void SceneEntityInstance::applySceneMesh(ObjectEntry *entry, SceneMesh *sceneMesh) {
	if(!entry) {
		return;
    }
    
    ObjectEntry *materialName =(*entry)["material"];
    if(materialName) {
        sceneMesh->setMaterialByName(materialName->stringVal, topLevelResourcePool);
        if(sceneMesh->getMaterial()) {
            ObjectEntry *optionsEntry =(*entry)["shader_options"];
            if(optionsEntry) {
                for(int i=0; i < optionsEntry->length; i++) {
                    ObjectEntry *shaderEntry =(*optionsEntry)[i];
                    if(shaderEntry) {
                        
                        // parse in texture bindings
                        ObjectEntry *texturesEntry =(*shaderEntry)["textures"];
                        if(texturesEntry) {
                            for(int j=0; j < texturesEntry->length; j++) {
                                ObjectEntry *textureEntry =(*texturesEntry)[j];
                                if(textureEntry) {
                                    ObjectEntry *nameEntry = (*textureEntry)["name"];
                                    if(nameEntry && textureEntry->stringVal != "") {
                                        
                                        if(textureEntry->name == "cubemap") {
                                            Cubemap *cubemap;
                                            
                                            cubemap = (Cubemap*)topLevelResourcePool->getResource(Resource::RESOURCE_CUBEMAP, textureEntry->stringVal);
                                                
                                                                                      if(cubemap) {
                                                sceneMesh->getLocalShaderOptions()->addCubemap(nameEntry->stringVal, cubemap);
                                            }
                                        } else {
                                            sceneMesh->getLocalShaderOptions()->addTexture(nameEntry->stringVal, CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(textureEntry->stringVal));
                                        }
                                    }
                                }
                            }
                        }
                        
                        ObjectEntry *paramsEntry =(*shaderEntry)["params"];
                        if(paramsEntry) {
                            for(int j=0; j < paramsEntry->length; j++) {
                                ObjectEntry *paramEntry =(*paramsEntry)[j];
                                if(paramEntry) {
                                    ObjectEntry *nameEntry = (*paramEntry)["name"];
                                    ObjectEntry *valueEntry = (*paramEntry)["value"];
                                    if(nameEntry && valueEntry) {
                                        Shader *materialShader = sceneMesh->getMaterial()->getShader(i);
                                        if(materialShader) {
                                            int type = materialShader->getExpectedParamType(nameEntry->stringVal);
                                            LocalShaderParam *param = sceneMesh->getLocalShaderOptions()->addParam(type, nameEntry->stringVal);
                                            if(param) {
                                                param->setParamValueFromString(type, valueEntry->stringVal);
                                            }
                                        }
                                    }
                                    
                                }
                            }
                        }
                    }
                }
            }
        }
    }
    
}
示例#2
0
Material *MaterialManager::materialFromXMLNode(ResourcePool *resourcePool, TiXmlNode *node) {
	TiXmlElement *nodeElement = node->ToElement();
	if (!nodeElement) return NULL; // Skip comment nodes

	String mname = nodeElement->Attribute("name");
	TiXmlNode* pChild, *pChild2,*pChild3;
	Shader *materialShader;
	ShaderBinding *newShaderBinding;
	
	vector<Shader*> materialShaders;
	vector<ShaderBinding*> newShaderBindings;
	vector<ShaderRenderTarget*> renderTargets;

	Material *newMaterial = new Material(mname);
	
	newMaterial->setResourceName(mname);
	
	if(nodeElement->Attribute("screen")) {
		if(String(nodeElement->Attribute("screen")) == "true") {
			newMaterial->screenMaterial = true;
		}
	}
    
	if(nodeElement->Attribute("wireframe")) {
		newMaterial->wireframe = String(nodeElement->Attribute("wireframe")) == "true";
	}
	
	if(nodeElement->Attribute("blendingMode")) {
		newMaterial->blendingMode = atoi(nodeElement->Attribute("blendingMode"));
	}

	for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) {
		TiXmlElement *pChild3Element = pChild3->ToElement();
		if (!pChild3Element) continue; // Skip comment nodes

		if(strcmp(pChild3->Value(), "rendertargets") == 0) {
			
			if(pChild3Element->Attribute("type")) {
				if(strcmp(pChild3Element->Attribute("type"), "rgba_fp16") == 0) {
					newMaterial->fp16RenderTargets = true;
				}			
			}
		
			for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
				TiXmlElement *pChildElement = pChild->ToElement();
				if (!pChildElement) continue; // Skip comment nodes

				if(strcmp(pChild->Value(), "rendertarget") == 0) {
					ShaderRenderTarget *newTarget = new ShaderRenderTarget;
					newTarget->id = pChildElement->Attribute("id");
					newTarget->width = CoreServices::getInstance()->getRenderer()->getXRes();
					newTarget->height = CoreServices::getInstance()->getRenderer()->getYRes();
					newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_PIXELS;					
					if(pChildElement->Attribute("width") && pChildElement->Attribute("height")) {
						newTarget->width = atof(pChildElement->Attribute("width"));
						newTarget->height = atof(pChildElement->Attribute("height"));	
						if(pChildElement->Attribute("sizeMode")) {
							if(strcmp(pChildElement->Attribute("sizeMode"), "normalized") == 0) {
								newTarget->sizeMode = ShaderRenderTarget::SIZE_MODE_NORMALIZED;	
								if(newTarget->width > 1.0f)
									newTarget->width = 1.0f;
								if(newTarget->height > 1.0f)
									newTarget->height = 1.0f;
							}						
						}
					}
					
