示例#1
0
bool wxNumberFormatter::GetThousandsSeparatorIfUsed(wxChar *sep)
{
#if wxUSE_INTL
    static wxChar s_thousandsSeparator = 0;
    static LocaleId s_localeUsedForInit;

    if ( s_localeUsedForInit.NotInitializedOrHasChanged() )
    {
        const wxString
            s = wxLocale::GetInfo(wxLOCALE_THOUSANDS_SEP, wxLOCALE_CAT_NUMBER);
        if ( s.length() == 1 )
        {
            s_thousandsSeparator = s[0];
        }
        //else: Unlike above it's perfectly fine for the thousands separator to
        //      be empty if grouping is not used, so just leave it as 0.
    }

    if ( !s_thousandsSeparator )
        return false;

    if ( sep )
        *sep = s_thousandsSeparator;

    return true;
#else // !wxUSE_INTL
    wxUnusedVar(sep);
    return false;
#endif // wxUSE_INTL/!wxUSE_INTL
}
示例#2
0
wxChar wxNumberFormatter::GetDecimalSeparator()
{
    // Notice that while using static variable here is not MT-safe, the worst
    // that can happen is that we redo the initialization if we're called
    // concurrently from more than one thread so it's not a real problem.
    static wxChar s_decimalSeparator = 0;

    // Remember the locale which was current when we initialized, we must redo
    // the initialization if the locale changed.
    static LocaleId s_localeUsedForInit;

    if ( s_localeUsedForInit.NotInitializedOrHasChanged() )
    {
        const wxString
            s = wxLocale::GetInfo(wxLOCALE_DECIMAL_POINT, wxLOCALE_CAT_NUMBER);
        if ( s.empty() )
        {
            // We really must have something for decimal separator, so fall
            // back to the C locale default.
            s_decimalSeparator = '.';
        }
        else
        {
            // To the best of my knowledge there are no locales like this.
            wxASSERT_MSG( s.length() == 1,
                          "Multi-character decimal separator?" );

            s_decimalSeparator = s[0];
        }
    }

    return s_decimalSeparator;
}
示例#3
0
wxChar wxNumberFormatter::GetDecimalSeparator()
{
#if wxUSE_INTL
    // Notice that while using static variable here is not MT-safe, the worst
    // that can happen is that we redo the initialization if we're called
    // concurrently from more than one thread so it's not a real problem.
    static wxChar s_decimalSeparator = 0;

    // Remember the locale which was current when we initialized, we must redo
    // the initialization if the locale changed.
    static LocaleId s_localeUsedForInit;

    if ( s_localeUsedForInit.NotInitializedOrHasChanged() )
    {
        const wxString
            s = wxLocale::GetInfo(wxLOCALE_DECIMAL_POINT, wxLOCALE_CAT_NUMBER);
        if ( s.length() == 1 )
        {
            s_decimalSeparator = s[0];
        }
        else
        {
            // We really must have something for decimal separator, so fall
            // back to the C locale default.
            s_decimalSeparator = '.';
        }
    }

    return s_decimalSeparator;
#else // !wxUSE_INTL
    return wxT('.');
#endif // wxUSE_INTL/!wxUSE_INTL
}
示例#4
0
bool wxNumberFormatter::GetThousandsSeparatorIfUsed(wxChar *sep)
{
    static wxChar s_thousandsSeparator = 0;
    static LocaleId s_localeUsedForInit;

    if ( s_localeUsedForInit.NotInitializedOrHasChanged() )
    {
        const wxString
            s = wxLocale::GetInfo(wxLOCALE_THOUSANDS_SEP, wxLOCALE_CAT_NUMBER);
        if ( !s.empty() )
        {
            wxASSERT_MSG( s.length() == 1,
                          "Multi-character thousands separator?" );

            s_thousandsSeparator = s[0];
        }
        //else: Unlike above it's perfectly fine for the thousands separator to
        //      be empty if grouping is not used, so just leave it as 0.
    }

    if ( !s_thousandsSeparator )
        return false;

    if ( sep )
        *sep = s_thousandsSeparator;

    return true;
}