRITE_MISC2, misc2);
        character->slot = msg.readInt8(); // character slot
    }

    msg.readInt8();                        // unknown
}