void SortLastWindowBase::assignGroupNodes(const MFUnrecNodePtr &value) { MFUnrecNodePtr ::const_iterator elemIt = value.begin(); MFUnrecNodePtr ::const_iterator elemEnd = value.end (); static_cast<SortLastWindow *>(this)->clearGroupNodes(); while(elemIt != elemEnd) { this->pushToGroupNodes(*elemIt); ++elemIt; } }
void CubeMapGeneratorBase::assignExclude (const MFUnrecNodePtr &value) { MFUnrecNodePtr ::const_iterator elemIt = value.begin(); MFUnrecNodePtr ::const_iterator elemEnd = value.end (); static_cast<CubeMapGenerator *>(this)->clearExclude(); while(elemIt != elemEnd) { this->pushToExclude(*elemIt); ++elemIt; } }
void SceneEditingViewportBase::assignSelectedNodes(const MFUnrecNodePtr &value) { MFUnrecNodePtr ::const_iterator elemIt = value.begin(); MFUnrecNodePtr ::const_iterator elemEnd = value.end (); static_cast<SceneEditingViewport *>(this)->clearSelectedNodes(); while(elemIt != elemEnd) { this->pushToSelectedNodes(*elemIt); ++elemIt; } }