void SwitchMaterialBase::assignMaterials(const MFUnrecMaterialPtr &value) { MFUnrecMaterialPtr::const_iterator elemIt = value.begin(); MFUnrecMaterialPtr::const_iterator elemEnd = value.end (); static_cast<SwitchMaterial *>(this)->clearMaterials(); while(elemIt != elemEnd) { this->pushToMaterials(*elemIt); ++elemIt; } }
void TiledQuadTreeTerrainBase::assignHeightTextures(const MFUnrecMaterialPtr &value) { MFUnrecMaterialPtr::const_iterator elemIt = value.begin(); MFUnrecMaterialPtr::const_iterator elemEnd = value.end (); static_cast<TiledQuadTreeTerrain *>(this)->clearHeightTextures(); while(elemIt != elemEnd) { this->pushToHeightTextures(*elemIt); ++elemIt; } }