					newTarget->normalizedWidth = -1;
					newTarget->normalizedHeight = -1;					
					newMaterial->recreateRenderTarget(newTarget);					
					renderTargets.push_back(newTarget);
				}
			}
		}	
	}
	
	for (pChild3 = node->FirstChild(); pChild3 != 0; pChild3 = pChild3->NextSibling()) {
		TiXmlElement *pChild3Element = pChild3->ToElement();
		if (!pChild3Element) continue; // Skip comment nodes
		
		if(strcmp(pChild3->Value(), "shader") == 0) {
			materialShader = setShaderFromXMLNode(resourcePool, pChild3);
			if(materialShader) {
				newShaderBinding = materialShader->createBinding();
				materialShaders.push_back(materialShader);
				newShaderBindings.push_back(newShaderBinding);
				for (pChild = pChild3->FirstChild(); pChild != 0; pChild = pChild->NextSibling()) {
					TiXmlElement *pChildElement = pChild->ToElement();
					if (!pChildElement) continue; // Skip comment nodes

					if(strcmp(pChild->Value(), "params") == 0) {
						for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
							TiXmlElement *pChild2Element = pChild2->ToElement();
							if (!pChild2Element) continue; // Skip comment nodes

							if(strcmp(pChild2->Value(), "param") == 0){
								String pname =  pChild2Element->Attribute("name");
								
								if(!CoreServices::getInstance()->getRenderer()->getDataPointerForName(pname)) {								
                                    String pvalue =  pChild2Element->Attribute("value");
                                    int type = materialShader->getExpectedParamType(pname);
                                    LocalShaderParam *param = newShaderBinding->addParam(type, pname);
                                    if(param) {
                                        param->setParamValueFromString(type, pvalue);
                                    }
								}
							}						
						}
					}
					if(strcmp(pChild->Value(), "targettextures") == 0) {
						for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
							TiXmlElement *pChild2Element = pChild2->ToElement();
							if (!pChild2Element) continue; // Skip comment nodes

							if(strcmp(pChild2->Value(), "targettexture") == 0){
							
								RenderTargetBinding* newBinding = new RenderTargetBinding;
								newBinding->id = pChild2Element->Attribute("id");
								
								newBinding->name = "";
								if(pChild2Element->Attribute("name")) {
									newBinding->name = pChild2Element->Attribute("name");
								}
								String mode = pChild2Element->Attribute("mode");
								if(strcmp(mode.c_str(), "in") == 0) {
									newBinding->mode = RenderTargetBinding::MODE_IN;			
								} else if(strcmp(mode.c_str(), "color") == 0) {
									newBinding->mode = RenderTargetBinding::MODE_COLOR;
								} else if(strcmp(mode.c_str(), "depth") == 0) {
									newBinding->mode = RenderTargetBinding::MODE_DEPTH;
								} else {
									newBinding->mode = RenderTargetBinding::MODE_OUT;								
								}
																
								newShaderBinding->addRenderTargetBinding(newBinding);
								
								for(int l=0; l < renderTargets.size(); l++) {
									if(renderTargets[l]->id == newBinding->id) {
										printf("Assigning texture to %s\n", newBinding->id.c_str());
										newBinding->texture = renderTargets[l]->texture;
									}
								}
								
								if(newBinding->mode == RenderTargetBinding::MODE_IN) {
									newShaderBinding->addTexture(newBinding->name, newBinding->texture);
								}
							}						
						}
					}					
					if(strcmp(pChild->Value(), "textures") == 0) {
						for (pChild2 = pChild->FirstChild(); pChild2 != 0; pChild2 = pChild2->NextSibling()) {
							TiXmlElement *pChild2Element = pChild2->ToElement();
							if (!pChild2Element) continue; // Skip comment nodes

							if(strcmp(pChild2->Value(), "texture") == 0){
								String tname = "";
								if(pChild2Element->Attribute("name")) {
									tname =  pChild2Element->Attribute("name");
								}
								Texture *texture = CoreServices::getInstance()->getMaterialManager()->createTextureFromFile(pChild2Element->GetText());
								newShaderBinding->addTexture(tname,texture);
//								newShaderBinding->addTexture(tname, (Texture*)CoreServices::getInstance()->getResourceManager()->getResource(Resource::RESOURCE_TEXTURE, pChild2Element->GetText()));
							}
							
							if(strcmp(pChild2->Value(), "cubemap") == 0){
								String tname = "";
								if(pChild2Element->Attribute("name")) {
									tname =  pChild2Element->Attribute("name");
								}
								newShaderBinding->addCubemap(tname, (Cubemap*)resourcePool->getResource(Resource::RESOURCE_CUBEMAP, pChild2Element->GetText()));
							}
							
						}
					}
				}
			}
		}
	}
	

	for(int i=0; i< materialShaders.size(); i++) {
		newMaterial->addShader(materialShaders[i],newShaderBindings[i]);
	}
	for(int i=0; i< renderTargets.size(); i++) {
		newMaterial->addShaderRenderTarget(renderTargets[i]);
	}
	
	return newMaterial;
}