示例#1
0
GUIParameterTableWindow*
GUIEdge::getParameterWindow(GUIMainWindow& app,
                            GUISUMOAbstractView& parent) {
    GUIParameterTableWindow* ret = 0;
    ret = new GUIParameterTableWindow(app, *this, 18);
    // add edge items
    ret->mkItem("length [m]", false, (*myLanes)[0]->getLength());
    ret->mkItem("allowed speed [m/s]", false, getAllowedSpeed());
    ret->mkItem("brutto occupancy [%]", true, new FunctionBinding<GUIEdge, SUMOReal>(this, &GUIEdge::getBruttoOccupancy, 100.));
    ret->mkItem("mean vehicle speed [m/s]", true, new FunctionBinding<GUIEdge, SUMOReal>(this, &GUIEdge::getMeanSpeed));
    ret->mkItem("flow [veh/h/lane]", true, new FunctionBinding<GUIEdge, SUMOReal>(this, &GUIEdge::getFlow));
    ret->mkItem("routing speed [m/s]", true, new FunctionBinding<MSEdge, SUMOReal>(this, &MSEdge::getRoutingSpeed));
    ret->mkItem("#vehicles", true, new CastingFunctionBinding<GUIEdge, SUMOReal, int>(this, &GUIEdge::getVehicleNo));
    ret->mkItem("vehicle ids", false, getVehicleIDs());
    // add segment items
    MESegment* segment = getSegmentAtPosition(parent.getPositionInformation());
    ret->mkItem("segment index", false, segment->getIndex());
    ret->mkItem("segment queues", false, segment->numQueues());
    ret->mkItem("segment length [m]", false, segment->getLength());
    ret->mkItem("segment allowed speed [m/s]", false, segment->getEdge().getSpeedLimit());
    ret->mkItem("segment jam threshold [%]", false, segment->getRelativeJamThreshold() * 100);
    ret->mkItem("segment brutto occupancy [%]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getRelativeOccupancy, 100));
    ret->mkItem("segment mean vehicle speed [m/s]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getMeanSpeed));
    ret->mkItem("segment flow [veh/h/lane]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getFlow));
    ret->mkItem("segment #vehicles", true, new CastingFunctionBinding<MESegment, SUMOReal, int>(segment, &MESegment::getCarNumber));
    ret->mkItem("segment leader leave time", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getEventTimeSeconds));
    ret->mkItem("segment headway [s]", true, new FunctionBinding<MESegment, SUMOReal>(segment, &MESegment::getLastHeadwaySeconds));

    // close building
    ret->closeBuilding();
    return ret;
}
示例#2
0
文件: MELoop.cpp 项目: cbrafter/sumo
void
MELoop::teleportVehicle(MEVehicle* veh, MESegment* const toSegment) {
    const SUMOTime leaveTime = veh->getEventTime();
    MESegment* const onSegment = veh->getSegment();
    const bool teleporting = (onSegment == 0); // is the vehicle already teleporting?
    // try to find a place on the current edge
    MESegment* teleSegment = toSegment->getNextSegment();
    while (teleSegment != 0 && !teleSegment->hasSpaceFor(veh, leaveTime)) {
        // @caution the time to get to the next segment here is ignored XXX
        teleSegment = teleSegment->getNextSegment();
    }
    if (teleSegment != 0) {
        if (!teleporting) {
            // we managed to teleport in a single jump
            WRITE_WARNING("Teleporting vehicle '" + veh->getID() + "'; waited too long, from edge '" + onSegment->getEdge().getID()
                          + "':" + toString(onSegment->getIndex())
                          + " to edge '" + teleSegment->getEdge().getID()
                          + "':" + toString(teleSegment->getIndex())
                          + ", time " + time2string(leaveTime) + ".");
            MSNet::getInstance()->getVehicleControl().registerTeleportJam();
        }
        changeSegment(veh, leaveTime, teleSegment, true);
        teleSegment->setEntryBlockTime(leaveTime); // teleports should not block normal flow
    } else {
        // teleport across the current edge and try insertion later
        if (!teleporting) {
            // announce start of multi-step teleport, arrival will be announced in changeSegment()
            WRITE_WARNING("Teleporting vehicle '" + veh->getID() + "'; waited too long, from edge '" + onSegment->getEdge().getID()
                          + "':" + toString(onSegment->getIndex()) + ", time " + time2string(leaveTime) + ".");
            MSNet::getInstance()->getVehicleControl().registerTeleportJam();
            // remove from current segment
            onSegment->send(veh, 0, leaveTime);
            // mark veh as teleporting
            veh->setSegment(0, 0);
        }
        // @caution microsim uses current travel time teleport duration
        const SUMOTime teleArrival = leaveTime + TIME2STEPS(veh->getEdge()->getLength() / veh->getEdge()->getSpeedLimit());
        const bool atDest = veh->moveRoutePointer();
        if (atDest) {
            // teleporting to end of route
            changeSegment(veh, teleArrival, 0, true);
        } else {
            veh->setEventTime(teleArrival);
            addLeaderCar(veh, 0);
            // teleporting vehicles must react to rerouters
            getSegmentForEdge(*veh->getEdge())->addReminders(veh);
            veh->activateReminders(MSMoveReminder::NOTIFICATION_JUNCTION);
        }
    }
}